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For health and mana healing there's the R button, or rest, and if you eat something substantial above your hungers status (so you get a little piggy status icon), it heals you better while you R (or, like, walk around).
Also, scouting points of interest close to the dungeon often gives you another sleeping spot nearby where you can heal up and rest, if they're some kind of camp.
As for speed - well, my first 100 or so hours of SS were on a slow, older comupter and it also felt very slow to move around, but when I switched over to a faster one it actually got faster, so there's that to consider. Idk what you machine is like, but even though the game runs on a toaster, it runs faster if you're not running it on a toaster.
Being able to rest at campsites sounds nice - how do I do it? I tried doing it earlier, but there seemed to be no "rest here to save" option.
Also, how do I savescum? I know, I know, but learning the game is easier if you can savescum reliably.
Because from level 1 to 5 is the time you are the most vulnerable, a single fumble can spell death agaisnt some early threats. 6 to 10 somewhat bearable but still you need to be careful and 11-15 its the money grind and even then there are people saying dungeons from that level are far too hard now due its own boss on this new update. I have yet to reach level 6 on this new update but now it takes even more time to get going. Quite sad really. Game turned turned out to be a test of patience than a fun experience.
This would both reveal that something isn't around and also v easily land you in sight of something that'll charge you.
If you find a campsite, you just find the bedroll that's there. It's usually directly north of the cookfire (like several steps).
I don't know if you even can savescum? What exactly are you looking to do? I mean, bedroll's are closest to a savegame.
If I need pelts I use maces as jorgrim but I just like to play barbarian characters and just beat a hostile boar to death and skin it.
Either use a spear or maces if you're melee and concerned about pelts and arrows.
As for quality of life things? It's down to prep and risk assessment. I play the short guy who killed his own warlord so what do I know about risk assessment.
Not based on reality. Right. When i say survival elements i cover everything. From your "fatigue" to the world buff. You guys also nerfed magic with "backfire chance"as if wasnt hard enough to level a magic character.
Ask me wdf is "world buff". Ill give you an example. On early versions of the game you could manage to kill a wolf sometimes even two at level 1. Now a single wolf can shred you to pieces. The nerf on player stats were also a heavy nerf since we got even more fragile than before in favor of this new stat bonuses. You guys also nerfed the gold worth of valuables and a little on equipments. Also felt the nerf on gold rewards from quests.
Guys you nerfed the Troll quest removing all the sweet weapons and armor for some rewards that doesnt even come near the previous rewards. Since its weapons were such a good power spike and a sign that you can keep with what the game keep throwing at you.
Not everything is a negative. For me you guys got some weapons so right thats hard to not return to the game for another run. I find myself always going back to Daggers and sometimes Axes because i love the skills and the power fantasy behind it. The RoT (Right on Target) was such a great adition to the power fantasy im excited to keep playing.
Now we stock up on meds and a bedroll everytime we go to a dungeon especially the undead and proselytes ones or accept you will reload your game after a few bad rolls that are completeley outside of your control.
Can we stop mentioning the troll reward change when the devs already explained the reasoning for it in the devlogs before the update launched? It was a pretty reasonable change imo.
It makes no sense to give end game gear on a fight that it's supposed to happen at around lvl 10~14.
Also the reward is pretty good, 4k that you can expend on a piece of gear or two and an unique item that's pretty much best in slot for some builds.
Not to mention that most or all of those weapons are buyable now.
Ummm... Mages are far easier to level than most other characters. Try an Archer if you want to see what hard is like.
Because they just recently massively expanded the map in preparation for future patches, and have yet to fill in all the methods of travel and locations that would make going from "A" to "B" more interesting. It is being worked on, but they cannot fill up a bigger map without having the map in the first place.
They DID move dungeons MUCH closer to the towns that give contracts. When Brynn first came out, some of its contract dungeons were farther from Brynn than Mannshire is.