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If you are really lucky, you could also get exquisite gold rings (-7% each) adding another 4% to your -damage taken.
Edit: oops, missed the part you mentioned about Ruby jewelry. In that case, perhaps Arna is always gonna be better. But I dunno... I guess for the purpose of tanking, Arna is better. I think Arna makes for a better staff/geo hybrid than Jonna is. If that is true, then you can also add Geomancy spells into the list. Although I believe you already know that. ;)
Even just Runic Boulder would do wonders. Or technically, erect 3 Runic Boulders around enemies, if 4 AP is spent so that the final-tier energy drain passive is learned, then each enemy get drained for 6 energy per turn. It refunds your energy cost per turn, provides rocky punchbags for enemies to hit on instead of you, and gives you a total of -22.5% damage taken when all 3 erected. If one of them is adjacent to you, another -10% damage taken. Oof...
I had listed Geomancy (and the magic mastery, seal of Geomancy) in the lists on top. Thing is, it is extremely easy to hit the cap with defensive tactic/hold the line, so it really isn't needed to become a hybrid melee/mage to obtain that level of reduction.
That was my first build... staff/geo/magic mastery/warfare/armor tree that couldn't die, but also couldn't really fight well either. Way too over-invested in things that gave too little, or were too situational, or weren't sustainable.
And if you are getting the bottom-tier geomancy spells, why not just play a geomancer?
I didn't know about the amulet. That's a pretty good one to use too. There are also phylacteries, which give 6%, but the negative to unholy resist makes them a weaker choice come distant dungeons.
The idea of getting the T4 Geomancy spell passive is mostly if and when we get the treatise drop for it. It isn't the most essential part of the build, Runic Boulder and its components can be relatively unlocked via investing in VIT. That last spell passive can be unlocked that way as well but I wouldn't recommend that.
Your thread is good information. But I kind of missed the point. Are you trying to make a tanky build that is sustainable in actual gameplay or are you testing the potential of just stacking -% damage taken? I can understand the latter, which is why I said your thread is good info. ^_^ But I missed the part about the "Invincible" build. I don't hang out in Discord so if you're continuing a thread from there, I wouldn't know, haha...
The goal is an invincible melee character, who gets the majority of their invincibility from -damage taken, then adds prot, resists, block, dodge, etc. as needed to get the rest of it.
Meanwhile they still need to be effective in killing foes, and able to take on the bosses.
I'm looking at sword and board because the shield tree adds huge defense and 2 attacks that have fixed accuracy and can have high damage. (I have 1-shot bandits with a buckler, can't imagine how much a Brynn pavise would hit for) The fixed accuracy means I can take curse of terror without worry, further lowering my damage taken, and a couple unique shields could further lower it.
And while I haven't got the build there quite yet, it is looking good so far.
With 25% taken doesn't that mean if you're wearing good armor you just never take damage? Assuming an armor of 10, I don't know many attacks that do over 40 damage in one hit outside of crits, so at 25% I'd expect armor to prevent almost all damage, until it degrades.
The skill also doesn't say it doesn't stack on itself, meaning if you have two enemies next to you, both of them have this debuff (the skill is spammable enough, it is 5-turn cd while DWing, with Deflect and other skills being able to lower the cd), you might have -22% damage taken, along with +20% dodge chance, and some counter chance etc.
Meaning if you play a heavy armor DW build with say, dual maces, the more enemies you have around you, the worse it gets for them because you have near max -% damage taken, high dodge chance, high counter chance, and the best thing is once you learned Unstoppable, if the enemy with EFE dies the effect gets freely given to a random adjacent enemy (not sure if it prioritizes those without the effect though).
There you go, a way to use EFE. I'm not trying to start a fight here, but this is a fact. Assuming the skill works. I'm actually currently testing a build like this now with Arna, although I'm not using dual maces, I'm testing a sword/dagger, utilizing a counter-based build that incorporates EFE.
Just for clarification, the offhand might not end up being dagger, I don't have a lot of SP so I might end up DW swords in the end. But the main reason for the focus on swords is Fencing Stance with additional block/dodge chance, although with this build I'm aiming to go for a Str-based DW build, one that focuses a bit more on blocking, wearing either medium or heavy armor later on. Everyone has tried dodge builds already, I don't want to parrot the same strategy in this testing phase.
Jokes aside, unfortunately there are easier ways to cap -damage with simpler requirements, so there's still no reason to do that and my original point still stands. You proved my point for me. I don't want to derail this thread though so if you want to keep going on this we can go back to the thread made for it.
Although, I think brown should add it to the OP in case people want to try some kind of -damage dual wield build.
I am very interested in brown's build and I have plans to try something similar to what he did, now that I know there's a cap and we can just work on builds that always cap -damage for permadeath.
The only question I still have for brown is, does -damage also reduce bleeding and burning and other passive effects? Or hits only? Judging by the description it sounds like it should reduce everything, but I know better than to assume that. Should be easy to test by just taking some damage, popping the relevant abilities and using a surgeon kit or whatever that item is that causes bleeding.
EDIT: looks like you already looked at bleed in the OP. Darn, guess we can't be completely invincible. But that's what potions are for, I guess.
If the EFE approach becomes easier to achieve than the standard shield method, then are you going to jump to this side of the camp and claim that there is no reason to wield a shield anymore? I doubt that.
You're the one being passive aggressive here, not me. Spite me all you want, you're only proving your own idiocy here. I'm only trying to prove that the following is still somewhat achievable with a dual wield build:
I've never claimed that DW is easier, in fact I've known for a long time the shield build is easier as far as tanking is concerned. If you want the easy option then by all means go with whatever you consider optimal. But if you're criticizing a skill tree because it is not easy it is a player skill problem, not the skill tree problem. Get over yourself.
EDIT: well, better in 1v1. You are correct that EFE is better for 1vX as far as -damage% goes. Bonus points for only requiring two points as well, might be worth having a DW on swap but losing the shield block is rough.
EDIT2: actually I guess berserking reduces damage by 30% if you're willing to reduce your hp to 1%. Maybe there's something there if you're crazy enough, I don't know. I'll let brown work it out :)
As to the bleeds/burns, -damage taken does not reduce them, but fortitude does. Therefore getting a decent fortitude will help keep you invincible.
While I'm taking a look at the concept as a whole, I am also looking to do it efficiently. DW is not going to let you reach the cap unless you have already lost a bunch of life, have EfE up, pop defensive tactics, then just auto-attack, which costs you a lot of offensive/ attack skills, which is knida the whole point of DW in the first place. So no, while it could work in theory, I'm not going to seriously examine it. I'll leave that for the dual wield fans to read the thread and extrapolate their own builds from there, if they so choose.
That said, using SOME -Damage taken to help survive while you DW through a horde, may be a very valid tactic. Even a solid -30%/-50% could go a long way.