Stoneshard

Stoneshard

View Stats:
Valour Dec 12, 2022 @ 4:29am
PERMADEATH MODE AND WHY YOU SHOULD PLAY IT
I've always been a great fan of challenges but for me Stoneshard is THE perfect game for permadeath runs.

First of all we can all agree that the environment is always trying to punish you for being overconfident, the combat and the wild life are both merciless, everything every time is trying to kill you, and if you don't think quickly or prepare yourself at the most you will perish.

Even me, with almost 300 hours spent in the game I've never even get to the endgame, and the will to play never fade away, the replayability that this playstyle provides is something I've never had experienced, and of course it's all due to it's ruthless and crude circumstances.

Nevertheless, with all that said I do recommend that at least you give it a try, take this challenge with open arms and suffer through your journey, I ensure that it's worth it.

PS: Of course exploits are off limits for me, such things as abusing the save/load system are completely forbbiden for my playstyle (I hope the devs solve this problem in the near future btw).
< >
Showing 1-15 of 52 comments
Tato Dec 12, 2022 @ 5:01am 
I hope they fix save scumming as well, and exit cheesing. Exit cheesing is such a free win if you know how to do it.
Lava Dec 12, 2022 @ 12:08pm 
Originally posted by Tato:
I hope they fix save scumming as well, and exit cheesing. Exit cheesing is such a free win if you know how to do it.

It doesn't need fixing, if people want to cheese the game by copying and saving their save on exit file then they can do that. They will just be missing out on the full potential of the game because it won't be difficult nor fun if you can just quicksave before every encounter to be exempt from all consequences when you play poorly. Wanting the developers to go out of their way to stomp on the minority of players who do this feels petty.

Also regarding the topic of this thread, I think ill just be sticking to classic. Losing 30 minutes to an hour infrequently is bearable but I don't think losing an entire character would be.
I'm not sure anybody worries about it. This is a single player game. Its not like were in competition with each other. If people want to do this, okay. The only people they are cheating out of playing the way the game was intended are themselves.

So don't worry about it. We have our way, they have their way.
Wrong Window Dec 12, 2022 @ 1:58pm 
I'm a fan of permadeath but people should play the game how they want. If they want to use exploits and it has absolutely zero impact on other people playing there really isn't any problem. It's dumb, but it's their choice.
Berserkr Dec 12, 2022 @ 2:23pm 
Originally posted by Tato:
I hope they fix save scumming as well, and exit cheesing. Exit cheesing is such a free win if you know how to do it.

Does it really bother you how people play a single player game?
jotwebe Dec 13, 2022 @ 1:35am 
Originally posted by Valour:
I've always been a great fan of challenges but for me Stoneshard is THE perfect game for permadeath runs.
I'm curious about your opinion on how it compares to other roguelikes such as DCSS, ToME or Brogue. Personally I think Stoneshard on permadeath suffers from there being quite a bit of routine prep work for each run, and progress being too slow. I'd like permadeath more if rewards (gold, exp, rep) were, say, doubled or so, you'd start with more equipment but less money and no Osbrook mini quests.
Valour Dec 13, 2022 @ 3:22am 
Originally posted by jotwebe:
Originally posted by Valour:
I've always been a great fan of challenges but for me Stoneshard is THE perfect game for permadeath runs.
I'm curious about your opinion on how it compares to other roguelikes such as DCSS, ToME or Brogue. Personally I think Stoneshard on permadeath suffers from there being quite a bit of routine prep work for each run, and progress being too slow. I'd like permadeath more if rewards (gold, exp, rep) were, say, doubled or so, you'd start with more equipment but less money and no Osbrook mini quests.

Stoneshard is frustrating, days of preparation can end in a single miss step. DCSS or ToME would be mastered in a month of playing it regularly, but for Stoneshard overconfidence can only bring death, and thats for sure is the perfect experience for me.

Idk, maybe you can call me a masochist by preferring it that way, but there's no other game that I've been playing for more than a year that gives me that drive to always try again.
Rammy Dec 13, 2022 @ 11:34am 
Originally posted by jotwebe:
Originally posted by Valour:
I've always been a great fan of challenges but for me Stoneshard is THE perfect game for permadeath runs.
I'm curious about your opinion on how it compares to other roguelikes such as DCSS, ToME or Brogue. Personally I think Stoneshard on permadeath suffers from there being quite a bit of routine prep work for each run, and progress being too slow. I'd like permadeath more if rewards (gold, exp, rep) were, say, doubled or so, you'd start with more equipment but less money and no Osbrook mini quests.

I love doing the prep work, it's realistic because one real mistake could cost you your death in the real world. I know it's a game but having the experience of life or death situations gives me a feeling of euphoria like no other.
Tato Dec 13, 2022 @ 12:37pm 
Originally posted by Berserkr:
Originally posted by Tato:
I hope they fix save scumming as well, and exit cheesing. Exit cheesing is such a free win if you know how to do it.

Does it really bother you how people play a single player game?
Yes because the game is balanced around player feedback.
ProestUnicorn Dec 13, 2022 @ 3:25pm 
It is not balanced for perma death mode though. I guess You could scum achievs that way, but then again, You can just pop them via program without playing the game at all.

Personally I liked Hand of fate approach to savescumming, it allowed players to alt+f4 out of failed event or combat and it would allow said player to restart it from the beginnng, but after reloading said save the narrator would say ''You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory''.
Destro Dec 13, 2022 @ 11:54pm 
Originally posted by ProestUnicorn:
It is not balanced for perma death mode though.

It really amazes me that people can just make up and write completely unproven and untrue statements like this with no hesitation or doubt.
Last edited by Destro; Dec 13, 2022 @ 11:55pm
ProestUnicorn Dec 14, 2022 @ 12:00am 
Originally posted by Destro:
Originally posted by ProestUnicorn:
It is not balanced for perma death mode though.

It really amazes me that people can just make up and write completely unproven and untrue statements like this with no hesitation or doubt.

What do You mean? There are no specific changes for permadeath only as far as I know. Perma mode just deletes your save on death and othervise it is completly the same, isn't that right?
Peter Pan Dec 14, 2022 @ 12:50am 
Permadeath is too much. I think having to trek from the last save point is punishment enough lol.
Tato Dec 14, 2022 @ 5:26am 
Originally posted by ProestUnicorn:
Originally posted by Destro:

It really amazes me that people can just make up and write completely unproven and untrue statements like this with no hesitation or doubt.

What do You mean? There are no specific changes for permadeath only as far as I know. Perma mode just deletes your save on death and othervise it is completly the same, isn't that right?
Then why mention it's not balanced for perma in the first place if there's no difference.
ProestUnicorn Dec 14, 2022 @ 10:26am 
Originally posted by Tato:
Originally posted by ProestUnicorn:

What do You mean? There are no specific changes for permadeath only as far as I know. Perma mode just deletes your save on death and othervise it is completly the same, isn't that right?
Then why mention it's not balanced for perma in the first place if there's no difference.

Because Your argument against savescumming permadeath was that it bothers you, because ''game is balanced around player feedback''.

I'm just stating a raw fact - from development perspective permadeath is just one more line of code responsible for deleting save on death. No additional stuff to it at all usually. There is no reason for it, unless devs feel like making it extra difficult on top of that, but I can't remember seeing such game to be honest (especially with roguelikes usually being permadeath only) and I would be extremelly surprised if Stoneshard had any changes specific to it.
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Dec 12, 2022 @ 4:29am
Posts: 52