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Buckle up buttercup cause the ride's gonna get way more bumpy
this. i feel more survival games should have a peepeepoopoo meter, if youre full of ♥♥♥♥ you should get dex debuff and if u dont have good TP or water your ass will get itchy making it hard to concentrate abt spellcasting
With this, concentration from the DW tree should give resistance to it
You'll miss this calm era of only having to worry about fatigue, simplistic immunity and whatnot.
Don't get me wrong, it was money well spent at the time. But the game was more fun a year ago than it is in its current state. Wake me up if they get rid of some of the bloated Fun Policing. </3
It's more something you keep on the back of your mind.
There are ways to deal with it, skills, good food, sleep. You just need to learn about them
Me, I'm more of an exploration type. And the game already had mechanics in place to give exploration a feeling of "danger" if you overextended or got overconfident. From inventory management to food/water, save points, morale, events/encouters and any potential injuries.
Now you have an entirely new fun-tax per 1 square of movement or spell cast. And yet, every enemy you come across on the road presumably has full morale, fatigue, hunger, sanity, etc. as though they just woke up from a stay at a 5-star hotel. My guy's casting fire spells getting extra tired and thirsty. It's just... one system too far for me.
At 46, I've been gaming since the mid-80s, and one thing you learn over time is how to draw your subjective "unfun" line in the sand. I think I'm there with this game.
Which is really unfortunate, because I do love the effort made here and I've definitely fanboi'd the hell out of this game to my friends. It is what it is I guess.
That's one way to not actually have to design any content.
You deal with thirst and hunger, morale and sanity, injuries and pain, and now with fatigue.
All of those need preparation and consideration, and fatigue is quite simple in design, you do stuff you get tired, then you rest.
If having to stop every once in a while to sleep (mind you that also means save) is such a bad mechanic, I guess I can understand why so many posts are made saying the game is too difficult/boring because they just lost 2hrs of progress on death.