Stoneshard

Stoneshard

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Vic20 Apr 5, 2023 @ 11:06pm
Get rid of Fatigue
I've been playing off and on for years, and this has been one of (if not the) best games I've randomly come across on Steam. Ever. Sadly, it's starting to turn into an unfun collection of Debuff Meters for what I feel is a misguided attempt at realism.

If fatigue had to be tracked for some reason (and I'd argue it doesn't), just pile it into Morale. What's next. Should we have meters to track loneliness? Better implement a pet system to combat that. Or bathroom breaks? Better craft some TP before going out there.

Maybe it's just me, I feel like I've reached the limit on unfun mechanics.
Last edited by Vic20; Apr 5, 2023 @ 11:10pm
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Showing 1-15 of 53 comments
DacianDraco Apr 5, 2023 @ 11:27pm 
Sleep in good beds up to 10 hours to get max Vigor buff, it helps to prevent Fatigue. If you're a mage getting Body and Spirit from Magic Mastery is recommended, if not then Adaptability in Survival would be good. Also drinking Elven Mud and eating best dishes helps with Fatigue.
@xaker89 Apr 6, 2023 @ 4:44am 
There is going to be way more debuffs in the future =)
Berserkr Apr 6, 2023 @ 6:37am 
Originally posted by @xaker89:
There is going to be way more debuffs in the future =)
This^^
Buckle up buttercup cause the ride's gonna get way more bumpy
Dreaming Prince Apr 6, 2023 @ 8:15am 
Originally posted by Vic20:
Or bathroom breaks? Better craft some TP before going out there.

this. i feel more survival games should have a peepeepoopoo meter, if youre full of ♥♥♥♥ you should get dex debuff and if u dont have good TP or water your ass will get itchy making it hard to concentrate abt spellcasting
- Apr 6, 2023 @ 8:22am 
Originally posted by Dreaming Prince:
Originally posted by Vic20:
Or bathroom breaks? Better craft some TP before going out there.

this. i feel more survival games should have a peepeepoopoo meter, if youre full of ♥♥♥♥ you should get dex debuff and if u dont have good TP or water your ass will get itchy making it hard to concentrate abt spellcasting

With this, concentration from the DW tree should give resistance to it
Rhapsody Apr 6, 2023 @ 9:07am 
Instructions unclear, introduced long-term depression, concussion-induced amnesia, and deadly diseases like polio and tetanus into the game.

You'll miss this calm era of only having to worry about fatigue, simplistic immunity and whatnot.
Last edited by Rhapsody; Apr 6, 2023 @ 9:07am
Vic20 Apr 7, 2023 @ 12:24am 
Originally posted by Berserkr:
Originally posted by @xaker89:
There is going to be way more debuffs in the future =)
This^^
Buckle up buttercup cause the ride's gonna get way more bumpy
Hah - No thanks buddy! I put in my 160 hours over a few years, waiting for things like stealth mechanics and more than 2 schools of magic only so they could spend 3 years adding a bunch of Depression Simulators and an empty end-game city.

Don't get me wrong, it was money well spent at the time. But the game was more fun a year ago than it is in its current state. Wake me up if they get rid of some of the bloated Fun Policing. </3
lotsoffire Apr 7, 2023 @ 1:17am 
Originally posted by Dreaming Prince:
your ass will get itchy making it hard to concentrate abt spellcasting
Plenty of wormwood herb around, you'll be fine.
Sir Gura Apr 7, 2023 @ 5:11am 
Unless you're playing magic, or not sleeping enough, fatigue is hardly an issue.
It's more something you keep on the back of your mind.
There are ways to deal with it, skills, good food, sleep. You just need to learn about them
Vic20 Apr 7, 2023 @ 4:37pm 
Originally posted by Sir Gura:
Unless you're playing magic, or not sleeping enough, fatigue is hardly an issue.
It's more something you keep on the back of your mind.
There are ways to deal with it, skills, good food, sleep. You just need to learn about them
For sure. It's not that it can't be dealt with. It's that dealing with it is unfun. Which is entirely subjective, of course. People are looking for different things from a game.

Me, I'm more of an exploration type. And the game already had mechanics in place to give exploration a feeling of "danger" if you overextended or got overconfident. From inventory management to food/water, save points, morale, events/encouters and any potential injuries.

Now you have an entirely new fun-tax per 1 square of movement or spell cast. And yet, every enemy you come across on the road presumably has full morale, fatigue, hunger, sanity, etc. as though they just woke up from a stay at a 5-star hotel. My guy's casting fire spells getting extra tired and thirsty. It's just... one system too far for me.

At 46, I've been gaming since the mid-80s, and one thing you learn over time is how to draw your subjective "unfun" line in the sand. I think I'm there with this game.

Which is really unfortunate, because I do love the effort made here and I've definitely fanboi'd the hell out of this game to my friends. It is what it is I guess.
Last edited by Vic20; Apr 7, 2023 @ 4:42pm
MasterWaffle Apr 7, 2023 @ 4:45pm 
I want to be able to take a dump in game now.
Vic20 Apr 7, 2023 @ 4:57pm 
Originally posted by MasterWaffle:
I want to be able to take a dump in game now.
Bowel meter? Maybe some foods have too much fiber? Maybe too much cheese slows things down but ruins morale later? Could be on to something.
Last edited by Vic20; Apr 7, 2023 @ 4:58pm
Vic20 Apr 7, 2023 @ 5:02pm 
How about a stink meter that makes people not talk to you. Which then increases your loneliness meter. Better carry some soap and toothpaste around in that bag. There should be a realistic number of punishing sub-systems such that you don't actually have time to explore the game because 80% of your Fatigue is used up trying to satisfy your basic human needs.

That's one way to not actually have to design any content.
Last edited by Vic20; Apr 7, 2023 @ 5:05pm
PoLy Apr 7, 2023 @ 5:53pm 
Yep, it's a pointless mechanic, that adds nothing to the game.
Sir Gura Apr 7, 2023 @ 6:22pm 
Yeah, I don't know what to say to you.
You deal with thirst and hunger, morale and sanity, injuries and pain, and now with fatigue.

All of those need preparation and consideration, and fatigue is quite simple in design, you do stuff you get tired, then you rest.

If having to stop every once in a while to sleep (mind you that also means save) is such a bad mechanic, I guess I can understand why so many posts are made saying the game is too difficult/boring because they just lost 2hrs of progress on death.
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Date Posted: Apr 5, 2023 @ 11:06pm
Posts: 53