Stoneshard

Stoneshard

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GrimRose0w0 Jun 13, 2022 @ 3:02am
Option to turn off Thirst/Hunger?
Love the concept of the game, the combat is fun, but having to Manage Thirst and Hunger is being a bit of a show stopper. I'm not THAT great (as in i'm fairly bad) and it would be epic to be able to turn off the Hunger and Thirst so I could get used to the combat and such before going survival mode.
Originally posted by Beholder:
Additional difficulty options might get implemented during the final stages of the EA, although it won't be possible to disable survival mechanics, as they are an integral part of the game.

If you have trouble managing hunger and thirst in particular, it might be a good idea to join our Discord server, the community will surely give you a pointer or two:
https://discordapp.com/invite/stoneshard
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Showing 16-29 of 29 comments
White Shadow Jun 15, 2022 @ 7:27am 
Originally posted by GrimRose0:
Originally posted by Naked Granny:

Snip
Unfortunately, unlike those who appear to have a handle on it much better, my Games tend to end up like the one described here. And I don't play on heavy difficulties due to being a lax gamer most of the time.

I've owned the game since day 1, but I find myself turned away time and time.

I'd also like this forum not to be filling with "But it easy". I know for a lot of people, it IS easy. But I don't find it as such, which is why I've appreciated the time that other members have tried to take to help me along.

Feel free to drop me an add if you wanna ask anything, I'm far from amazing at this game, there's heaps of stuff I straight up don't understand or see the point in, and am firmly in the 'create save backups when you arrive at the dungeon' but I've pumped heaps of time into it and I'm happy to help if I can
Bobucles Jun 15, 2022 @ 8:04am 
Originally posted by Naked Granny:
I don't think they're saying it's difficult, I think they're pointing out how obnoxious it is due to the frequency at which you have to stop everything to deal with it.

You can't even kill two bandits without hitting 25% on your hunger / dehydration. Like, a fight that resolves in four turns and takes about ten seconds of gameplay suddenly you have go into your inventory and eat and drink.

And you have to do that in every single map you enter, more like eight or ten times in any dungeon.

It's insanely tedious, especially with how almost non-existent your inventory space is and how expensive food is. You get to the dungeon carrying 500 gold worth of food, and you're lucky if you can find anything in there that lets you break even on the trip. It's literally not worth going to dungeons because the quest reward is only a profit of maybe 200 gold. Which you can get by just killing a wolf or boar or a moose or something with half the walking around and far less risk.

It's an issue that ends up undermining the whole point of the game.
Low level dungeons are a bit stressful in terms of food and water. The player starts with little, and the dungeon rewards are small. It's very easy to struggle to break even on the first few dungeons if you aren't careful.

Water is cheap enough, 10 cents for a waterskin is no big deal. For food, cured meats are a low level trap. Stick with cheap items like bread, pancakes and pretzels. They will last the mission.

Starvation from combat definitely feels like it's tuned too high. Spell casters in particular suffer because every single spell costs some base hunger/thirst. Spell casting only goes UP with levels, so a modest early game diet turns into a ridiculous marathon runner meme towards late game. I plan for triple water/food for a mission, and it's still not enough. The late game food/water demands are WAY too much, especially given multiple combats per map tile, and the limited/exhaustable amount of forage available.

It'd be nice to see food/water demand more closely linked to depleted resources, rather than simply using skills. If I have 50% reduced skill costs, it's not unreasonable to expect 50% reduced thirst and hunger from using them. This is probably easiest to attach to the health/energy bars, every time a player recovers X% health it counts as X% food and same with energy/thirst. Hmm, that may mess up when players have high recovery rates, but it'd make much more sense than having invisible, untouchable costs that skyrocket in the endgame.
Last edited by Bobucles; Jun 15, 2022 @ 8:05am
DacianDraco Jun 16, 2022 @ 5:52am 
Guys, don't bite the hook with this one.
Bobucles Jun 16, 2022 @ 6:40am 
To them, "magic" is "overpowered"
Yeah, but that's not the problem with magic. The problem with magic is actually the problem with pyromancy. Pyromancy is a DPS race with practically 0 utility or tactical play. Pyro combat ends up with 2 very predictable outcomes. Either you have enough damage to vaporize enemies with zero danger, or you get into melee and -as a class with cloth armor and 0 melee skills- instantly die. Put simply, pyromancy is TOO simple (It's pure Paper in a game filled with rocks) and lacks tunable balance levers as a result.
Last edited by Bobucles; Jun 16, 2022 @ 6:48am
funkmonster7 Jun 16, 2022 @ 11:49am 
Lately I've been going to the butcher before a dungeon and I happened to have one spawned even further beyond the Meadery to the northeast. So I bought 3 raw drumsticks and a tender meat, cooked them, as food prep before hitting the road.

Because I visited every berry shrub I came across and ate those first, my prepared food ended up becoming expired. For example, for the bandit dungeon that spawned really far, I ended up with 3 of my 4 meaty foods expiring.

Later on I did the same for another dungeon, a crypt much closer to Osbrook, I used up all 4 meaty foods but that was because I sustained a lot of damage. I learned one thing: taking too much damage causes hunger and thirst strains, since I'd have to sit down and relax to heal up more. And also, bandit dungeons have some food lying around, but a crypt has nothing.

Same with Proselyte dungeon.

But the 4 meaty food items I mentioned, they cost in total maybe 50 crowns? Maybe even less? Berries are plentiful as well, and they're easily calculated as each berry fills up 1% hunger. If you have 9% hunger, just eat 9 berries... Or better, wait until your hunger is 25% (first debuff), chow the tender meat = 20% satiation = 5% hunger. It only takes one turn.

As someone may be suggesting...
Originally posted by DacianDraco:
Guys, don't bite the hook with this one.
I probably will stop commenting here. I've already said plenty useful tips by now. Cheers, have a good day.
GrimRose0w0 Jun 16, 2022 @ 1:05pm 
Originally posted by funkmonster7:
Lately I've been going to the butcher before a dungeon and I happened to have one spawned even further beyond the Meadery to the northeast. So I bought 3 raw drumsticks and a tender meat, cooked them, as food prep before hitting the road.

Because I visited every berry shrub I came across and ate those first, my prepared food ended up becoming expired. For example, for the bandit dungeon that spawned really far, I ended up with 3 of my 4 meaty foods expiring.

Later on I did the same for another dungeon, a crypt much closer to Osbrook, I used up all 4 meaty foods but that was because I sustained a lot of damage. I learned one thing: taking too much damage causes hunger and thirst strains, since I'd have to sit down and relax to heal up more. And also, bandit dungeons have some food lying around, but a crypt has nothing.

Same with Proselyte dungeon.

But the 4 meaty food items I mentioned, they cost in total maybe 50 crowns? Maybe even less? Berries are plentiful as well, and they're easily calculated as each berry fills up 1% hunger. If you have 9% hunger, just eat 9 berries... Or better, wait until your hunger is 25% (first debuff), chow the tender meat = 20% satiation = 5% hunger. It only takes one turn.

As someone may be suggesting...
Originally posted by DacianDraco:
Guys, don't bite the hook with this one.
I probably will stop commenting here. I've already said plenty useful tips by now. Cheers, have a good day.
Thank you for your advice, I appreciate it!
Raell Jun 27, 2022 @ 9:49am 
Hunger/Thirst has been in so many games at this point I just don't understand how someone doesn't know how to manage it.
GrimRose0w0 Jun 28, 2022 @ 1:55pm 
Originally posted by Raell:
Hunger/Thirst has been in so many games at this point I just don't understand how someone doesn't know how to manage it.
Easy, I don't normally play those games. Though I don't see how this comment is helpful.
funkmonster7 Jun 29, 2022 @ 4:14am 
My first experience with hunger/thirst mechanics is actually modded Skyrim. Before that, I never bothered with it. Vanilla Skyrim was too boring without some hunger/thirst mechanics, so I tried it out. (Plus I wanted to stop myself from eating 100 potatoes to heal in an instant. It was hilarious at first but the joke runs dry after a while.)

It was because of that experience that I began diving into other games with built-in daily needs mechanics. I don't dig the mechanics in every game, for example Tomb Raider 2's survival/challenge mode, that was not fun. But Stoneshard's food mechanics is pretty well done. More balancing will come once other skill trees are out, since at the moment we get hungry pretty quickly in just a few spell casts. If difficult enemies need more than several spells to kill then we might see a reduction in hunger/thirst increase-per-turn. Or maybe we just need to put 2 points into Survival skill tree.
Odai Jul 3, 2022 @ 2:21am 
Originally posted by Naked Granny:
Originally posted by White Shadow:
The food/water is super easy to manage though?

I don't think they're saying it's difficult, I think they're pointing out how obnoxious it is due to the frequency at which you have to stop everything to deal with it.

You can't even kill two bandits without hitting 25% on your hunger / dehydration. Like, a fight that resolves in four turns and takes about ten seconds of gameplay suddenly you have go into your inventory and eat and drink.

And you have to do that in every single map you enter, more like eight or ten times in any dungeon.

It's insanely tedious, especially with how almost non-existent your inventory space is and how expensive food is. You get to the dungeon carrying 500 gold worth of food, and you're lucky if you can find anything in there that lets you break even on the trip. It's literally not worth going to dungeons because the quest reward is only a profit of maybe 200 gold. Which you can get by just killing a wolf or boar or a moose or something with half the walking around and far less risk.

It's an issue that ends up undermining the whole point of the game.

i agree, its the same with elder scrolls or witcher games, the first i do i to get a 0 weight mod to just loot everything and not to constantly run back and forth all day long to do inventory management.
I can understand that people just want a cool turn based rpg without the survival part.
Last edited by Odai; Jul 3, 2022 @ 2:21am
SnootyLizard1 Aug 11, 2023 @ 11:09pm 
Settings->Gameplay->Survival Mode
Uncheck it.
Lujo Aug 12, 2023 @ 2:30am 
For missions, you need one "major" 20 to 20+ food item in your inventory. A bread, or two flatbreads will do. Other than that just pile up fruit off a fruit vendor and you're good.

Technically not even that. 3-4 flatbreads and a waterskin are usually enough.

Exception is the crypts, but not by that much.

Frankly, one ham, a bunch of fruit and picking up berries / refilling at rivers, and maybe a flatbread or two can probably get you from one end of the whole world map to the other, let alone through a dungeon run.
Last edited by Lujo; Aug 12, 2023 @ 2:31am
Evil Overlord Aug 12, 2023 @ 7:04am 
Damn zombie topic...
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Date Posted: Jun 13, 2022 @ 3:02am
Posts: 29