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This is horrible advice. This is a glass canon build. Two hits and I'm toast. It's hit and run tactics mostly. Killing them isn't the problem. It's having 5 per room, and them coming back at random at half health to overwhelm the player. I cleared the first room but them coming back is a massive issue. It's clear these are level 30 dungeons. Guess I'll try again at level 30 and hope I don't get whopped.
Outlook is not good. I don't see how a glass canon can deal with them coming back to life once killed constantly.
Better advice would be your build is horrible for this situation and is a flawed build. Start a new game with a better build
not gonna lie that modifier doesn't sound good though
Yeah when a pure ranged is a "flawed build" in a game like this... then its the GAME that is flawed. Simple as that.
A bad build should be something where you mix up not fighting together skills and basically waste half of your points for no reason. But here we have a person intentionally focusing on ranged play stile and build - and its "flawed"? Its the game that is flawed :]
And its advertised as a game with versatility and do it all, kind off, but in reality there is no versatility at all :D Another usual - do a meta build crap balancing. When you balance game based on meta build then everything else becomes crap and insufferable. Meta supposed to be OP - NOT balanced, you ether allow it to be OP or balance it so that meta would be impossible to create. Basically lazy balancing issue.
most ppl want to PLAY an ADVENTURE, the way they like with the weapon they like, even if its not meta or whatever.. generation of devs that forgot what PLAY even means.
Its a type of curse on a weapon that gives it life steal but alo increases hunger by a lot.
Pointless for a pure caster or ranged class tho.
Im guessing fire shuldnt struggle as much tbh.
Im curious tho so plz report bck.
It's not always the issue with gear and preparation. It just takes a more methodical approach that you can't easily learn from just one playthrough of the game.
For example: Have you tried using nets, caltrops, or bear trap? Many player ignores it, but it could be the difference between life and death if you rely on it the right way.
Hence when I run a build - any build - I always make sure I have a backup plan for my worst match-ups. In this case, I still keep using my bow, but probably I'll wear decent med/heavy armor set and focus primarily on zoning enemies within the 4-tile radius around me. If that fails and I get swarmed, I have to swap to melee weapon and hit with default attack, but after setting up Hunter's Mark.
My plan for my current Dirwin has no Str, but instead Willpower. Because at the moment, Push the Falling and Opportune Moment both have scaling with Willpower, to be precise it is 1 Wil = +1% max energy replenishment. Thus for Opportune Moment at 15 Wil I'd get 10% max energy replenishment on proc, and for Push the Falling 9%. All bow/xbow builds' main problem is energy, instead of "I die in 2 hits in melee". If there are enemies around, unless they are all Bisons then they can be debuffed and stagger locked, immobilization locked etc. But using Taking Aim at close range is dangerous, hence the med/heavy armor.
But otherwise, if even this fails; like derp suggested, I'd just abandon that dungeon altogether.
Just a note, there is a synergy between Taking Aim and Battle-Forged when using medium armor. Because the passive is when you use a maneuver skill, all cooling skills in their respective tree get 1 turn reduction. This means Taking Aim. On top of Precision Shooting, you can cool your skills down much faster than if you wore light armor. So you will cool down all your skills like Quick Hands except 1 per turn, as long as you are using Taking Aim every alternate turn.
Edit: I haven't completed this build yet so if it fails, don't blame me. But I've given you my theorycrafted strategy. :) Something I'm trying to prove that it works right now. You're much higher lvl than me so you probably will test it sooner than I can. Good luck.
Very bold to assume a build is flawed just because one person can't beat one dungeon with special modifiers. Moreso when the ranger himself told you that killing isn't the problem
@OP: Give feedback to the devs, they have a balance section on discord exactly for situations like this.
I wonder if burning the corpses would have any effect :)