Stoneshard

Stoneshard

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Kamuizin Aug 9, 2022 @ 7:49pm
Merge survival in basic skills
I believe the game, when fully released, will allow us to pick our skills vastly and to make many different combos.

However, at the moment, with the current contend, to make a survival tree putting basic skills to compete with martial/magic skills is a bit unfair.

Until base level is 25/30+ for mid game, can we have the survival skills merged in the basic ones? Or change the name of basic skills to survival (same thing)?

If push comes to shove, just don't give everything free, make those skills quest dependable and activate them with proper quests instead of skill points.
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Showing 1-4 of 4 comments
Rhapsody Aug 10, 2022 @ 2:46am 
The utility skill trees are supposed to increase versatility or reward specialization.

For example, a character who uses only one type of weapon such as spear or bow does not have access to as many combat skills as someone dual-wielding different types of weapons or has access to multiple types of magic. In my eyes, the survival skill tree exists to reward specialization, at the cost of versatility.

The Survival skill tree is also completely optional, so it wouldn't make sense to allow or encourage every type of build to spend on its abilities.
Last edited by Rhapsody; Aug 10, 2022 @ 4:12am
DacianDraco Aug 10, 2022 @ 3:52am 
No, ppl already went ballistic for not having ♥♥♥♥♥♥♥♥♥ning anymore when Survival was introduced, so IMO nothing should be given for free anymore. With 31 skills points you have enough for lets say 10 active, 10 passives, 10 utility and 1 bad choice or misclick or something. You don't need every singe skill in a tree or several full trees to play the game effectively.
Kamuizin Aug 10, 2022 @ 6:43pm 
Originally posted by Rhapsody:
The utility skill trees are supposed to increase versatility or reward specialization.

For example, a character who uses only one type of weapon such as spear or bow does not have access to as many combat skills as someone dual-wielding different types of weapons or has access to multiple types of magic. In my eyes, the survival skill tree exists to reward specialization, at the cost of versatility.

The Survival skill tree is also completely optional, so it wouldn't make sense to allow or encourage every type of build to spend on its abilities.

When the game truly release the investment in survival skills will be pretty doable. The point is, with just 3 settlements and a very controlled early level, to make us divide skills between survival and martial/magical is a bit harsh, but just for the moment.

Btw, when i meant survival tree, i meant the very specific survival skills like skinning and make beds. The rest has combat value and should be limited by skill picks.
|Revenge| Aug 10, 2022 @ 8:16pm 
I mean, the 3 survival skills on the bottow left are quite good tho, i did spend the points necessary for those once my weaponry tree was completed. You can also get them unlocked by reading the survival 2 book, no need to get weaker skills to get to them.
Last edited by |Revenge|; Aug 10, 2022 @ 8:16pm
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Date Posted: Aug 9, 2022 @ 7:49pm
Posts: 4