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Da life in da steets, it's like combat, ya dig?
Stand in a place that force the enemy to fight you one by one
Second thing is initiative
Make sure you attack first. Either let them come at you or use charge attacks. If you have stance, activate it before the enemy get close to you
Third thing is patience
Make sure you healing items and buffs. Don't shy away from using it. The boss moves away from you a lot which provide some reprieve for healing
Anyway. It's just a tutorial, detached from the base game. Don't pick up any treasures. Just bring useful items
Really enjoyed it and now to wait for a decent sale 🙂.
Yah, I figured all that had been brought up before but couldn't hurt to do so again since they're still working on the game and have a chance to improve it if enough people talk about the same stuff.
Still don't understand why they couldn't just put more food out there since the whole time I was thinking hunger would be what kills me.
Well bro, any experienced player will tell you they never, ever, not in their 5000+ hours of obsessive stonesharding and one-punching ancient trolls, had any trouble with food. Ever.
All in da wrist.
One can say demo is harder than base game just due to limited resources.
They're pretty easy to detect. All barrels and crates are breakable, but you don't want to break the really big ones, they're just there for aesthetics and mild strategic purposes (such as blocking arrows/spells/vision from enemies, but also obstructs your own).
Drop any unidentified gear that you don't need, they're useless. Identifying gear with scrolls is just a placeholder for a future enchanting system.
Here's a video to know how to beat the church boss:
https://www.youtube.com/watch?v=DlBvHqDz4w0
Scroll to around 29:00 time stamp for the boss fight.
Adventure mode (main game mode) is a lot easier in the beginning (at least right now, don't know about RtR), but later in the game it becomes mostly sandbox, that is when enemies can screw you over.
Don't forget to right click and select Inspect on enemies, you can see their stats, abilities, cooling abilities, etc. The game is more about planning ahead of time than RNG.
At some point you'll internalize these info to the point you don't need to Inspect enemies often anymore.
In the video, you'll see the player spams spells. This is no longer possible due to spells' backfire mechanics. I recommend you just ignore spells altogether, or just pick Fire Barrage and stick with it. There is a certain mechanics needed to lower backfire damage which accumulates per spell cast, but it can be complicated to deal with.
Given the lack of arrows in the tutorial, you probably want to ignore ranged combat as well. Or you can just plink at him with a bow and hope for lucky hits, free shots are free shots after all.
Keep Inspecting the boss and see what abilities he will use. At the start, maintain distance and take note of his skill rotation. When all of his attack skills are cooling, he'll default to normal attack or a melee skill that probably has no cooldown. Just stay away from him when he does that.
Don't stand adjacent to him when he can make normal attacks because you can take Attacks Of Opportunity that way. (I'm not sure if this boss can make AOO but you can test it and then let me know.)
When the boss does the charge, you try to position yourself so he dashes past you and into an obstacle. He will stun himself, and you can land a free hit and then run away after that. Make sure he has a free ability to use other than the melee strike/skill so after you hit him, he will charge that skill and you can run away and out of that skill's range.
Yeah, the demo which I called trial in my op. Btw, I did beat that dude/creature yesterday as mentioned in 3rd post that you might have missed - I just went back down and got a 2H weapon with better dps. The statues came down quick with it and the creature gets stunned when hitting a wall so I used that to keep it from healing. (Sorry you had to type out all those hints if you missed that post).
I played it again today and it was a different experience - I never got the "terrible hunger" like I did almost immediately yesterday and thru every floor. Even though I didn't find more food and didn't eat anything outside of 1 bread and 2 fruits just like yesterday, but this time I was never even a little hungry. Weird how that is.
However, this time I never found pain relievers in any storage area and I died one room away from the top floor because I couldn't fight properly anymore. Yesterday, I found a whole shelf full of medical items - this time that shelf had nails. There was also a LOT more traps in this one than yesterday.
So yeah, at least in the trial rng is quite different between playthroughs.
Anyhow still had fun and will keep an eye for winter sale discount.
That make sense but in my first attempt, I got "terrible hunger" almost immediately. (I was thinking am I gonna die now before even getting started.) I hadn't even leveled and picked the fire spell the tutorial recommends.
And in my 2nd I was pew pewing fire and it's level 3 upgrade non stop and was never slightly hungry except the very start when the tutorial makes you eat the bread.
The amount of food I ate in both was pretty much right at the beginning and about the same. But two totally different experiences with the food mechanic.
As someone above said, it might just be the demo version cuz the paid game doesn't have that.
Nausea is a Physical effect. It can be caused by:
Eating Food while having Satiety condition.
Having Severe or Deadly Intoxication.
Eating spoiled or rotten Food.
Nausea prevents the character from moving or using skills for one turn. When this effect ends, the character will vomit on the ground.
Nausea will not trigger if the player is under the effect of Coma.
If the player is under the effect of Satiety, Nausea will remove it.
Vomiting
Physical
Hunger Change
+8%
Thirst Change
+8%
Intoxication Change
-4%
Vomiting