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As for Your points though :
1. Hermit backpack being twice the size I would agree on only if it was turned into ''unique unique'' and had a serious demerit for wearing it that couldn't be dealt with by just throwing the backpack on the ground. Something that has a small chance to eat Your turn for every filled slot inside of it for example.
2. Even bigger backpack than upgraded backpack that would be nuts as it is alredy enough space to fit every valuable item inside a dungeon, and You will only lack space if You're trying to also grab worthless broken weapons on top of that.
3. Some herbs have great value alredy and in the future those are supposed to be even more valuable, there is no point in carrying more than 2-3 plants with You though, and thats mostly for bosses where all You take is healing items, potions and such.
4. There is a bank if You need to store more gold than You can store in taverns or caravan near Brynn.
5. Thats literally any chest or furniture that is alredy in the game, and if You mean something to carry in the inventory then well.. there is inventory for it.
6. Weapon bag - at this point You need a truck implemented to carry all that, not bags ^^
On the side note, most of those things will be alleviated with upcoming caravan update where You will be able to store items inside and if You just want to pick up and carry every stick or broken axe worth 3 gold with You then it's not really a game like that.
Herbalist's pouches/cases are planned afaik. Probably when alchemy ability tree is introduced.
But apart from small cases for components, there won't anything bigger than the backpack we have rn. Inventory management is an important part of the game after all.
Yeah, thats why I say almost never instead of never, if there is something of actual value then I'd take even 5 trips, but due to the fact that I only take what I will need and I am not afraid of throwing out few cheap medical/food thingies I almost never have to make that 2nd trip, because all that is left for me is broken weapons and to get them I need to buy some food again and my armor degrades a bit on the way back as well if I don't take it off.
Generally I buy some 2 stacks of bandages, 2-3 oitments 2 splints, health potion, sometimes buff potion, bottle of alcohol, rarely drug item, smoked ham, 1-3 small one use food items, and I fill my belly with veggies in the morning to keep immunity high. With that I got space to take everything I need with me, I go back without having most of those and repeat with new dungeon.
Everyone plays the game however they enjoy it, so I am not saying that there is something wrong with going back for rusty gear at all, especially because I know people do it a lot. I am saying that I don't really do it because in the long run it gives me less income than spending that 2nd day doing another dungeon and I like to be efficient :P.
Yeah, I understand that. As you said, it's more efficient to just go to another dungeon and that's the intended way to play.
Going back for trashy loot isn't intended, you have to make decisions on what is worth it to carry back and if it's even worth it to go back.
Pelts are worth too much yet nightmarish to move around.
Maybe it'll get better when you can move things around with wagons, but then you'll be emptying out your inventory to haul 5 pelts at a time, to a shop 3~5 map loading screens away.
Can't imagine how things are going to be when you'll also need to carry herbs and other items around for alchemy or cooking.