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Carrying one or two bottles of booze usually does the trick, but you can also bring herbal extracts or other stuff to deal with it.
Taking 20 damage while having default Max Health generates ~5% pain
Treat the injury first. Walking on a broken leg hurts, even when drunk. Splints, Leaches or a surgeon's toolkit are the best (in that order) but 2-3 uses of healing salves should also treat it.
My opinion is that the pain levels are good, with one exception: When you are fully healed (100% condition to all body parts AND 100% of max health) Pain should decrease faster.
I have had several times where I'm at 25%+ pain, and yet fully healed, which doesn't make any sense. If I'm not hurt, I shouldn't be hurting, unless I have developed a chronic condition, in which case that pain should NEVER go away. It makes no sense for pain to persist beyond the injuries, but still be something that goes away over time naturally, no matter how slowly.
Take some mead with you. This game is trying to get you to prepare before delving into the dungeon. Of course if your not prepared it can be bad for your health. Sometimes I take a full pack into the dungeon. What I leave with may be different sure, but what I brought I used.
I HAVE hopped on one foot, several city blocks, when I need to (chronic condition). It is brutal, and if the Dev's want to be accurate about severe pain, it should increase fatigue levels (being in severe pain is exhausting, even just when sitting.)
But I still say that barring a chronic condition, (and I'm not against the Dev's adding permanent injuries to the game) you should not be in pain if you are fully healthy.
Seeing that nobody in Stoneshard passes out/dies from pain/medical shock, I'd say the Dev's are going VERY easy on the pain-from-combat, and I wouldn't mind it increasing faster from injury.
Basically, I'm for a faster to rise during injury, faster to fall after healing, pain system.