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Ilmoita käännösongelmasta
Ambushes are likely to be reworked though.
Global tiles also regenerate every 3-4 days, so if these gulons weren't around during your first visit to that tile, that means enough time has passed for animals to spawn.
I think we'll revisit this aspect when we'll be working on the random encounters.
I don't know the exact rules for random encounter spawns, but if you died and reloaded and perfectly traced all the steps you took, the exact positions of all enemies would change slightly. There seems to be some kind of factor that changes their spawn position, or if they spawn at all. Dungeon encounters are fixed for now, but overworld encounters seem to change. Especially herbivore wildlife (deers, rabbits etc). Unless it is a hunting trail.
Btw Gulons are b****es, don't feel bad if you died to them. I hate them too. They killed my level 23 Jorgrim DW axes just two days ago. Absolutely brutal creatures, those things. But Young Troll is worse...
I'm going to second this. Gulon do not go instantly aggro UNLESS they were already attacking something. The instant aggro tells me that they chased something off the map before you got there. So you had the (Incredibly unlucky) situation of running into them, when they had chased something else off the map, at the exact place you had passed through earlier.
Gulons were already attacking something. Gulons killed it. You can see me inspect the closer Gulon, he's Unaware. The other is Alarmed, indicated by yellow ???
Otherwise, even if you can't see them but they can see you, they will give chase after a short time. But usually they're outside of the 5-tile distance so you can hop over to the next map tile and they can't follow after you as long as you don't re-enter that map tile you just left.
But if you're saying you entered the new map tile and they're right in front of you? They will aggro right away because you're right in their faces. That is just plain bad luck. That is why I said if they were chasing a rabbit that ran off the map tile but you entered the map tile exactly where that rabbit had escaped from them, thereby putting you right in front of the Gulons' faces; then yes, they will aggro instantly and if they're 5 tiles away from you then you're just basically dead unless you can Dash away to gain distance and gtfo of there.
This has happened to me before too. So, don't get too bothered by this. Just remember, don't treat Gulons like they're bears or wolves, who are docile compared to Gulons. Like I keep saying: Gulons are b*tches.
Btw, if you entered a map tile and a bear is literally 2 tiles away from you right from the start, it will also aggro instantly.
But the gullons are b*tches as you say, even if I meet them at my visual range, they often (i would say at least 1/3 but likely 1/2 of cases) go for attack evne if I try go out of their sight right away.
Anyway the whole point of my original post was not at all remove wildlife or encounters completely, just tune their spawn chance and level by zone and distance from the city. Do you know Battle brothers? it works exactly like that there even with scaling by levels too. In Stoneshard meet mythical beasts like gulons or small trolls right behind city gate or every few steps dont feel as good setup and immersion.
I would like much better if you ahve eg areas where live wolves and other where live trolls - and ofc. some higher tier dungeons is in the troll area, but it make nature barriers more sensible way.