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p.s but for real, i think its not worth it to use the whole slot only to break things, you can put there extra weapons for sell.
Fire magic makes you thirstier so that can sometimes be an issue. Also lowers your energy so you have to wait more before moving on. Shovel is just better. I used to use fire as well on my mages prior to the shovel's mighty existence. Shovel is easily worth the 6 slots imho. The durability and time you save with it is just worth it alone but the convenience is the cherry on top. No more awkward waste of time in dungeons opening boxes with 2-3 hits or fire magic.
I mention it in the post, it really doesn't. Punching takes ages for opening a single crate, shovel does it in 1 hit. Saves a TON of time.
Oh yeah ranger probs can't use it, which is a downside for rangers, but like, ranger is pretty OP so they deserve it.
Also fun fact - If you dont want to risk losing a lockpick, you can always destroy doors with shovels. Using a shovel to break a locked chest appears to break items inside so that's not advised, but regular doors separating rooms carries no risks at all.
Actually, in my opinion, you're better off with the Chain. It does have durability, which is a bit unfortunate, but considering you get a 5% chance to Daze, Stun, Knockback and/or Stagger, I think it qualifies as an awesome alternate weapon. Also, unlike all other tools that can be equipped as weapons, the Chain can be Enchanted.
Only issues of using it that I can think of are the +33% Fumble Chance, the fact that its two-handed, and the fact that you have to find it as a random drop in a container (its not available for purchase from anybody as far as I know).
Hopefully, someday, I'll be able to find one at an early level and play some kind of monk like character.