Stoneshard

Stoneshard

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MasterWaffle Dec 22, 2024 @ 6:22pm
5 skull dungeons. Why... just why?
Trying to run a 5 skull dungeon. With blasphemous ritual. It makes them res at random! The enemies inside are hard enough. I have tier 5 gear playing a pure ranger build level 22 currently. I see no way to beat this even at level 30. It's like a group of buffalo that come back to life when killed... In every room!

There's not much more I can do for my gear setup and stats wise. Playing a ranger using both bow and crossbow. With 34% crit chance. It's a glass canon build. Them coming back even at half health is just cruel.
Last edited by MasterWaffle; Dec 22, 2024 @ 6:25pm
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Showing 1-15 of 54 comments
money3030 Dec 22, 2024 @ 6:37pm 
Carry one Melee weapon in the Bag Preferably a Long Flail for stuns, Warfare especially War Cry is good,Armored Combat skill supplements Self repair is great, Any Two Handed Maces are great, Mighty Swing Wind up or Aoe. I'm sure you have Athletics Legsweep,Kick,Dash, Elusiveness no? and points into STR like 15 not all Agility and Perception, Fumble? Seal of Finesse while you snipe with Crossbows and Bows to reduce Fumble and make arrows and Bolts break less. Seal of Cleansing no brainer for Undead, It can also heal hp and energy if put debuffs on enemies and if you got them yourself. Survival Skills? Cauterize,First Aid and Will to Survive.
MasterWaffle Dec 22, 2024 @ 6:51pm 
Originally posted by money3030:
Carry one Melee weapon in the Bag Preferably a Long Flail for stuns, Warfare especially War Cry is good,Armored Combat skill supplements Self repair is great, Any Two Handed Maces are great, Mighty Swing Wind up or Aoe. I'm sure you have Athletics Legsweep,Kick,Dash, Elusiveness no? and points into STR like 15 not all Agility and Perception, Fumble? Seal of Finesse while you snipe with Crossbows and Bows to reduce Fumble and make arrows and Bolts break less. Seal of Cleansing no brainer for Undead, It can also heal hp and energy if put debuffs on enemies and if you got them yourself. Survival Skills? Cauterize,First Aid and Will to Survive.

This is horrible advice. This is a glass canon build. Two hits and I'm toast. It's hit and run tactics mostly. Killing them isn't the problem. It's having 5 per room, and them coming back at random at half health to overwhelm the player. I cleared the first room but them coming back is a massive issue. It's clear these are level 30 dungeons. Guess I'll try again at level 30 and hope I don't get whopped.

Outlook is not good. I don't see how a glass canon can deal with them coming back to life once killed constantly.
Last edited by MasterWaffle; Dec 22, 2024 @ 6:55pm
money3030 Dec 22, 2024 @ 6:57pm 
🤔 never been interested in a pure Ranged glass Canon it's pretty useless with Undead Crypts and their blasted respawning gimmick, usually do Hybrids so any level is doable, I mean you can build sets based on the expedition anyway high protection or high damage, even unholy resistance for those blasted Cults, do you have life steal accessories at least? or the Warfare skill with lifesteal in case you need to melee?
Last edited by money3030; Dec 22, 2024 @ 6:58pm
Originally posted by MasterWaffle:
Originally posted by money3030:
Carry one Melee weapon in the Bag Preferably a Long Flail for stuns, Warfare especially War Cry is good,Armored Combat skill supplements Self repair is great, Any Two Handed Maces are great, Mighty Swing Wind up or Aoe. I'm sure you have Athletics Legsweep,Kick,Dash, Elusiveness no? and points into STR like 15 not all Agility and Perception, Fumble? Seal of Finesse while you snipe with Crossbows and Bows to reduce Fumble and make arrows and Bolts break less. Seal of Cleansing no brainer for Undead, It can also heal hp and energy if put debuffs on enemies and if you got them yourself. Survival Skills? Cauterize,First Aid and Will to Survive.

This is horrible advice. This is a glass canon build. Two hits and I'm toast. It's hit and run tactics mostly. Killing them isn't the problem. It's having 5 per room, and them coming back at random at half health to overwhelm the player. I cleared the first room but them coming back is a massive issue. It's clear these are level 30 dungeons. Guess I'll try again at level 30 and hope I don't get whopped.

Outlook is not good. I don't see how a glass canon can deal with them coming back to life once killed constantly.

Better advice would be your build is horrible for this situation and is a flawed build. Start a new game with a better build
Last edited by Order / BigBoxEnthusiast; Dec 22, 2024 @ 7:00pm
Kaia Dec 22, 2024 @ 7:04pm 
well i have one of those right now available at rotten willow, i was wussying out of doing it, but reading this thread, i may go try after dropping a save.

not gonna lie that modifier doesn't sound good though
Last edited by Kaia; Dec 22, 2024 @ 7:05pm
money3030 Dec 22, 2024 @ 7:06pm 
Originally posted by Kaia:
well i have one of those right now available at rotten willow, i was wussying out of doing it, but reading this thread, i may go try after dropping a save.

not gonna lie that modifier doesn't sound good though
Lifesteal Hunger is good choice. Bring a dispel scroll in case it's unbearable.
Last edited by money3030; Dec 22, 2024 @ 7:07pm
Kaia Dec 22, 2024 @ 7:07pm 
Originally posted by money3030:
Originally posted by Kaia:
well i have one of those right now available at rotten willow, i was wussying out of doing it, but reading this thread, i may go try after dropping a save.

not gonna lie that modifier doesn't sound good though
Lifesteal Hunger is good choice.
Yeah i am very new to the game, i am going through it with a pyromancer and what you wrote means absolutely nothing to me so you'd have to be more specific
Maa22 Dec 22, 2024 @ 9:40pm 
Originally posted by Order / BigBoxEnthusiast:
Originally posted by MasterWaffle:

This is horrible advice. This is a glass canon build. Two hits and I'm toast. It's hit and run tactics mostly. Killing them isn't the problem. It's having 5 per room, and them coming back at random at half health to overwhelm the player. I cleared the first room but them coming back is a massive issue. It's clear these are level 30 dungeons. Guess I'll try again at level 30 and hope I don't get whopped.

Outlook is not good. I don't see how a glass canon can deal with them coming back to life once killed constantly.

Better advice would be your build is horrible for this situation and is a flawed build. Start a new game with a better build


Yeah when a pure ranged is a "flawed build" in a game like this... then its the GAME that is flawed. Simple as that.

A bad build should be something where you mix up not fighting together skills and basically waste half of your points for no reason. But here we have a person intentionally focusing on ranged play stile and build - and its "flawed"? Its the game that is flawed :]

And its advertised as a game with versatility and do it all, kind off, but in reality there is no versatility at all :D Another usual - do a meta build crap balancing. When you balance game based on meta build then everything else becomes crap and insufferable. Meta supposed to be OP - NOT balanced, you ether allow it to be OP or balance it so that meta would be impossible to create. Basically lazy balancing issue.

most ppl want to PLAY an ADVENTURE, the way they like with the weapon they like, even if its not meta or whatever.. generation of devs that forgot what PLAY even means.
derp12332112 Dec 22, 2024 @ 10:17pm 
I'd just forget about it. Go for the other T5 dungeons, because you'll likely just waste more time in what you've got yourself caught in. Regardless of build, the revive-trait for dungeons is the worst of them all, and I myself would much rather just do a different T5 than give myself a migraine by rushing through 2 floors full of maximum danger enemies.
Mimung Dec 22, 2024 @ 11:06pm 
Originally posted by Kaia:
Originally posted by money3030:
Lifesteal Hunger is good choice.
Yeah i am very new to the game, i am going through it with a pyromancer and what you wrote means absolutely nothing to me so you'd have to be more specific

Its a type of curse on a weapon that gives it life steal but alo increases hunger by a lot.

Pointless for a pure caster or ranged class tho.

Im guessing fire shuldnt struggle as much tbh.
Im curious tho so plz report bck.
money3030 Dec 22, 2024 @ 11:56pm 
Originally posted by Maa22:
Originally posted by Order / BigBoxEnthusiast:

Better advice would be your build is horrible for this situation and is a flawed build. Start a new game with a better build


Yeah when a pure ranged is a "flawed build" in a game like this... then its the GAME that is flawed. Simple as that.

A bad build should be something where you mix up not fighting together skills and basically waste half of your points for no reason. But here we have a person intentionally focusing on ranged play stile and build - and its "flawed"? Its the game that is flawed :]

And its advertised as a game with versatility and do it all, kind off, but in reality there is no versatility at all :D Another usual - do a meta build crap balancing. When you balance game based on meta build then everything else becomes crap and insufferable. Meta supposed to be OP - NOT balanced, you ether allow it to be OP or balance it so that meta would be impossible to create. Basically lazy balancing issue.

most ppl want to PLAY an ADVENTURE, the way they like with the weapon they like, even if its not meta or whatever.. generation of devs that forgot what PLAY even means.
Pure Ranged is flawed specifically in those circumstances like Crypts and Revive mass, so you improvise and Hybrid for no weakness. It's good for everywhere else except a slugging match.
Owlie Dec 23, 2024 @ 12:03am 
I'd say level 22 is fine, but 25 would be my fair estimation. I have done one of those faraway dungeon on a pure ranged build before level 18.

It's not always the issue with gear and preparation. It just takes a more methodical approach that you can't easily learn from just one playthrough of the game.

For example: Have you tried using nets, caltrops, or bear trap? Many player ignores it, but it could be the difference between life and death if you rely on it the right way.
funkmonster7 Dec 23, 2024 @ 12:27am 
Originally posted by derp12332112:
I'd just forget about it. Go for the other T5 dungeons, because you'll likely just waste more time in what you've got yourself caught in. Regardless of build, the revive-trait for dungeons is the worst of them all, and I myself would much rather just do a different T5 than give myself a migraine by rushing through 2 floors full of maximum danger enemies.
To OP: I also play a pure ranged build atm, and I second derp's opinion here. There will be dungeons that cannot be cleared due to the circumstances being your build's worst match-up. Pure ranged has always been a lopsided build - strong at range, but in melee will die in a few hits.

Hence when I run a build - any build - I always make sure I have a backup plan for my worst match-ups. In this case, I still keep using my bow, but probably I'll wear decent med/heavy armor set and focus primarily on zoning enemies within the 4-tile radius around me. If that fails and I get swarmed, I have to swap to melee weapon and hit with default attack, but after setting up Hunter's Mark.

My plan for my current Dirwin has no Str, but instead Willpower. Because at the moment, Push the Falling and Opportune Moment both have scaling with Willpower, to be precise it is 1 Wil = +1% max energy replenishment. Thus for Opportune Moment at 15 Wil I'd get 10% max energy replenishment on proc, and for Push the Falling 9%. All bow/xbow builds' main problem is energy, instead of "I die in 2 hits in melee". If there are enemies around, unless they are all Bisons then they can be debuffed and stagger locked, immobilization locked etc. But using Taking Aim at close range is dangerous, hence the med/heavy armor.

But otherwise, if even this fails; like derp suggested, I'd just abandon that dungeon altogether.

Just a note, there is a synergy between Taking Aim and Battle-Forged when using medium armor. Because the passive is when you use a maneuver skill, all cooling skills in their respective tree get 1 turn reduction. This means Taking Aim. On top of Precision Shooting, you can cool your skills down much faster than if you wore light armor. So you will cool down all your skills like Quick Hands except 1 per turn, as long as you are using Taking Aim every alternate turn.

Edit: I haven't completed this build yet so if it fails, don't blame me. But I've given you my theorycrafted strategy. :) Something I'm trying to prove that it works right now. You're much higher lvl than me so you probably will test it sooner than I can. Good luck.
Last edited by funkmonster7; Dec 23, 2024 @ 12:29am
funkmonster7 Dec 23, 2024 @ 12:32am 
Also, lvl 22 is too low for T5 imo. A pure ranged is like a pure mage. You can't tank but you have a niche advantage. Play to it and you will win. And if the situation just refuses to let you play to it, just abandon it and do something else. The beauty of pure ranged is you're not limited to dungeoneering to proceed; you can hunt Ghoul Dens, Wolf Trails, Troll Dens whatever and if things go south, you run away like the wind. I do that, because if Stoneshard doesn't play fair why should I? :P
Psojed Dec 23, 2024 @ 12:37am 
Originally posted by Maa22:
Originally posted by Order / BigBoxEnthusiast:

Better advice would be your build is horrible for this situation and is a flawed build. Start a new game with a better build


Yeah when a pure ranged is a "flawed build" in a game like this... then its the GAME that is flawed. Simple as that.

Very bold to assume a build is flawed just because one person can't beat one dungeon with special modifiers. Moreso when the ranger himself told you that killing isn't the problem :happy_creep:

@OP: Give feedback to the devs, they have a balance section on discord exactly for situations like this.

I wonder if burning the corpses would have any effect :)
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Date Posted: Dec 22, 2024 @ 6:22pm
Posts: 54