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Bir çeviri sorunu bildirin
So maybe, you're doing something inherently wrong that's giving way too much trouble.
Bit more info would be helpful, especially equipment and exact talents. Are there any enemies in particular that are giving you trouble? As DW you're vulnerable to ranged enemies, you need to be careful around those. Lure enemies around corners and behind obstacles, don't charge in.
Axe/Shield should be solid all-round, not particularly good at anything but without glaring weaknesses either.
I would generally say that DW builds are high risk high reward, you need to spend a lot of skill points into both the DW tree and the individual weapon tree in order to make it strong. At level 14 you should have everything you need but if you miss key skills your build might still be weak.
1st of all, your build don't suck, just the way Dev design this game is every class got their up and downs. the one of the downside for this dualW style is def. Maybe like @Rabid said, you missing some key skill like "100% block" / "100% dodge" some sort of that...
If you didn't up any weapon skill, then you are completely play the game wrong. Maxing DualW first without weapon skills is bad and garbage.
I mention the game progression on SP & level issue for player experience to Dev on this forum, to improve player gameplay experience. He emphasize that this player should aware of there's always something threaten the player regardless of your level and overpower equipment. So it's not your fault your character keep dying and wasted your hours of game time.
Dev is focusing more on how they want us to play the game and "THE ONLY AND ONLY WAY THEY WANT US TO PLAY", not thinking how player wanna play the game. Well, just play they intended us to play, end of story. I not going to add more my points.
Every game does this. It's just more apparent in Stoneshard.
It's also the same thing with different forms of creative works. Visual arts: It's up to the viewer how to interpret what they see, but it's the artist who created the messages or themes that are communicated in the piece. Literature: The reader doesn't make the content provided by the author, but they can choose how to immerse in or benefit from the text. Music and other aural experiences: These poke at the strings ingrained far deeper in our existence as living beings. What kind of emotion or information is received by the listener won't change the chosen instruments or mechanics chosen by the composer. You can perhaps pick another track to play from the same artist if one doesn't please you, and that's not dissimilar to character builds in Stoneshard.
In case of (video) games, the players partake to solve a puzzle provided by the game's developer or established by community, like hide and seek, chess, or card games. If you don't find the rules amusing, you can change them, but then it isn't your common variant of chess or whatever anymore. Whether the rules can be changed and to what extent depends on the framework and context the game is provided in, of course.
Also, saying "your build doesn't suck" followed by "missing a key skill", those seem like mutually exclusive?
I put in 200+ hours into this game, you don't get me wrong. I like this game and I want it to be better. It got potential to be CRPG breakthrough in turn-based form. Did you know how CRPG works? I wanna play a mage with DualW is also my freedom as a player, a berserker with dagger and shield, and why not? So get it straight, player decide the game play. I played and understand the game.
@Rhapsody, at your tone, you are saying if you don't like the game just play another one.
LOL... I giving my opinions here means I give a shi* about the game's standard and try to give feedback else I just don't even leave a comment. This game is trying out new things in CRPG genre, I respected that but the leveling & Skills point mechanics was straight imported from ARPG. The problem is game pace, the way Stoneshard design is tedious and not fun.
There are other games where you can be jack of all trades and also master of all.
Um. Yes. lol
Well, you sure got lots of time to kill, you sure have a blessed life. fanboy.
You said you like Stoneshard and want to make it better, but now you're trying to change it for the worse - by taking away the things defined by the devs, and giving freedom to the player. And I am so glad that players don't get to define anything, because it would be a fkin mess.
Literally the definition of Computer Role Playing Games.
"(CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics."
Emphasis on immersed in some well-defined world. Defined by the dev. Not by the player.
It is absolutely the player's fault.
From doing stupid things like stepping into a trap, firing a bow without Take Aim, to long-time bad decisions like wearing light armor and using no other form of defense.
Game gives plenty of freedom and options to solve tough spots, players simply don't use them.
well, 200+hours seem least to you. Sorry about that unemployed / boss.
Well defined is no suitable here, it's about stories and setting those. I'm focusing game mechanic which you think it's part of setting. Read and understand, defending developer is good move, but read carefully what i point out, is game pace, the game character development and the process is not fun and it's tedious.
Could be, partially maybe this game still alpha and many mechanic still haven't been introduce. Remember still somehow stuck in act 1. Anything change can affect the gameplay.
Indeed, refer the comment i give above. The post owner have a lvl 14 character, he should have a good understanding the game, then post to discussion. Wake up.
Well, in Chinese there's a phase call, 萝卜青菜,各有所爱, eveyone got things their like. You guys like digitally cosplay your life into this game, I fine with it. I just suggesting things. Do what ever you want.
if you really thinks this game is up to it's expectation the review should said it all. Mostly the review agree this is a good game, end up bad with some sort of reason. Wake up you lunatic. If you really want to help this game and the developers buy 100 copies of the game and donate to others. They do need more cash then your words on this discussion forum.
No :)
It's about the game rules aswell. How many gold coins fit in a pouch. How many items fit in your inventory. How many quests you get in town. Those are game mechanics, defined by devs, and you get immersed in them too. Much more than in the story, since we basically have no story yet
Read carefully what I said and think about it.
Having lvl 14 does not automatically mean you get a good understanding of the game, and asking for advice on the forum makes sense. But you telling him "your build don't suck, just the way Dev design this game is every class got their up and downs" does not help him at all.
I don't see how this is relevant to our discussion, or to this topic, but I've already done my part :)
It can be either good or bad.
And it doesn't tell much at all about how well the player actually understands the game at large.