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Caravan travels may the way the devs found to decrease the repetitiveness of walking past the same spot many times, but unlocking it demands reaching that destination once before.
I mean, this trait between many others is what makes every playthrough unique on it's own way, so not only I like it but I wish that it stay as it is until the end.
I have nothing against encounters with bandits or animals, it is actually great.
That is why I like how unreal world does it :
You can move on the main map and you still have those encounters.
If a hostile creature catches you on the map you'll have to face it in a local area.
If you find "peaceful" animals, unreal world doesn't force the local area, it will ask you something like : "there is an elk here, do you want to enter the area or keep going ?"
See? this is the best for both worlds. Not only you are not a snail anymore, but also you get access to every encounter, some of them being forced of course.
Also there is something wrong in your message, you say that the way it works in Stoneshard you struggle to get to your destination.
Not at all.
A very easy way is to stay close to the borders when moving. Hostile creature? just move to the other map tile...
As of now Stoneshard is bad at both movement and encounters.
Not only it is very slow to move around, but encounters are really easily avoidable.
But the problem is basically purely mechanical.
Left click is used to move AND stop the character. That's one issue.
If we could update the destination while the character is moving without stopping it, it would already feel much better.
This itself is not a cheat as it doesn't make it easier, it merely cuts down on your time spent - unnecessarily - imho.
- Use a trainer to speed up walking. You'll get to dungeons way faster.
- Yeah I don't know about that one.
- Caravans will be arriving to Stoneshard soon, check Roadmap.
But I mean I wouldn't say no to a wagon ride home if I am cut to ribbons and trying not to bleed to death.
I wouild really like to have some fast travel/fast walk option, so I could spend actually more time on challenging encounters instead of staring into the screen ildly.