Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feel free to drop me an add if you wanna ask anything, I'm far from amazing at this game, there's heaps of stuff I straight up don't understand or see the point in, and am firmly in the 'create save backups when you arrive at the dungeon' but I've pumped heaps of time into it and I'm happy to help if I can
Water is cheap enough, 10 cents for a waterskin is no big deal. For food, cured meats are a low level trap. Stick with cheap items like bread, pancakes and pretzels. They will last the mission.
Starvation from combat definitely feels like it's tuned too high. Spell casters in particular suffer because every single spell costs some base hunger/thirst. Spell casting only goes UP with levels, so a modest early game diet turns into a ridiculous marathon runner meme towards late game. I plan for triple water/food for a mission, and it's still not enough. The late game food/water demands are WAY too much, especially given multiple combats per map tile, and the limited/exhaustable amount of forage available.
It'd be nice to see food/water demand more closely linked to depleted resources, rather than simply using skills. If I have 50% reduced skill costs, it's not unreasonable to expect 50% reduced thirst and hunger from using them. This is probably easiest to attach to the health/energy bars, every time a player recovers X% health it counts as X% food and same with energy/thirst. Hmm, that may mess up when players have high recovery rates, but it'd make much more sense than having invisible, untouchable costs that skyrocket in the endgame.
Because I visited every berry shrub I came across and ate those first, my prepared food ended up becoming expired. For example, for the bandit dungeon that spawned really far, I ended up with 3 of my 4 meaty foods expiring.
Later on I did the same for another dungeon, a crypt much closer to Osbrook, I used up all 4 meaty foods but that was because I sustained a lot of damage. I learned one thing: taking too much damage causes hunger and thirst strains, since I'd have to sit down and relax to heal up more. And also, bandit dungeons have some food lying around, but a crypt has nothing.
Same with Proselyte dungeon.
But the 4 meaty food items I mentioned, they cost in total maybe 50 crowns? Maybe even less? Berries are plentiful as well, and they're easily calculated as each berry fills up 1% hunger. If you have 9% hunger, just eat 9 berries... Or better, wait until your hunger is 25% (first debuff), chow the tender meat = 20% satiation = 5% hunger. It only takes one turn.
As someone may be suggesting...
I probably will stop commenting here. I've already said plenty useful tips by now. Cheers, have a good day.
It was because of that experience that I began diving into other games with built-in daily needs mechanics. I don't dig the mechanics in every game, for example Tomb Raider 2's survival/challenge mode, that was not fun. But Stoneshard's food mechanics is pretty well done. More balancing will come once other skill trees are out, since at the moment we get hungry pretty quickly in just a few spell casts. If difficult enemies need more than several spells to kill then we might see a reduction in hunger/thirst increase-per-turn. Or maybe we just need to put 2 points into Survival skill tree.
i agree, its the same with elder scrolls or witcher games, the first i do i to get a 0 weight mod to just loot everything and not to constantly run back and forth all day long to do inventory management.
I can understand that people just want a cool turn based rpg without the survival part.
https://www.cbc.ca/news/entertainment/carlos-santana-collapses-stage-1.6511630
Uncheck it.
Technically not even that. 3-4 flatbreads and a waterskin are usually enough.
Exception is the crypts, but not by that much.
Frankly, one ham, a bunch of fruit and picking up berries / refilling at rivers, and maybe a flatbread or two can probably get you from one end of the whole world map to the other, let alone through a dungeon run.