Stoneshard

Stoneshard

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Hademar Aug 7, 2022 @ 12:05pm
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2
Is it just me?
Is it just me or does every update discourage the player from exploring more and more?

With the Fatigue mechanic, I'm waiting for random illnesses to be implemented into the game. A system where you wake up one day or randomly get a debilitating illness forcing you to carry a dozen or so antidotes for whatever.

With the Fatique system, you have to consider even more micromanaging, travel at inconvenient times and hop you don't get murdered on that dauntless journey back. God knows you won't have any energy if you want to travel five or more squares away from town.

I understand having a vision but this is becoming a very niche game intended to scare away the vast majority of people. Yes, you can adapt to it but it's just not fun. The game is cool but on a broad scale, this is a game that is more a chore to play then fun. The satisfaction from achieving your goal or contract just isn't worth the headache.

Every update has been pushing the games overall reviews lower. The dev will not make any concessions for simple fun factor and strip more QoL options.

Hell, I'm waiting for an event system that breaks your caravan so you need to randomly do a quest to fix it every week or so.

Overall, I say Wayfinder mind as well commit and make this game as miserable an experience as possible. Be as spiteful as humanly possible and enjoy the salt the follows with every update.
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Showing 1-15 of 30 comments
Rhapsody Aug 7, 2022 @ 12:11pm 
On the other hand, introducing some additional costs or difficulties to mercenary life makes room for more powerful advantages or conveniences like caravan system (fast travel and storage) which would have simply made the game too easy in older versions.

It's difficult to consider the big picture for an unfinished game.
Last edited by Rhapsody; Aug 7, 2022 @ 12:11pm
Rhodk Aug 7, 2022 @ 12:48pm 
don't give them ideas or one day, after resting in a inn, you will get cancer at random lol
Psojed Aug 7, 2022 @ 2:16pm 
Originally posted by Hademar:
...
Yet another moron posting yet another stupid nonsense pulled out of his ass.

Do us all a favor and get some facts from playing the game. THEN you can start posting opinions on the forum.

---

I have two characters on the new patch, one is level 8 Jonna electromancer, the other is level 7 Velmir.

With the electromancer, I slept before going to the first dungeon. Sleeping gives you the "Vigor" effect, which prevents Fatigue from accumulating. Effectively, as long as you have Vigor, your Fatigue = zero.
Vigor lasts for up to 1500 turns, depending on how long you sleep.

With Velmir, I didn't sleep. I cleared the bandit dungeon right away, and I had 8% fatigue when I was leaving the dungeon.

First debuff from Fatigue appears at 25%, second at 50%, third at 75%. You can explore without any worry. And you can even buy a bedroll and take it with you into the wilderness, and sleep to recover anytime you want. Plus there's gazilion bandit camps with beds generated all over the map.
Hap Aug 7, 2022 @ 2:51pm 
Originally posted by Psojed:
Originally posted by Hademar:
...
Yet another moron posting yet another stupid nonsense pulled out of his ass.

Do us all a favor and get some facts from playing the game. THEN you can start posting opinions on the forum.

---

I have two characters on the new patch, one is level 8 Jonna electromancer, the other is level 7 Velmir.

With the electromancer, I slept before going to the first dungeon. Sleeping gives you the "Vigor" effect, which prevents Fatigue from accumulating. Effectively, as long as you have Vigor, your Fatigue = zero.
Vigor lasts for up to 1500 turns, depending on how long you sleep.

With Velmir, I didn't sleep. I cleared the bandit dungeon right away, and I had 8% fatigue when I was leaving the dungeon.

First debuff from Fatigue appears at 25%, second at 50%, third at 75%. You can explore without any worry. And you can even buy a bedroll and take it with you into the wilderness, and sleep to recover anytime you want. Plus there's gazilion bandit camps with beds generated all over the map.

You just made hes point, all you are trying to explain is 100% not fun.
Lujo Aug 7, 2022 @ 2:57pm 
It's not just you, but it's also in large part because the game's still in beta, I'd say. The devs are putting in mechanisms that make exploring difficult, with not that much motivation within the game for exploring, in part because the questing hubs mostly provide you with everything rn.

It's not that the game couldn't be fun with even more hazards and hassle if it was a game where the player was mechanically motivated to explore. Like, if the game had no towns but just had you trucking through the wilderness trying to stay alive and if the points of interest were, like, shops. Then the mechanics would make more sense.

It could turn out quite alright by the time the game's finished, as long as the devs put proper enough motivation for the players to want to explore. Right now it's all challenge, but no point to it. Doesn't even matter if the challenge can be overcome, it can, it's not even very difficult, it's just that there's no point to it.
Last edited by Lujo; Aug 7, 2022 @ 3:01pm
Psojed Aug 7, 2022 @ 3:03pm 
Originally posted by Hap:
You just made hes point, all you are trying to explain is 100% not fun.
But I'm not explaining anything. Are you sure you read my post, or are you just another forum troll? :happy_creep:
Drewsko Aug 7, 2022 @ 3:17pm 
haters gonna hate! But god bless America!
Wayfinder  [developer] Aug 7, 2022 @ 3:26pm 
This is another post that judges the system not by actual in-game experience but by overexaggerations and general assumptions because it is just psychologically unattracive to you.

No, you don't need to micromanage fatigue - just sleeping is enough to largely counter it, as Psojed already mentioned. No, you won't run out of energy in 5 tiles walked unless you cast a late-game spell for every step you walk. No, adapting to it doesn't even have any additional learning curve - because it's already incorporated into your usual gameplay loop and not deviating from it is already enough to completely mitigate it. The main source of accumulating fatigue is prolonged fighting which usually happens in dungeons. With tweaked spawn rate you're free to explore as much as you like, and camps are so common now you don't even need to return back to towns.

And all this stuff about "caravan breaking" and "getting random illness" has nothing to do with how other game systems are designed.
Last edited by Wayfinder; Aug 7, 2022 @ 6:11pm
True_Might Aug 7, 2022 @ 5:07pm 
im surprised they haven't baked in another food mechanic where your character get slower and health debuffs from eating only meat and drinking bear. Or being a vegan or something.

An ageing mechanic? maybe
tripping while walking? maybe
addiction to alcohol? maybe
skills failing to activated because your not there mentally? need motivation? maybe
been wearing the same outfit for too long so you get an debuff? maybe
fighting in the rain and getting sick? having a fever? maybe
your characters is now bipolar? mood swings? depression?maybe
your nose was itching mid-fight? it made you open to get hit? maybe
at some point if they add boat travel will you get scurvy? maybe
your character smells? need to take a dip in the water? maybe
im surprised there's no restroom mechanic after consuming lots of items

Im just messing around of course but I just feel that every other new patch I know there is going to be something else Ill have to keep an eye on that's going to determine my RNG in combat with the addition of whatever happens during the fight. Its like "woah they added this cool new thing" then look down and be like "Oh i guess we have to deal with that now...whatever". For more challenge and excitement? for more realism/immersion? sure

I think if there were a way to put some of the debuffs on enemies like thowing beer at them to making them drunk or something would be cool(if you can already idk been a minute). Im aware most of these additions were just added unto already existing mechanics, but that don't mean they can just add a new one. Or even removing something (which i doubt) since its still in beta.

Theres the fighting aspect then there is being in tune with yourself before going out on a adventure. Its whatever, there are harder more tedious games with similar mechanics.
Last edited by True_Might; Aug 7, 2022 @ 5:09pm
Vertutame Aug 7, 2022 @ 5:10pm 
Originally posted by True_Might:
im surprised they haven't baked in another food mechanic where your character get slower and health debuffs from eating only meat and drinking bear. Or being a vegan or something.

An ageing mechanic? maybe
tripping while walking? maybe
addiction to alcohol? maybe
skills failing to activated because your not there mentally? maybe
been wearing the same outfit for too long so you get an debuff? maybe
fighting in the rain and getting sick? having a fever? maybe
your characters is now bipolar? mood swings? depression?maybe
your nose was itching mid-fight? it made you open to get hit? maybe
at some point if they add boat travel will you get scurvy? maybe
your character smells? need to take a dip in the water? maybe
im surprised there's no restroom mechanic after consuming lots of items

Im just messing around of course but I just feel that every other new patch I know there is going to be something else Ill have to keep an eye on that's going to determine my RNG in combat with the addition of whatever happens during the fight. Its like "woah they added this cool new thing" then look down and be like "Oh i guess we have to deal with that now...whatever". For more challenge and excitement? sure

I think if there were a way to put some of the debuffs on enemies like thowing beer at them to making them drunk or something would be cool(if you can already idk been a minute). Im aware most of these additions were just added unto already existing mechanics, but that don't mean they can just add a new one. Or even removing something (which i doubt) since its still in beta.

Theres the fighting aspect then there is being in tune with yourself before going out on a adventure. Its whatever, there are harder more tedious games with similar mechanics.
they do, eating only meat will reduce your immunity which will make you easy to get infected or poisoned.
Psojed Aug 7, 2022 @ 5:13pm 
Throwing alcohol on enemies is also a thing. Works great with fire magic :)
True_Might Aug 7, 2022 @ 5:17pm 
well i guess i haven't noticed it or forgot, i purposely have been not playing so they can finish more stuff. im sure the new stuff is not that bad(the fatigue and whatnot), none of that is an issue for me honestly, but it is something ive noticed they will be doing in future updates. so im not surprised by these things being added unto the game is my entire point in a nutshell.

And I think more people should be aware of that and provide feedback on adjusting the numbers when they do rather than complain about it. Because as I said removing these things will be more difficult in the future when they add more mini-management systems. so finding some sort of enjoyable but still harsh/fairness is important but what do I know
Last edited by True_Might; Aug 7, 2022 @ 5:29pm
Punful Guy Aug 7, 2022 @ 8:00pm 
@Wayfinder The rest and fatigue mechanics are mostly well balanced for this point of the game’s development except a bit too limiting when you just want to wait around in the Tavern for contract reset or waiting out rain

I think some pop ups or tutorials on how important sleep vigor buff is and another popup for skill/magic usage affects fatigue on first skill usage is needed however for new players, all these people keep posting the same complaints when they just need to try them out properly
Last edited by Punful Guy; Aug 7, 2022 @ 8:01pm
brown29knight Aug 7, 2022 @ 11:23pm 
Originally posted by True_Might:
im surprised they haven't baked in another food mechanic where your character get slower and health debuffs from eating only meat and drinking bear. Or being a vegan or something.

An ageing mechanic? maybe
tripping while walking? maybe
addiction to alcohol? maybe
skills failing to activated because your not there mentally? need motivation? maybe
been wearing the same outfit for too long so you get an debuff? maybe
fighting in the rain and getting sick? having a fever? maybe
your characters is now bipolar? mood swings? depression?maybe
your nose was itching mid-fight? it made you open to get hit? maybe
at some point if they add boat travel will you get scurvy? maybe
your character smells? need to take a dip in the water? maybe
im surprised there's no restroom mechanic after consuming lots of items

Im just messing around of course but I just feel that every other new patch I know there is going to be something else Ill have to keep an eye on that's going to determine my RNG in combat with the addition of whatever happens during the fight. Its like "woah they added this cool new thing" then look down and be like "Oh i guess we have to deal with that now...whatever". For more challenge and excitement? for more realism/immersion? sure

I think if there were a way to put some of the debuffs on enemies like thowing beer at them to making them drunk or something would be cool(if you can already idk been a minute). Im aware most of these additions were just added unto already existing mechanics, but that don't mean they can just add a new one. Or even removing something (which i doubt) since its still in beta.

Theres the fighting aspect then there is being in tune with yourself before going out on a adventure. Its whatever, there are harder more tedious games with similar mechanics.

Addiction, bi-polar, mood swings? Maybe. Mental health is set to be expanded and re-worked. Personally I'm hoping for paranoia... fake "?" showing up all over in the fog of war, random dog barks or wolf growls... would be fun to suffer through.

Nutrition and diseases are also set to be expanded and reworked... good luck drinking from that stagnant lake after that.

As to the rest? Not planned, but feel free to make suggestions. They could always add more. :lunar2019grinningpig:

As to enemy status: Throw alcohol or oil to make foes have increased fumble chance and lowered fire resist. Throw water flasks to make them wet (and have less electric and cold resist) throw bad potions (sleep, blindness, etc.) to cause their effects on foes. All of that is already in the game.

While rare, there are also acid and poison flasks too
Last edited by brown29knight; Aug 7, 2022 @ 11:24pm
Vivi Aug 8, 2022 @ 5:11pm 
Originally posted by brown29knight:
Originally posted by True_Might:
im surprised they haven't baked in another food mechanic where your character get slower and health debuffs from eating only meat and drinking bear. Or being a vegan or something.

An ageing mechanic? maybe
tripping while walking? maybe
addiction to alcohol? maybe
skills failing to activated because your not there mentally? need motivation? maybe
been wearing the same outfit for too long so you get an debuff? maybe
fighting in the rain and getting sick? having a fever? maybe
your characters is now bipolar? mood swings? depression?maybe
your nose was itching mid-fight? it made you open to get hit? maybe
at some point if they add boat travel will you get scurvy? maybe
your character smells? need to take a dip in the water? maybe
im surprised there's no restroom mechanic after consuming lots of items

Im just messing around of course but I just feel that every other new patch I know there is going to be something else Ill have to keep an eye on that's going to determine my RNG in combat with the addition of whatever happens during the fight. Its like "woah they added this cool new thing" then look down and be like "Oh i guess we have to deal with that now...whatever". For more challenge and excitement? for more realism/immersion? sure

I think if there were a way to put some of the debuffs on enemies like thowing beer at them to making them drunk or something would be cool(if you can already idk been a minute). Im aware most of these additions were just added unto already existing mechanics, but that don't mean they can just add a new one. Or even removing something (which i doubt) since its still in beta.

Theres the fighting aspect then there is being in tune with yourself before going out on a adventure. Its whatever, there are harder more tedious games with similar mechanics.

Addiction, bi-polar, mood swings? Maybe. Mental health is set to be expanded and re-worked. Personally I'm hoping for paranoia... fake "?" showing up all over in the fog of war, random dog barks or wolf growls... would be fun to suffer through.

Nutrition and diseases are also set to be expanded and reworked... good luck drinking from that stagnant lake after that.

As to the rest? Not planned, but feel free to make suggestions. They could always add more. :lunar2019grinningpig:

As to enemy status: Throw alcohol or oil to make foes have increased fumble chance and lowered fire resist. Throw water flasks to make them wet (and have less electric and cold resist) throw bad potions (sleep, blindness, etc.) to cause their effects on foes. All of that is already in the game.

While rare, there are also acid and poison flasks too
No, No, No, Nooooooooooooooooooooooo I would hate the whole ? thing. >_<
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Date Posted: Aug 7, 2022 @ 12:05pm
Posts: 30