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I'm using arna, have a greatsword on her atm, was looking up stuff and saw block chance was pretty good.
Alright cool! thanks for that info, the ring sounds like it would be a pain to find though, lol.
Because Greatsword is super energy-hungry, but has a passive that restores a percentage of max energy, enchants that have +max energy are extremely good to have (you will end up restoring enough energy to keep chaining skills).
Energy drain on your sword is also pretty good, for this reason. Ideally, you'd want energy drain, life drain, or weapon damage on your sword, depending on what you want to do. The ring Knockknock mentioned is amazing, but also super rare.
For your gear, block chance and max energy are best, put +max energy on every piece and just keep charging / arc slicing everything in your path. You probably won't get much mileage out of Parry and block chance after a bit, since you'll kill things before they really have a chance to hurt you.
Getting block chance and energy on a single item is kinda fricken hard to roll into, lol, can't imagine getting it on like every piece.
I would definitely prioritize +max energy over block chance, after a while you will steamroll everything and will need to regen enough energy on kills to keep your killstreak going.
You won't really be blocking much outside of bosses, generally.
even if you roll for pure crit, block or dodge, you might find yourself hoverig around 30%.
you can get 3-10 health and 3-16 energy per item so say averge 6 health/9 energy
armor+cape+neck+2rings+belt+gloves+boots+helm that's NINE increases to your health and energy.
i think it's the only way to go at the moment. for my weapons i roll 2 damage mods, either a +2 element or 9% weap. dmg
In that order of usefullnes