Stoneshard

Stoneshard

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Best and worst builds you have tried?
Until now i tried like 4 or 5 builds and i have found some very strong builds and others really weak ones.

Best:

1.Pyromancy: glass cannon before the balance patch, just kill everything very quick.

2.Greatsword: not the best early game but once you got the parry and feast of steel skills the game becomes a piece of cake.

3.Dual Swords: i find this build to be almost stronger than greatsword, better early game and once you got Fencer stance you are unstopable and i was very lucky to find the sword teatrise very early.

Worst:

1.Staff: what i did was restart the game a couple of times with jorgrim until i see a staff teatrise for sale at the start, then i farmed some gold to buy the staff teatrise ASAP and start investing all my skill points into the staff tree, its fun to have a charge skill that can stun enemies sometimes and a skill that retreats 1 tile and deals aoe damage, the main problem i have with this build is that all staff deals absolutely no damage. the chepeast 1h sword in the game deals more damage than the best staff you can buy in the first city.

2.Geomancy: in the current patch i found geomancy to be super weak in the realy game. you can drain all your mana hitting one enemy and you wont be able to kill him before you run out of energy.

Let me know what builds worked our for you.
Last edited by killer5_diego; Feb 13, 2020 @ 7:39pm
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Showing 1-8 of 8 comments
WindFly Feb 13, 2020 @ 7:43pm 
Archer + Geomancy = Perfect being
Who? Feb 13, 2020 @ 8:15pm 
Dual Sword better than Great sword early because of block rate and damage, worse than GW mid and high level because of 100% crit-block rate (250% base dam if you enchant right ~ 150-200 damage to full armor creep) and block strength.
Last edited by Who?; Feb 13, 2020 @ 8:16pm
MagikarpMagi Feb 13, 2020 @ 8:35pm 
Jonna: Pyro + Dual Swords = Spellsword
Pulling dudes in with fireball, activating fencer stance and charging in. Also the AOE fire spell + sword cleave is pretty badass. A little hard to get started but now that I'm getting geared it's rocking and rolling
daniel rad ass Feb 13, 2020 @ 10:42pm 
Dwarf with Staff was invincible. I haven't played for a few days so I don't know if this is still the case. https://steamcommunity.com/sharedfiles/filedetails/?id=1995684658
Last edited by daniel rad ass; Feb 13, 2020 @ 10:43pm
killer5_diego Feb 13, 2020 @ 10:46pm 
Originally posted by daniel rad ass:
Dwarf with Staff was invincible. I haven't played for a few days so I don't know if this is still the case. https://steamcommunity.com/sharedfiles/filedetails/?id=1995684658

oh that bug where you can activate multiple instances of wavering stance was fixed, but it was good while it lasted.
Melsiren Feb 13, 2020 @ 10:48pm 
I really like Axe+Sword.

Reeves Feb 14, 2020 @ 12:55am 
Dual daggers in prolouge felt pretty easy and OK to start in adventure.
Cameron Hall Feb 14, 2020 @ 1:06am 
Having played every weapon type at least once, here's my opinion:

Dual axes (the one I played the most of), awful in its current iteration.
Greatswords are amazing, too much even. I can clear the entirety of the highest level dungeon without taking damage until the last boss by using the dash alone. Even the last boss only gets a hit on me because his health is slightly above my crit max. Also completely unkillable because of max block. It was this way pretty much the entire game, it just snowballed hard.
Daggers, great. Everything dies instantly just like greatswords, just not from four squares away. Good amount of flexibility. The ability to use a bow to engage and switch to a dagger instantly is pretty versatile.
Swords, really good mobility, lots of damage. Overall most versatile.
Staff can just stunlock/knockback lock/kite people forever. Works well even without going for any magic.
Mace feels dumb with its triplehit that pushes people. Lots of dazes mean the enemy can pretty much only basic attack you, if they even get to move.
Anything with a shield: greatsword's blocking with less triple digit damage.

As for builds involving two trees:
Dual axes with geomancy, carried by geomancy but made up for axes' lack of everything pretty well.
Daggers + bow/ranged, lots of versatility, most things died before they could touch me, and when they did touch me they were definitely dead on the first hit.
Geomancy + mace, infinite stunlock.
Literally anything with agility raised: untouchable.
Last edited by Cameron Hall; Feb 14, 2020 @ 1:08am
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Date Posted: Feb 13, 2020 @ 7:37pm
Posts: 8