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Edit: To answer the OP, I'll just say that some achievements will not be achievable at all (such as killing a Ghoul with a bone throw right after having a bone thrown at you), but the devs plan to revisit these achievements in the future in some form or way. Thus, if you're waiting for the full game release, what Berserkr said is basically your answer. From here on, either you keep waiting for a full release or you just play whenever you like.
Early Access games aren't meant to be like a prolonged Kickstarter, they're meant to be played as they are being developed. Stoneshard actually does this pretty well. If you don't want to play such games, don't buy EA games, the EA model isn't a bad thing, what is bad is idiot consumers buying EA games thinking they already bought the full version. And then misinforming everyone else by blaming their lack of insight and patience on a business model.
Here's an analogy: the fashion industry cannot be blamed for advertising all the expensive handbags to women. Ancient wisdoms state that if you fail to control your own spending, you are the cause for your own financial downfall. Not the industry that is selling stuff to you.
I did my research for several years on EA games not just Stoneshard, just saying. Unlike some of you folks, I am very careful with what I spend on. Stoneshard has 800+ hours of playtime for good reason. And so many other EA games have 0 hour of playtime for a good reason too. Those other EA game devs also didn't earn a cent from me.
Right now it lacks direction and the devs just add whatever they feel like (mostly dumb balance changes and nerfs) instead of focusing on actually finishing the game.
I like that they add alot of replayability to the game like dungeons, enemies and multiple combinations of skill trees, alot of items from consumables to weapons to choose from, balance changes etc but besides that there's more than 6 years of development (according to Stoneshard: Prologue release date) and there's still no way to complete the main campaign, main reason for many players that bought the game and should be able to experience complete story while exploring new world, don't you think? I would say that many more players would enjoy and reccomend the game if one of the main things would be delivered at release date, not 6years later or more if it's still not ready.
Also it’s indeed surprising the main attraction of a dungeon crawler/roguelike are dungeons and combat. Almost to the point it’s like the main selling point actually.
The direction is there, you just don’t seem to like it - which is okay if it wasn’t expressed in such an obnoxious way.
It doesn't matter that those games spent that long in early access because they were already good and had plenty of content. Which, you know, is what I literally wrote in my post.
Because those people who get solid 15-20 hours of content per playthrough at min apparently don’t seem to agree on that.