Stoneshard

Stoneshard

View Stats:
Any plans for steam workshop?
I don't want to use nexusmods.
Originally posted by Wayfinder:
There are zero issues with mods as a concept. There are issues with the mod support from a technical standpoint because it requires a large scale rework of project’s architecture, as it’s a little bit more complicated than writing “modsupport = true”.

This could take a very long time which would further hurt the update cadence because all this effort wouldn’t be spent on actual content. If everyone is fine with having the next content drop in half a year in the best case scenario, sure, we could divert our resources to the mod support.

There are some internal talks about how to make that happen without sacrificing the actual development, but there’s no simple solution and that’s why it’s postponed for the times when there aren’t so many pressing issues at hand.
< >
Showing 1-15 of 25 comments
ヨルシカ Dec 24, 2024 @ 7:03am 
please open the creative workshop
I just wanna know if it was mentioned at any point, personally I am only looking for an aut-owalk mod unless that's a planed feature.

But i suppose tools to make custom clases would be great as well, I've seen the necromancer mod
Mimung Dec 24, 2024 @ 7:58am 
Nexus and Discord has mods.
Autowalk is a staple.
No up to date mods atm tho.
Plaje Dec 24, 2024 @ 7:59am 
Official workshop modding would be a godsend, for pathfinder and UI+ alone
Rhok Gehrig Dec 24, 2024 @ 12:18pm 
The ModShardLauncher seems to need an update.

I was in the middle of learning how to mod this dern thing when the brilliant idea of finding out "has anyone modded this already?"

Sometimes.... I really should just outsource all my thinking :'(
Valkovski Dec 24, 2024 @ 12:26pm 
Originally posted by Rhok Gehrig:
The ModShardLauncher seems to need an update.

I was in the middle of learning how to mod this dern thing when the brilliant idea of finding out "has anyone modded this already?"

Sometimes.... I really should just outsource all my thinking :'(


Not gonna happen. The ModShardLauncher guys put this on the Nexus forum: "Hey - just to let you know, the devs switched to a different compiler in the latest release, which broke all our modding tools. Nothing we can do about it right now, unfortunately."

So the devs actively went for the mods. Why, beats me...
Last edited by Valkovski; Dec 24, 2024 @ 12:27pm
Mimung Dec 24, 2024 @ 12:27pm 
Originally posted by Rhok Gehrig:
The ModShardLauncher seems to need an update.

I was in the middle of learning how to mod this dern thing when the brilliant idea of finding out "has anyone modded this already?"

Sometimes.... I really should just outsource all my thinking :'(

Im sure the scene will welcome you with wide arms.

Looking to mod some stuff myself this Patch.
Id love to expand on the harvesting/crafting/cooking side of things.

Like Harvesting Straw with a Sicle/Scythe in Meadow/Steppe.
Chopping Bushes /w axe sword etc in steppe for Sticks.
Cooking Sea Water to get Salt.
Smoked Meats/Fish recipes.
Fishing.
Small reusable Tent with durability...

That sort of thing
Rhok Gehrig Dec 27, 2024 @ 3:00pm 
I was thinking of modding in a sort of 'aura' power
I've been able to do that in some few games by giving the PC a 'disease/illness' that affected the area around them, but not them.... like... reverse healing? healing others for negative numbers. it is a wonky way of getting the same result.... but I find you can create more types of effects if the player is the one technically getting the debuff, but the area around them is the thing that gets affected by negative-boosting the enemies

BUT! I am much older now... my hands are slow... my memory is broken... doing this from scratch might be a bridge too far.


This is one of the only games that never get cycled in and out, even though I only play it every few years..... there is SO much potential!!!.... but choosing to actively make modding harder isnt as palatable a reason to switch compiler. I am hopeful there is some sort of technical reason it was swapped..... to make modding in the future easier??? Im not smart enough to make a good guess
Robolaser Dec 27, 2024 @ 4:23pm 
According to that arcticle, Gamemaker's compiler has been reworked about a year ago: https://gamemaker.io/en/blog/gamemaker-update-2023

If the developers have switched to a more recent version while working on RtR, that could be why mods are not compatible anymore. I doubt they are "actively" trying to make modding harder, they probably just gave priority to keeping their tools up to date. I'm not an expert and might be wrong though. Anyone better informed feel free to correct me.

edit: ironically, the article aslo mentions easier modding, but via mod.io
Last edited by Robolaser; Dec 27, 2024 @ 4:38pm
Psojed Dec 27, 2024 @ 4:40pm 
Originally posted by Valkovski:
So the devs actively went for the mods. Why, beats me...
No, they went for smooth gameplay and faster loading screens. Please don't spread misinformation.

Back in 2023 devs specifically said on discord they don't plan any official mod support and specifically said that there will be no official modding tools.

In 2024 it was mentioned by moderators and some testers that Workshop support is still on the table - but only after the game releases from Early Access. It was a "maybe", so not confirmed.

PS:
Originally posted by Kalder (A festive Hobb):
I just wanna know if it was mentioned at any point, personally I am only looking for an aut-owalk mod unless that's a planed feature.

But i suppose tools to make custom clases would be great as well, I've seen the necromancer mod
Dunno if it is any help, but you can scroll to the edge of the map and click into the darkness (your cursor changes when your mouse points outside of the map area) and your character will autowalk there.
Last edited by Psojed; Dec 27, 2024 @ 4:44pm
Owlie Dec 27, 2024 @ 10:04pm 
Originally posted by Psojed:
No, they went for smooth gameplay and faster loading screens. Please don't spread misinformation.

Back in 2023 devs specifically said on discord they don't plan any official mod support and specifically said that there will be no official modding tools.

In 2024 it was mentioned by moderators and some testers that Workshop support is still on the table - but only after the game releases from Early Access. It was a "maybe", so not confirmed.

Man. That would sucks. All indie games with a healthy modding scene usually starts out with modding even before the game got released. While they take their sweet time, developing the game, they should give the modding scene their well deserved moment to start growing. Waiting till release doesn't seem like a wise thing to do since they were just going to keep updating the game anyway well past the release
Psojed Dec 27, 2024 @ 11:50pm 
Originally posted by Owlie:
Man. That would sucks. All indie games with a healthy modding scene usually starts out with modding even before the game got released. While they take their sweet time, developing the game, they should give the modding scene their well deserved moment to start growing. Waiting till release doesn't seem like a wise thing to do since they were just going to keep updating the game anyway well past the release
What are you talking about? You have mods, modding scene already did start before game got released.
Owlie Dec 28, 2024 @ 4:34am 
Originally posted by Psojed:
What are you talking about? You have mods, modding scene already did start before game got released.
Yeah. But it really could use actual developer's support. Not some scrapwork done with 3rd party decompiler we have rn
Psojed Dec 28, 2024 @ 7:50am 
Originally posted by Owlie:
Yeah. But it really could use actual developer's support. Not some scrapwork done with 3rd party decompiler we have rn
Calling modders' current work as "scrapwork" is very dishonest from you.

On one hand, you call for a healthy modding scene before game even releases, and on the other hand you're bashing the hard work of people who made UMT and Stoneshard modders who worked on the existing mods and their delivery methods.

It shows you don't really understand what you're talking about. Go educate yourself.
ProestUnicorn Dec 28, 2024 @ 8:52am 
Originally posted by Owlie:
Originally posted by Psojed:
What are you talking about? You have mods, modding scene already did start before game got released.
Yeah. But it really could use actual developer's support. Not some scrapwork done with 3rd party decompiler we have rn
Don't You think it would be pointless to offer a mod support at the stage of game development, where everything about it might get changed?
Not to mention, they have enough problems developing it in sensible time right now. If they added a mod support, that they might or might not have to update with each bigger change, the game would maybe be finished in 2040, as long as some millionaire would support them financialy..
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Dec 17, 2024 @ 9:27am
Posts: 25