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In particular, the one skill that gives you free reload and automatic take aim when you swap back into a bow#xbow load after a melee kill gives you a bigger action economy with xbow than with bow. Lets you poke the next enemy before he reaches you or maybe slow kill mages from a distance if you lack mobility in your melee kit.
In effect, xbows also have more front-loaded damage. I.e. the very first shot since you were able to do the reload before engaging combat is decent early game.
XBows were not for skilled sharpshooters in the medieval era and I think its intended that they fill more of a niche for melee swaps than as pure ranged.
They have no short-range / point-blank penalty unlike bows so they have some some other areas of value.
Late game, headshot (skill) instantly reloads your crossbow if it kills (which it almost always does vs. human sized targets), leading to massive damage spikes, and several of the ranged skills are more effective with crossbows, applying bonuses twice. This means a late game crossbow user with a maxed out ranged tree is frighteningly powerful.
Also, the carved crossbow is a beast that breaks ALL the rules. Massive crit/crit damage, and a truly minor acc penalty make it a weapon you can fire without taking aim, thus getting all the double crossbow skilltree bonuses, and still firing as fast as a bow that takes aim. It has the downside of a lower max range, meaning longshot will be the only skill that hits out to max vision range, but by the time you can get one as a ranged character, you'll likely have a +3-4 to your vision and range from Perception, so while it is shorter range than most end-game bows, it is still farther than a new character can see. The Brynn Crossbow is much the same, it has very good accuracy, damage AND range, making it a beast of a weapon, but it lacks the 10% crit chance of the carved crossbow.
Mid game (where you are at Brynn, and level 10) You are almost always better off with a longbow. The elves have a nice bow for sale from the start, and it isn't too much work to unlock the Edders bow at the carpenter, which if you can stand the energy cost, is a god among bows.
Also, I should note: any bow with a range of 10 can fire as far as you can see. Perception increases range AND vision, so a range 10 bow will keep increasing as your vision does. The only exception to this is the survival skill that grants +1 vision. At that point you need a 11 range bow to shoot as far as you can see. Any greater range is useless, as the foe is out of sight. The carved crossbow has a range 8, every other endgame bow/crossbow has 11 or more.