Stoneshard

Stoneshard

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gungadin22000 Aug 15, 2022 @ 1:18pm
1
I feel that this game does not respect my time.
I'm not very good at roguelikes and hence tend to die a lot. I'm generally fine with this, and SS is even fairly lenient by giving you the option of restarting at your last resting spot.

But why does it take so long to get places?

It takes me ages to run across the grasslands trying to get another stab at the dungeon that killed me the last time and if I get injured I have no choice to run back to town, heal up and rest again and then run back again, all of it taking way longer than it ought to.

I always felt ToME's instant-click movement was a bit silly before, but now I really, really miss it.

Am I missing some easy quality of life trick here? Crafting bedrolls for save spots seems awkward and requires pelts, which seem to require arrows which I do not use, and there really seems to be few ways to increase movement speed. Do you really need to run some type of speedhack here for a less immersive but more fun type of game?
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Showing 1-15 of 95 comments
Lujo Aug 15, 2022 @ 1:25pm 
You can *buy* bedrolls before the missions, and you can stabilize/heal injuries with splints, leeches, surgeon's kits (and heal bodypart health with healing salves). There's also a survival skill that stabilizes injuries.

For health and mana healing there's the R button, or rest, and if you eat something substantial above your hungers status (so you get a little piggy status icon), it heals you better while you R (or, like, walk around).

Also, scouting points of interest close to the dungeon often gives you another sleeping spot nearby where you can heal up and rest, if they're some kind of camp.

As for speed - well, my first 100 or so hours of SS were on a slow, older comupter and it also felt very slow to move around, but when I switched over to a faster one it actually got faster, so there's that to consider. Idk what you machine is like, but even though the game runs on a toaster, it runs faster if you're not running it on a toaster.
Last edited by Lujo; Aug 15, 2022 @ 1:29pm
gungadin22000 Aug 15, 2022 @ 1:32pm 
My PC is fine. Walk speed is just slow. I'd like an instant-move option like in ToME if no enemy is in sight.

Being able to rest at campsites sounds nice - how do I do it? I tried doing it earlier, but there seemed to be no "rest here to save" option.

Also, how do I savescum? I know, I know, but learning the game is easier if you can savescum reliably.
Thndslz Aug 15, 2022 @ 1:50pm 
The game wasnt designed to take this much time to get it rolling. From each update the devs added so much "survival elements" you have to be careful even from your own shadow so you dont get killed.

Because from level 1 to 5 is the time you are the most vulnerable, a single fumble can spell death agaisnt some early threats. 6 to 10 somewhat bearable but still you need to be careful and 11-15 its the money grind and even then there are people saying dungeons from that level are far too hard now due its own boss on this new update. I have yet to reach level 6 on this new update but now it takes even more time to get going. Quite sad really. Game turned turned out to be a test of patience than a fun experience.
Snake Bit Aug 15, 2022 @ 2:30pm 
Originally posted by gungadin22000:
My PC is fine. Walk speed is just slow. I'd like an instant-move option like in ToME if no enemy is in sight.

Being able to rest at campsites sounds nice - how do I do it? I tried doing it earlier, but there seemed to be no "rest here to save" option.

Also, how do I savescum? I know, I know, but learning the game is easier if you can savescum reliably.
You need to get a bedroll or craft one. Use it to sleep. Sleeping passes time and saves the game. As for the gentlemen having a hard time I do too but I just look at it differently. If I do something dumb it's more often than not my own fault I get something that messes my dice rolls because i took risks that didn't pay off, or let my injuries heal up. I play a risky dual wield play style as jorgrim. I more often than not either ride the exreme end of slaughtering enemies or getting one unlucky dodge roll. It's all about risk mitigation but nothing you do will make adventuring safe.
Wayfinder  [developer] Aug 15, 2022 @ 2:32pm 
2
Originally posted by Thndslz:
The game wasnt designed to take this much time to get it rolling. From each update the devs added so much "survival elements" you have to be careful even from your own shadow so you dont get killed.
So far, since the start of the EA one (1) new survival element was added, fatigue. Everything else was already present, and, if anything, we introduced many new ways to deal with said suvrvival elements (rivers to collect water, mushrooms and berry bushes for hunger, exquisite foods tor morale, fleaworts for injuries, aggro time for wild beasts so you wouldn't get torn to pieces immediately and so on). But for some reason people seem to really love to repeat things that aren't based on reality.
Last edited by Wayfinder; Aug 15, 2022 @ 3:19pm
Lujo Aug 15, 2022 @ 2:32pm 
Originally posted by gungadin22000:
My PC is fine. Walk speed is just slow. I'd like an instant-move option like in ToME if no enemy is in sight.

This would both reveal that something isn't around and also v easily land you in sight of something that'll charge you.

Originally posted by gungadin22000:
Being able to rest at campsites sounds nice - how do I do it? I tried doing it earlier, but there seemed to be no "rest here to save" option.

If you find a campsite, you just find the bedroll that's there. It's usually directly north of the cookfire (like several steps).

Originally posted by gungadin22000:
Also, how do I savescum? I know, I know, but learning the game is easier if you can savescum reliably.

I don't know if you even can savescum? What exactly are you looking to do? I mean, bedroll's are closest to a savegame.
Last edited by Lujo; Aug 15, 2022 @ 2:33pm
Snake Bit Aug 15, 2022 @ 2:35pm 
Originally posted by gungadin22000:
I'm not very good at roguelikes and hence tend to die a lot. I'm generally fine with this, and SS is even fairly lenient by giving you the option of restarting at your last resting spot.

But why does it take so long to get places?

It takes me ages to run across the grasslands trying to get another stab at the dungeon that killed me the last time and if I get injured I have no choice to run back to town, heal up and rest again and then run back again, all of it taking way longer than it ought to.

I always felt ToME's instant-click movement was a bit silly before, but now I really, really miss it.

Am I missing some easy quality of life trick here? Crafting bedrolls for save spots seems awkward and requires pelts, which seem to require arrows which I do not use, and there really seems to be few ways to increase movement speed. Do you really need to run some type of speedhack here for a less immersive but more fun type of game?

If I need pelts I use maces as jorgrim but I just like to play barbarian characters and just beat a hostile boar to death and skin it.
Either use a spear or maces if you're melee and concerned about pelts and arrows.
As for quality of life things? It's down to prep and risk assessment. I play the short guy who killed his own warlord so what do I know about risk assessment.
|Revenge| Aug 15, 2022 @ 3:07pm 
2
I find it funny how you insinuate that games need to "respect" your time. Play this or don't, if you dislike the gameplay loop then stay away, it's as simple as that.
Thndslz Aug 15, 2022 @ 3:38pm 
Originally posted by Wayfinder:
Originally posted by Thndslz:
The game wasnt designed to take this much time to get it rolling. From each update the devs added so much "survival elements" you have to be careful even from your own shadow so you dont get killed.
So far, since the start of the EA one (1) new survival element was added, fatigue. Everything else was already present, and, if anything, we introduced many new ways to deal with them (rivers to collect water, mushrooms and berry bushes for hunger, exquisite foods tor morale, fleaworts for injuries, aggro time for wild beasts so you wouldn't get torn to pieces immediately and so on). But for some reason people seem to really love to repeat things that aren't based on reality.

Not based on reality. Right. When i say survival elements i cover everything. From your "fatigue" to the world buff. You guys also nerfed magic with "backfire chance"as if wasnt hard enough to level a magic character.

Ask me wdf is "world buff". Ill give you an example. On early versions of the game you could manage to kill a wolf sometimes even two at level 1. Now a single wolf can shred you to pieces. The nerf on player stats were also a heavy nerf since we got even more fragile than before in favor of this new stat bonuses. You guys also nerfed the gold worth of valuables and a little on equipments. Also felt the nerf on gold rewards from quests.

Guys you nerfed the Troll quest removing all the sweet weapons and armor for some rewards that doesnt even come near the previous rewards. Since its weapons were such a good power spike and a sign that you can keep with what the game keep throwing at you.

Not everything is a negative. For me you guys got some weapons so right thats hard to not return to the game for another run. I find myself always going back to Daggers and sometimes Axes because i love the skills and the power fantasy behind it. The RoT (Right on Target) was such a great adition to the power fantasy im excited to keep playing.

Now we stock up on meds and a bedroll everytime we go to a dungeon especially the undead and proselytes ones or accept you will reload your game after a few bad rolls that are completeley outside of your control.
Snake Bit Aug 15, 2022 @ 4:52pm 
Originally posted by |Revenge|:
I find it funny how you insinuate that games need to "respect" your time. Play this or don't, if you dislike the gameplay loop then stay away, it's as simple as that.
Yup. Some games are designed around dice rolls like classic table top rpg's and the videogame in this case is the game master. You can't reason with it beyond working within it's boundaries or finding ways to get around the fights. Caltrops smoke bombs bear traps throwing items. Things can be used in creative ways if you apply some lateral thinking.
Sir Gura Aug 15, 2022 @ 7:33pm 
Originally posted by Thndslz:
Guys you nerfed the Troll quest removing all the sweet weapons and armor for some rewards that doesnt even come near the previous rewards. Since its weapons were such a good power spike and a sign that you can keep with what the game keep throwing at you.

Can we stop mentioning the troll reward change when the devs already explained the reasoning for it in the devlogs before the update launched? It was a pretty reasonable change imo.
It makes no sense to give end game gear on a fight that it's supposed to happen at around lvl 10~14.
Also the reward is pretty good, 4k that you can expend on a piece of gear or two and an unique item that's pretty much best in slot for some builds.
Last edited by Sir Gura; Aug 15, 2022 @ 7:33pm
brown29knight Aug 15, 2022 @ 7:37pm 
Originally posted by Darlanluck:
Originally posted by Thndslz:
Guys you nerfed the Troll quest removing all the sweet weapons and armor for some rewards that doesnt even come near the previous rewards. Since its weapons were such a good power spike and a sign that you can keep with what the game keep throwing at you.

Can we stop mentioning the troll reward change when the devs already explained the reasoning for it in the devlogs before the update launched? It was a pretty reasonable change imo.
It makes no sense to give end game gear on a fight that it's supposed to happen at around lvl 10~14.
Also the reward is pretty good, 4k that you can expend on a piece of gear or two and an unique item that's pretty much best in slot for some builds.

Not to mention that most or all of those weapons are buyable now.

Originally posted by Thndslz:
You guys also nerfed magic with "backfire chance"as if wasnt hard enough to level a magic character.

Ummm... Mages are far easier to level than most other characters. Try an Archer if you want to see what hard is like.
brown29knight Aug 15, 2022 @ 7:42pm 
Originally posted by gungadin22000:
I'm not very good at roguelikes and hence tend to die a lot. I'm generally fine with this, and SS is even fairly lenient by giving you the option of restarting at your last resting spot.

But why does it take so long to get places?

Because they just recently massively expanded the map in preparation for future patches, and have yet to fill in all the methods of travel and locations that would make going from "A" to "B" more interesting. It is being worked on, but they cannot fill up a bigger map without having the map in the first place.

They DID move dungeons MUCH closer to the towns that give contracts. When Brynn first came out, some of its contract dungeons were farther from Brynn than Mannshire is.
Snake Bit Aug 15, 2022 @ 8:33pm 
Originally posted by brown29knight:
Originally posted by gungadin22000:
I'm not very good at roguelikes and hence tend to die a lot. I'm generally fine with this, and SS is even fairly lenient by giving you the option of restarting at your last resting spot.

But why does it take so long to get places?

Because they just recently massively expanded the map in preparation for future patches, and have yet to fill in all the methods of travel and locations that would make going from "A" to "B" more interesting. It is being worked on, but they cannot fill up a bigger map without having the map in the first place.

They DID move dungeons MUCH closer to the towns that give contracts. When Brynn first came out, some of its contract dungeons were farther from Brynn than Mannshire is.
Well as it stands by the time you get to the alchemists hovel and discover he's disappeared you end with a lead to another part of the world and I'm unsure if that's in yet.
Freeman Aug 15, 2022 @ 11:59pm 
By getting killed you fail to respect your own time, same as every roguelike.
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Date Posted: Aug 15, 2022 @ 1:18pm
Posts: 95