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Otherwise,
Might want to mention that one of those debuffs is immobilisation.
Its also nice to use against enemies that charge at you from a distance - they can't disarm it when they do that.
Re: your talent pick suggestions: while they aren't wrong, people should be careful not to take to many of those and mostly concentrate their core build - their weapon or magic school.
I also think you make planning out a build sound way more complicated than it is. It's absolutely not necessary to plan out every little detail at the start. You can't even do so effectively on your second run, unless you're doing something very similar to your first.
TY. About spoilers: 1) I kinda warned about the spoilers at the beginning, so the curious ones should be alerted 2) for me personally every single tag sounds like a spoiler, so I rather need to hide the whole topic under it, which will be to much imho, and 3) If someone comes to a forum - he is probably already an experienced player, so he may want to know those spoilers
- Talents don't affect Accuracy or Armor Pen of spells. Only investing points into Perception does.
- Bolt of Darkness is the old name for Desecration, they are the same spell.
- Spectral Haunting isn't affected by Accuracy at all, it's a self-buff on the ghost, so it always activates :) If you meant the attack when the ghost comes back from being invisible, that one is a melee attack.
- Therefore only 3 spells are affected by Accuracy (and Dodge): Fire Barrage, Jolt and Desecration
- I believe having Fortitude lowers the duration of Drunkeness you receive.
- Best way to remove Drunkeness is to sleep.
- Eating Ginger Root reduces the stacks by 30. Ginger Root can be bought in small quantities in the grocery store in Brynn.
Are you sure about that? Let there be an enemy that deals 36 damage (Fiends, Skeleton Knights, ...)
On dodge: 36 / 2 = 18 points of damage reduction
Dodge seems very effective. Instead, it has different negatives.
- Dodge is unreliable. Getting 100% Dodge Chance is quite difficult, and there are many debuffs to Dodge Chance, so there's always the risk of getting the full brunt of an attack.
- Dodge is useless against aoe spells and debuff spells. And there are lots of spells like that.
The chances are 1% and 33%.
Most NPCs and objects can be attacked with LMB in Attack Mode (press CTRL or click the Attack Mode icon, in the same menu where your Reload and Rest abilities are). Don't forget to turn the attack mode off later, so you don't attack NPCs.
POI beds, yes.
But using Bedrolls can cause an ambush. I believe the Bedroll item even says so in its description.
This is affected by your STR attribute. More STR shaves off more turns from the duration of these effects.
Wraith performs a melee hit upon activating that spell. And if the hit misses or blocked - the haunt does not activate and the wraith does not disappear at all. I can see both spell activation and the melee hit on the same turn in the battle log, so it is rather a mistake or bug, or it is just how it works right now
Where did you get those numbers?
Where did you get that info as well?
Never had a single one after hundreds of sleeps in bedrolls during ~last 6 months. Is it about sleeping for a long time right near the enemy, so it can eventually aggro or is it some sort of an actual triggered scenario I just never saw?
The skill is bugged AND there's also a discrepancy between the description and the real effects.
The part where he attacks you comes from an older game version.
This skill was previously called "Dispersal", it was an Attack skill, and the ghost always disappeared right after smacking you in the face.
The current description vs. the real effects of "Spectral Haunting":
- ghost gets a buff for 1 turn (nothing about attacking the player, yet an attack still happens, like you said)
- while ghost buff is active, player's attacks against ghost supposedly have -10% acc and +20% fumble chance (this doesn't actually happen)
- when the effect expires, Wraith disappears for 2-4 turns (checks out)
- if you hit the ghost, the buff is removed and he won't disappear (checks out)
From the game code.
Also from the game code :)
PS: actually I checked it again. Now when skipping a turn, STR and AGL affect Nets and Webs, and WIL and AGL affects Burning. More specifically:
Every 10 STR and AGL reduces duration of Net and Web by 1 extra turn.
Every 20 WIL and AGL reduces duration of Burning by 1 extra turn.
This is a screenshot from a year ago. Poor guy woke up surrounded by 3 Mancatchers and 5 Dogs
https://media.discordapp.net/attachments/370330636051021825/994047046979952791/unknown.png
I don't use bedrolls myself (like, at all), but getting ambushed:
- Depends on the tile where you set up the bedroll.
- You have to actually spend time sleeping, and the longer you sleep, the higher chance of an ambush.
- Chance to be ambushed is modified by some Wilderness factor, which I have no idea what exactly it is.
- Going to sleep between 21hrs in the evening and 4hrs in the morning increases the chance of ambush by 25%.
- Sleeping next to a Campfire reduces the chance of ambush by 25%.
- Having Ever Vigilant (Survival) passive learned reduces the chance of ambush by 50%.
- Having Make a Halt (Survival) skill learned reduces the chance of ambush by 100%.
Of course you can! This is nonlinear open world game.
0*1.2 or 0*0.7 is still zero. But sword with block power 10 will be 10*1.2=12 and axe with 10 block power will be 10*0.7=7
LOL you are right :)