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It doesn't need fixing, if people want to cheese the game by copying and saving their save on exit file then they can do that. They will just be missing out on the full potential of the game because it won't be difficult nor fun if you can just quicksave before every encounter to be exempt from all consequences when you play poorly. Wanting the developers to go out of their way to stomp on the minority of players who do this feels petty.
Also regarding the topic of this thread, I think ill just be sticking to classic. Losing 30 minutes to an hour infrequently is bearable but I don't think losing an entire character would be.
So don't worry about it. We have our way, they have their way.
Does it really bother you how people play a single player game?
Stoneshard is frustrating, days of preparation can end in a single miss step. DCSS or ToME would be mastered in a month of playing it regularly, but for Stoneshard overconfidence can only bring death, and thats for sure is the perfect experience for me.
Idk, maybe you can call me a masochist by preferring it that way, but there's no other game that I've been playing for more than a year that gives me that drive to always try again.
I love doing the prep work, it's realistic because one real mistake could cost you your death in the real world. I know it's a game but having the experience of life or death situations gives me a feeling of euphoria like no other.
Personally I liked Hand of fate approach to savescumming, it allowed players to alt+f4 out of failed event or combat and it would allow said player to restart it from the beginnng, but after reloading said save the narrator would say ''You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory''.
It really amazes me that people can just make up and write completely unproven and untrue statements like this with no hesitation or doubt.
What do You mean? There are no specific changes for permadeath only as far as I know. Perma mode just deletes your save on death and othervise it is completly the same, isn't that right?
Because Your argument against savescumming permadeath was that it bothers you, because ''game is balanced around player feedback''.
I'm just stating a raw fact - from development perspective permadeath is just one more line of code responsible for deleting save on death. No additional stuff to it at all usually. There is no reason for it, unless devs feel like making it extra difficult on top of that, but I can't remember seeing such game to be honest (especially with roguelikes usually being permadeath only) and I would be extremelly surprised if Stoneshard had any changes specific to it.