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It's not about the journey being an issue, it's that having to journey back to the dungeon after death feels like an empty buffer between being able to dive back in. Having to run around for 10 minutes before being able to start the dungeon over doesn't add any difficulty or sustenance to the gameplay, but only adds annoyance.
Sounds fair. Annoyance and punishment shouldn't be the same. If I try a dungeon and figure out I'm not ready for it, having an auto-save at the dungeon door so I can go try somewhere else or go back to town to get better provisions sounds fair. Those not playing permadeath are accepting the punishment of losing progress if they can't survive, the annoyance of having to restart from town save, before you restock and prepare for adventuring, is just annoyance.
When we go back to town to save, we usually didn't prepare and sell stuff, we just save, because it is probably late, stores are closed and food spoils so we buy it only when we need it.
Another option could be auto-save when you are in town, so you lose your way to the dungeon progress but are still ready to go elsewhere if you die.
Ah, I see you read nothing I typed out in the replies