Stoneshard

Stoneshard

View Stats:
so... hildas bone charm info?
looked at the dlc characters... sadly wont be using none of them except possibly hilda due to how they dont provide skill pts like how the base game characters now get...

however hildas bone charm looks interesting but so far i havent seen any info on it? anychance we can compile info on this cool new trinket here boys?
Originally posted by funkmonster7:
Gulon Liver: +2% Life Drain (+0.33% per kill; max 7%)

Young Troll Gland: -3% Damage Taken (+0.5% per kill; max -10%)

Bear Fat: +3% Weapon Damage (+0.5% per kill; max +10%)

Harpy Stomach: +3% Dodge Chance (+0.25% per kill; max +10%)

Crawler Eye: +2% Energy Drain (+0.25% per kill; max 7%)

Bison Horns: -3% Skills/Spells Energy Cost (+0.5% per kill; max -10%)

Deer/Saiga Horns: +2% Max Energy (+0.2% per kill; max +8%)

Wolf Tongue: -3% Skills/Spells Energy Cost (+0.25% per kill; max -10%)

Moose Kidney: +3% Magic Power (+0.5% per kill; max +10%)

Boar Tusks: -3% Cooldowns Duration (+0.33% per kill; max -10%)

Ghoul Heart: +3% Health Restoration (+0.2% per kill; max +10%)\

----------------------

This is directly copied from Discord, a pinned message with a screenshot taken by a dev.

I'm not sure if bosses give their own effects, the pinned Discord message didn't mention this.

----------------------

Also, sacrificing additional trophies will add to the "kill count buff progress" i.e. you can kill 0 bears and just buy up any bear fat you find, and max out your +10% weapon damage that way.

The bone charm will remember all progress for all the buffs, if you replaced your 1st buff with your 4th, the next time you activate that 1st buff again you will improve upon its last progress i.e. replacing a buff doesn't reset its progress.

I'm not sure if you must have that buff active in order to make progress on it via killing the relevant animal. But I suspect yes. Probably easiest to test this with Saiga Horns buff, or Wolf Tongue buff.

You're welcome. :steamhappy:

Also, please set this post as the answer to this thread. It will allow other people to search it up easily for future reference. Thanks. :steamhappy: (I really don't want to retype all that again.)
< >
Showing 1-9 of 9 comments
Deer horns +2 Max Energy
Saiga Horns +2 Max Energy

That's all I know so far.
here's what I found so far :

Crawler Eye : +3% Energy Drain
Deer Antler, Saiga Horn : +2 Energy
Ghoul Heart : +3,5 Health Restoration
Boar Tusk : -3,7 % Cooldown Duration
Bear Fat : +3% Weapon Damage
Wolf Tongue 1/2/3 : -3% / 3,3% / 3,5% Ability Energy Cost

as you can see with the wolf tongue, you can add more of the same to strenghten the bonus, but I don't know yet how many you can add.
to be tested :

moose antler
Bison Horn
Gulon Liver
Harpy stomach
Last edited by aerendhil; Mar 18 @ 2:32am
I think something gives lifedrain.
Gulon,Crawler,Troll/Boar/Bear in order is what you want. Weapon damage is debatable versus Troll Damage taken reduction or Boar Cooldown Reduction.
Last edited by money3030; Mar 16 @ 6:18am
The author of this thread has indicated that this post answers the original topic.
funkmonster7 Mar 16 @ 9:11am 
2
Gulon Liver: +2% Life Drain (+0.33% per kill; max 7%)

Young Troll Gland: -3% Damage Taken (+0.5% per kill; max -10%)

Bear Fat: +3% Weapon Damage (+0.5% per kill; max +10%)

Harpy Stomach: +3% Dodge Chance (+0.25% per kill; max +10%)

Crawler Eye: +2% Energy Drain (+0.25% per kill; max 7%)

Bison Horns: -3% Skills/Spells Energy Cost (+0.5% per kill; max -10%)

Deer/Saiga Horns: +2% Max Energy (+0.2% per kill; max +8%)

Wolf Tongue: -3% Skills/Spells Energy Cost (+0.25% per kill; max -10%)

Moose Kidney: +3% Magic Power (+0.5% per kill; max +10%)

Boar Tusks: -3% Cooldowns Duration (+0.33% per kill; max -10%)

Ghoul Heart: +3% Health Restoration (+0.2% per kill; max +10%)\

----------------------

This is directly copied from Discord, a pinned message with a screenshot taken by a dev.

I'm not sure if bosses give their own effects, the pinned Discord message didn't mention this.

----------------------

Also, sacrificing additional trophies will add to the "kill count buff progress" i.e. you can kill 0 bears and just buy up any bear fat you find, and max out your +10% weapon damage that way.

The bone charm will remember all progress for all the buffs, if you replaced your 1st buff with your 4th, the next time you activate that 1st buff again you will improve upon its last progress i.e. replacing a buff doesn't reset its progress.

I'm not sure if you must have that buff active in order to make progress on it via killing the relevant animal. But I suspect yes. Probably easiest to test this with Saiga Horns buff, or Wolf Tongue buff.

You're welcome. :steamhappy:

Also, please set this post as the answer to this thread. It will allow other people to search it up easily for future reference. Thanks. :steamhappy: (I really don't want to retype all that again.)
Last edited by funkmonster7; Mar 16 @ 9:21am
correction : bison horn adds +3 health
Originally posted by funkmonster7:
Gulon Liver: +2% Life Drain (+0.33% per kill; max 7%)

Young Troll Gland: -3% Damage Taken (+0.5% per kill; max -10%)

Bear Fat: +3% Weapon Damage (+0.5% per kill; max +10%)

Harpy Stomach: +3% Dodge Chance (+0.25% per kill; max +10%)

Crawler Eye: +2% Energy Drain (+0.25% per kill; max 7%)

Bison Horns: -3% Skills/Spells Energy Cost (+0.5% per kill; max -10%)

Deer/Saiga Horns: +2% Max Energy (+0.2% per kill; max +8%)

Wolf Tongue: -3% Skills/Spells Energy Cost (+0.25% per kill; max -10%)

Moose Kidney: +3% Magic Power (+0.5% per kill; max +10%)

Boar Tusks: -3% Cooldowns Duration (+0.33% per kill; max -10%)

Ghoul Heart: +3% Health Restoration (+0.2% per kill; max +10%)\

----------------------

This is directly copied from Discord, a pinned message with a screenshot taken by a dev.

I'm not sure if bosses give their own effects, the pinned Discord message didn't mention this.

----------------------

Also, sacrificing additional trophies will add to the "kill count buff progress" i.e. you can kill 0 bears and just buy up any bear fat you find, and max out your +10% weapon damage that way.

The bone charm will remember all progress for all the buffs, if you replaced your 1st buff with your 4th, the next time you activate that 1st buff again you will improve upon its last progress i.e. replacing a buff doesn't reset its progress.

I'm not sure if you must have that buff active in order to make progress on it via killing the relevant animal. But I suspect yes. Probably easiest to test this with Saiga Horns buff, or Wolf Tongue buff.

You're welcome. :steamhappy:

Also, please set this post as the answer to this thread. It will allow other people to search it up easily for future reference. Thanks. :steamhappy: (I really don't want to retype all that again.)

late but here ya go, thanks.

surprised there was no talk on the boss trophy being used... it doesnt feel like the charm is worth it...? esp if the sole reason you pick this character was that unique aspect
She has a few unique niches with her charm. Longbow is an example. Longbow is difficult to use due to its huge energy costs and high rate of fire. But she can stack energy drain, -skill cost, and weapon damage on the charm, and have a powered up bow that costs less to shoot and refunds energy on hits, making it FAR easier to use a longbow on her then on any other character.
< >
Showing 1-9 of 9 comments
Per page: 1530 50