Stoneshard

Stoneshard

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Carmah Dec 10, 2024 @ 12:38am
What is this game?
First, I downloaded the trial because of the hype of the update next week and I am enjoying it. But I have questions...

1. After killing the first couple enemies, I was hit with terrible hunger. Getting all the way to the top, and thinking I checked everywhere all I found was a tomato, apple and some berries. I never fixed terrible hunger.

2. Boxes and barrels blend into the background. 99% of them had nothing so I imagine breaking all of them isn't necessary but it's an rpg so you gonna do it anyways. But at least make them more visible cuz right now they have a similar color to floors and walls and too difficult to detect.

3. Inventory. If any game needs QoL in this realm, it's this game. I can't pick up loot cuz my stash is full of medical stuff - splints, bandages, salves and surgery kits. And there's way more unidentified gear you find than scrolls so since you're not sure you found an upgrade, you leave it behind.

4. I'm on attempt 4 or 5 of trying to kill the church boss. Avoiding the blood and killing zombies but wondering if his barrier ever comes down or something else?
Gonna keep trying here cuz I think I have to break the statues but finding breaks in between the zombies and blood is kinda hard.

Don't want hints yet but just wanted to post about the hunger, barrels and loot and wonder if something I'm missing or if the whole game is gonna be like that?
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Showing 1-14 of 14 comments
Freeman Dec 10, 2024 @ 12:42am 
Ah, normal beginner post. Yup, it's all like that until you learn the ropes.

Da life in da steets, it's like combat, ya dig?
Owlie Dec 10, 2024 @ 1:20am 
The first thing you can do to get good in the game is positioning.
Stand in a place that force the enemy to fight you one by one

Second thing is initiative
Make sure you attack first. Either let them come at you or use charge attacks. If you have stance, activate it before the enemy get close to you

Third thing is patience
Make sure you healing items and buffs. Don't shy away from using it. The boss moves away from you a lot which provide some reprieve for healing

Anyway. It's just a tutorial, detached from the base game. Don't pick up any treasures. Just bring useful items
Last edited by Owlie; Dec 10, 2024 @ 1:21am
Carmah Dec 10, 2024 @ 1:45am 
Thanks. I was healed to 95 which was my max - not sure what I could've done to get to 100 but that's fine for a demo, and spell power was 75. Originally was trying with 1hs/shield but after I went back down and found a 2H I had left behind, statues went down fast and the creature thing didn't have time to heal itself all that often (I'd get it to 40% and he'd heal back to 80-90% when I had 1H). Plus I learned if it hits a wall, it stuns itself. Once I got that down, it died next attempt and I finished prologue.

Really enjoyed it and now to wait for a decent sale 🙂.
Carmah Dec 10, 2024 @ 1:48am 
Originally posted by Freeman:
Ah, normal beginner post. Yup, it's all like that until you learn the ropes.

Da life in da steets, it's like combat, ya dig?

Yah, I figured all that had been brought up before but couldn't hurt to do so again since they're still working on the game and have a chance to improve it if enough people talk about the same stuff.

Still don't understand why they couldn't just put more food out there since the whole time I was thinking hunger would be what kills me.
Freeman Dec 10, 2024 @ 2:53am 
Originally posted by Carmah:

Yah, I figured all that had been brought up before but couldn't hurt to do so again since they're still working on the game and have a chance to improve it if enough people talk about the same stuff.

Still don't understand why they couldn't just put more food out there since the whole time I was thinking hunger would be what kills me.

Well bro, any experienced player will tell you they never, ever, not in their 5000+ hours of obsessive stonesharding and one-punching ancient trolls, had any trouble with food. Ever.

All in da wrist.
Mr. Wiggles Dec 10, 2024 @ 3:07am 
Originally posted by Freeman:
Originally posted by Carmah:

Yah, I figured all that had been brought up before but couldn't hurt to do so again since they're still working on the game and have a chance to improve it if enough people talk about the same stuff.

Still don't understand why they couldn't just put more food out there since the whole time I was thinking hunger would be what kills me.

Well bro, any experienced player will tell you they never, ever, not in their 5000+ hours of obsessive stonesharding and one-punching ancient trolls, had any trouble with food. Ever.

All in da wrist.
this is new to me, too
funkmonster7 Dec 10, 2024 @ 6:46am 
Originally posted by Freeman:
Originally posted by Carmah:

Yah, I figured all that had been brought up before but couldn't hurt to do so again since they're still working on the game and have a chance to improve it if enough people talk about the same stuff.

Still don't understand why they couldn't just put more food out there since the whole time I was thinking hunger would be what kills me.

Well bro, any experienced player will tell you they never, ever, not in their 5000+ hours of obsessive stonesharding and one-punching ancient trolls, had any trouble with food. Ever.

All in da wrist.
No, OP was playing tutorial (trial), in the demo you don't have unlimited food.

One can say demo is harder than base game just due to limited resources.
funkmonster7 Dec 10, 2024 @ 6:56am 
Originally posted by Carmah:
1. After killing the first couple enemies, I was hit with terrible hunger. Getting all the way to the top, and thinking I checked everywhere all I found was a tomato, apple and some berries. I never fixed terrible hunger.
I haven't played tutorial in a very long time, so I don't know what you missed, or what the game missed. But I'm sure if it is some glaring issue like no way to satiate hunger, the devs would've jumped on this problem long ago already... So, maybe you may have missed a treasure chest?

Originally posted by Carmah:
2. Boxes and barrels blend into the background. 99% of them had nothing so I imagine breaking all of them isn't necessary but it's an rpg so you gonna do it anyways. But at least make them more visible cuz right now they have a similar color to floors and walls and too difficult to detect.
They're pretty easy to detect. All barrels and crates are breakable, but you don't want to break the really big ones, they're just there for aesthetics and mild strategic purposes (such as blocking arrows/spells/vision from enemies, but also obstructs your own).

Originally posted by Carmah:
3. Inventory. If any game needs QoL in this realm, it's this game. I can't pick up loot cuz my stash is full of medical stuff - splints, bandages, salves and surgery kits. And there's way more unidentified gear you find than scrolls so since you're not sure you found an upgrade, you leave it behind.
Drop any unidentified gear that you don't need, they're useless. Identifying gear with scrolls is just a placeholder for a future enchanting system.

Originally posted by Carmah:
4. I'm on attempt 4 or 5 of trying to kill the church boss. Avoiding the blood and killing zombies but wondering if his barrier ever comes down or something else?
Gonna keep trying here cuz I think I have to break the statues but finding breaks in between the zombies and blood is kinda hard.
Here's a video to know how to beat the church boss:
https://www.youtube.com/watch?v=DlBvHqDz4w0
Scroll to around 29:00 time stamp for the boss fight.

Originally posted by Carmah:
Don't want hints yet but just wanted to post about the hunger, barrels and loot and wonder if something I'm missing or if the whole game is gonna be like that?
Adventure mode (main game mode) is a lot easier in the beginning (at least right now, don't know about RtR), but later in the game it becomes mostly sandbox, that is when enemies can screw you over.

Don't forget to right click and select Inspect on enemies, you can see their stats, abilities, cooling abilities, etc. The game is more about planning ahead of time than RNG.

At some point you'll internalize these info to the point you don't need to Inspect enemies often anymore.
funkmonster7 Dec 10, 2024 @ 7:06am 
Btw just some last hints on how to beat the final boss:

In the video, you'll see the player spams spells. This is no longer possible due to spells' backfire mechanics. I recommend you just ignore spells altogether, or just pick Fire Barrage and stick with it. There is a certain mechanics needed to lower backfire damage which accumulates per spell cast, but it can be complicated to deal with.

Given the lack of arrows in the tutorial, you probably want to ignore ranged combat as well. Or you can just plink at him with a bow and hope for lucky hits, free shots are free shots after all.

Keep Inspecting the boss and see what abilities he will use. At the start, maintain distance and take note of his skill rotation. When all of his attack skills are cooling, he'll default to normal attack or a melee skill that probably has no cooldown. Just stay away from him when he does that.

Don't stand adjacent to him when he can make normal attacks because you can take Attacks Of Opportunity that way. (I'm not sure if this boss can make AOO but you can test it and then let me know.)

When the boss does the charge, you try to position yourself so he dashes past you and into an obstacle. He will stun himself, and you can land a free hit and then run away after that. Make sure he has a free ability to use other than the melee strike/skill so after you hit him, he will charge that skill and you can run away and out of that skill's range.
Last edited by funkmonster7; Dec 10, 2024 @ 7:07am
Carmah Dec 10, 2024 @ 9:16am 
Originally posted by funkmonster7:
No, OP was playing tutorial (trial), in the demo you don't have unlimited food.

One can say demo is harder than base game just due to limited resources.

Yeah, the demo which I called trial in my op. Btw, I did beat that dude/creature yesterday as mentioned in 3rd post that you might have missed - I just went back down and got a 2H weapon with better dps. The statues came down quick with it and the creature gets stunned when hitting a wall so I used that to keep it from healing. (Sorry you had to type out all those hints if you missed that post).

I played it again today and it was a different experience - I never got the "terrible hunger" like I did almost immediately yesterday and thru every floor. Even though I didn't find more food and didn't eat anything outside of 1 bread and 2 fruits just like yesterday, but this time I was never even a little hungry. Weird how that is.
However, this time I never found pain relievers in any storage area and I died one room away from the top floor because I couldn't fight properly anymore. Yesterday, I found a whole shelf full of medical items - this time that shelf had nails. There was also a LOT more traps in this one than yesterday.
So yeah, at least in the trial rng is quite different between playthroughs.

Anyhow still had fun and will keep an eye for winter sale discount.
Last edited by Carmah; Dec 10, 2024 @ 9:28am
duckman Dec 10, 2024 @ 11:10am 
Using skills and casting spells has an additional hidden hunger/thirst cost depending on what percentage of your max energy it uses. Spells are more expensive than mundane skills for that.
Carmah Dec 10, 2024 @ 12:37pm 
Originally posted by duckman:
Using skills and casting spells has an additional hidden hunger/thirst cost depending on what percentage of your max energy it uses. Spells are more expensive than mundane skills for that.

That make sense but in my first attempt, I got "terrible hunger" almost immediately. (I was thinking am I gonna die now before even getting started.) I hadn't even leveled and picked the fire spell the tutorial recommends.
And in my 2nd I was pew pewing fire and it's level 3 upgrade non stop and was never slightly hungry except the very start when the tutorial makes you eat the bread.
The amount of food I ate in both was pretty much right at the beginning and about the same. But two totally different experiences with the food mechanic.

As someone above said, it might just be the demo version cuz the paid game doesn't have that.
Mimung Dec 10, 2024 @ 4:16pm 
Originally posted by Freeman:
Ah, normal beginner post. Yup, it's all like that until you learn the ropes.

Da life in da steets, it's like combat, ya dig?
this is the way
Mimung Dec 10, 2024 @ 4:21pm 
Originally posted by Carmah:
Originally posted by duckman:
Using skills and casting spells has an additional hidden hunger/thirst cost depending on what percentage of your max energy it uses. Spells are more expensive than mundane skills for that.

That make sense but in my first attempt, I got "terrible hunger" almost immediately. (I was thinking am I gonna die now before even getting started.) I hadn't even leveled and picked the fire spell the tutorial recommends.
And in my 2nd I was pew pewing fire and it's level 3 upgrade non stop and was never slightly hungry except the very start when the tutorial makes you eat the bread.
The amount of food I ate in both was pretty much right at the beginning and about the same. But two totally different experiences with the food mechanic.

As someone above said, it might just be the demo version cuz the paid game doesn't have that.

Nausea is a Physical effect. It can be caused by:

Eating Food while having Satiety condition.
Having Severe or Deadly Intoxication.
Eating spoiled or rotten Food.

Nausea prevents the character from moving or using skills for one turn. When this effect ends, the character will vomit on the ground.

Nausea will not trigger if the player is under the effect of Coma.
If the player is under the effect of Satiety, Nausea will remove it.

Vomiting
Physical
Hunger Change
+8%
Thirst Change
+8%
Intoxication Change
-4%


Vomiting
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Date Posted: Dec 10, 2024 @ 12:38am
Posts: 14