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Since you are playing permadeath, I would not go against the troll without watching some of the youtube videos that show how to use the troll's patterns against him.
Dash, or other movement skill is essential to avoid the boulder toss. If you are not permadeath, you could just take the deaths, and reload until the boulder is dodgable in a single step, but you cannot risk that with permadeath. (I have heard that you could use a smoke bomb to keep him from throwing the boulder, but timing and placement have to be perfect, or it won't help.) High control resist is needed to keep his roar from stunning you. Bandages and splints are a must, as well as healing potions, Gwen's elxirs, or Vivication potions. (basically something that can instant-heal you)
You need to stay close to him, but out of melee, so that he cannot hit you with the boulder or his melee swing. meanwhile you need to position so that his earth rend leaves a spot for you to step away from, without going too far from him. it is a dance, and done well, you get to hit him every 3rd action, and he never gets to hit you.
When he starts to regenerate, hit him with your staff (use your dash-strike) then back up and resume the dance. repeat till he dies.
It is actually quite easy and almost risk free done that way, but like any dance, it is easy to mess up the pattern, and then he will kill you.
Thank you. I didn't know that. I mostly play mages, and when I have done melee to kill the troll, it was rarely all in one direction.
So the question is: 1 did i remember things wrong, in that case, how did i kill the troll before?
2 did something change in the patchnotes, in that case, how the ♥♥♥♥ are we supposed to deal with troll now, especially mages who cant survive an attack from him
3 maybe i have encountered a rare bug, in that case, whatever, the game is in beta
The timing of GS becoming available should depend on the first time troll begun regenerating, but I don't remember the cooldowns myself anymore despite just completing that fight last night...
Yeah, they fixed a bug that made every enemy skill have 1 less turn of cooldown, so the troll is slight different now.
Troll was always not the best designed boss, even more clear now that we have another one to compare to.
Abasa is good for any melee build, it lasts very long time and carries no negative effects for its duration. Also popped a life drain for the earlier phase but it was kinda wasted. Elusiveness potion lasts too little time to be useful IMO.
This is what you should do as melee, but it's obviously going to be different for ranged builds. Perhaps you could deploy smoke and use the time for recuperation instead.
Overall I found the troll to be exactly same if not easier than previously, using same build, but being couple levels higher since I didn't minmax and rush directly into Heroic Charge.
It's not required to defeat him at level 10 or even take the quest since it's not been part of the beta game story for a long time now.
I managed but it was way, way more painful than it should have been. Electro is great against many weak enemies that you can paralyze and push around but against one massive monster it was a different story...
In general, it's good to pack some throwables that deal damage over time (Acid bottles, Nistrian Flame) and couple deathstinger in a bottle. They will stop troll from regenerating, without needing you to rush into melee as a crunchy mage/ranger. And as deathsingers stop troll from regenerating, it'll take MASSIVE damage from fire and acid. Just be carefull not set your own bees on fire.
With that setup I guess you don't need your staff at all. Wasted some points there maybe. Oh well...
Thanks for mentioning that. I was pretty sure those would do the trick as well but didn't want to assume things I have not tried my self.
You can buy some of those fancy fire or acid bottles from Brynn docks or alchemy shop if you'd like that sort of "traditional" troll-hunting equipment. 8)
Seems like this was patched out today/yesterday. :]