Stoneshard

Stoneshard

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Kmarad Dec 13, 2022 @ 5:46am
Moving around is a pain
I really like this game, but there is one terrible thing, it is moving.

Movement is fine in dungeons, because you've got to be careful, so you move slowly.
But outside it's just horribly slow.

There are a few suggestions :
- Speed up the movement with x2 and x4 speed options.
- Option for insta-move, teleport the character to the final location or where he spotted something hostile.
- Ability to fast-travel to a map tile, could be an item requiring resources to counter-balance the avoidance of the risks of actually walking the path...

A game coming to mind is baldur's gate, you move through zones as well, but you can very well click at one point of the minimap for your characters to pathfind their way there.
And you can also speed up their movement so you don't wait too long.

Another one is unreal world there are map tiles as well, but you can move directly from the map (of course at a higher cost of food / water). If there is something of interest, or you get aggro'd on a map tile, the game will then zoom in the location.

Stoneshard is definitely missing something alike.
Last edited by Kmarad; Dec 13, 2022 @ 7:48am
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Showing 1-15 of 19 comments
Valour Dec 13, 2022 @ 7:51am 
Stoneshard puts weight in almost every path you may choose, facing the danger of beasts lurking arround when you move is intentional, encounters such as enemies or points of interest are not only a part of the game but its identity. So, struggling to get to your destination is in fact the true nature of Stoneshard.

Caravan travels may the way the devs found to decrease the repetitiveness of walking past the same spot many times, but unlocking it demands reaching that destination once before.

I mean, this trait between many others is what makes every playthrough unique on it's own way, so not only I like it but I wish that it stay as it is until the end.
Kmarad Dec 13, 2022 @ 8:44am 
Originally posted by Valour:

I have nothing against encounters with bandits or animals, it is actually great.

That is why I like how unreal world does it :
You can move on the main map and you still have those encounters.
If a hostile creature catches you on the map you'll have to face it in a local area.
If you find "peaceful" animals, unreal world doesn't force the local area, it will ask you something like : "there is an elk here, do you want to enter the area or keep going ?"

See? this is the best for both worlds. Not only you are not a snail anymore, but also you get access to every encounter, some of them being forced of course.

Also there is something wrong in your message, you say that the way it works in Stoneshard you struggle to get to your destination.
Not at all.
A very easy way is to stay close to the borders when moving. Hostile creature? just move to the other map tile...

As of now Stoneshard is bad at both movement and encounters.
Not only it is very slow to move around, but encounters are really easily avoidable.
Last edited by Kmarad; Dec 13, 2022 @ 8:46am
Kmarad Dec 13, 2022 @ 8:58am 
Also those are suggestions for what I'd think would be best.
But the problem is basically purely mechanical.
Left click is used to move AND stop the character. That's one issue.
If we could update the destination while the character is moving without stopping it, it would already feel much better.
Last edited by Kmarad; Dec 13, 2022 @ 9:16am
djinni999 Dec 14, 2022 @ 10:44am 
There is an easy to use 'Fling Trainer'. I've just started using it with the 2.5X speed option and nothing else. Boy, does it make a MASSIVE difference to how travelling around feels. Feels natural and not super sped-up. A great QOL tweak. I no longer dread going back to a tile or a new one to explore a POI. The game instantly became more enjoyable for me.

This itself is not a cheat as it doesn't make it easier, it merely cuts down on your time spent - unnecessarily - imho.
|Revenge| Dec 15, 2022 @ 1:37pm 
I would not say no to a 2x speed option.
Berserkr Dec 15, 2022 @ 1:56pm 
we have camera screen edge panning at least now, it's not a complete disaster
Wade The Scrapper Dec 15, 2022 @ 4:07pm 
lol let me guess you want to be able to stand still and the map comes to you lol
Lava Dec 15, 2022 @ 4:26pm 
Originally posted by Kmarad:
There are a few suggestions :
- Speed up the movement with x2 and x4 speed options.
- Option for insta-move, teleport the character to the final location or where he spotted something hostile.
- Ability to fast-travel to a map tile, could be an item requiring resources to counter-balance the avoidance of the risks of actually walking the path...

- Use a trainer to speed up walking. You'll get to dungeons way faster.
- Yeah I don't know about that one.
- Caravans will be arriving to Stoneshard soon, check Roadmap.
Last edited by Lava; Dec 15, 2022 @ 4:28pm
Lillarpy Dec 19, 2022 @ 2:15am 
I want to play this game but really the slow movement outside of combat is too much for me. Feels like I have to fight the game just to go where I want.
juhcon Dec 19, 2022 @ 2:24am 
I love it the way it is
hottnova75 Dec 21, 2022 @ 4:01am 
Half the fun is fighting to and from the dungeon, trying to make it back safely with your loot.

But I mean I wouldn't say no to a wagon ride home if I am cut to ribbons and trying not to bleed to death.
Montolio Dec 22, 2022 @ 7:07am 
this game is oldschool build on purpous... dont try to ruin it for us with your fortnight bullshait, thanks a lot
Bandaro Dec 22, 2022 @ 7:11am 
I use cheat engine for x2 and x4 movement all the time for that reason. Game would be unbearable if not this for me, walking into a fight is fine, but even between seperate tiles there is so much idle walking often with no encounter at all. And if there is one, it's often the same pattern of just going back or stomping it over and over again.

I wouild really like to have some fast travel/fast walk option, so I could spend actually more time on challenging encounters instead of staring into the screen ildly.
Berserkr Dec 22, 2022 @ 9:00am 
Movement speed is nice but what they need to address is your character just getting randomly stopped because a stupid rabbit runs away or a fight is going on on the other side of the map tile so far away it'll never interfere with you at all but the game feels the need to stop your movement because of it and halt you to little single steps, that's what's really annoying AF especially forest tiles
Jean-Maurice Nya Dec 22, 2022 @ 10:36am 
I agree with Berserkr, the fact that the character is stopped by anything is annoying.
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Date Posted: Dec 13, 2022 @ 5:46am
Posts: 19