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Also they are former humans, so no "organ" to be collected.
Hopefully when Maladies get developed the player may "catch" something from fighting them.
second tier: kill ghouls trying to prevent them combining because big ghouls are scary.
3rd tier: effortlessly murder ghouls faster than they could ever combine anyway.
bonus tier: kill ghouls with the deliberate intent to let them combine so that you can enjoy a decent fight with a decent reward because i'm so strong that i want a real fight and a real reward instead of just trash mob.
Bonus bonus tier: kite other mobs back to the ghouls and feed them up to get more big ghouls.
Higher risk should have higher reward. what's not to understand and like about that?
Devs have a long list of more pressing issues.
As for the "bonus tiers" one feels more like a pretext and other like cheese, and i'm sure neither is a goal for the game. And definitely no need to reward this with a valuable trophy, since you are essentially feeding them when you are supposed to kill them.
If anything, and i'm repeating this, when Maladies become a thing when you fight them there should be a danger factor of catching a disease. That's all that makes sense to be added.
One of the reason the AI performs so pooryl against higher level character is that they do not make intelligent use of abilities or don't have them in the first place.
Like, give the newbies opportunities to learn about trap baiting by having some brigands intentionally bait player into walking toward a trap. Or teach ranged user about view blocking by making the melee enemies hide behind pillars. Maybe even have enemy archer place bear traps and caltrops when being chased by melee user.
As to the maladies you keep rehashing the devs could just as well add it to anything and everything in the game.
Give the monster a buff in the meantime and the players a reason to care about what they are fighting.
You've already mentioned Maladies.
Add to that a 'Ghoulish Tooth' or something like that to become a crafting/alchemy reagent.
And the huge amount or skills and magics currently missing from the game.
A stealth system that they now have to react or respond to differently.
A potentially faster travel system that lets you get to these thing earlier than before and like you say again, maybe cheese some strats.
Every time one or more of these system get finally implemented it'll change the risk vs reward and balance of the current game world. And while we can speculate about these all we want for the future we're essentially beta testers and when the currently observed game is already out of balance it's on us to call it out even if it isn't a top of the pile update.
Oh and Deathstingers. It was a disappointment that I didn't get to harvest any honey for it.
everything is half-baked now. Theres no reason to ask for arbitrary content x over y.
Just let devs do as they plan. If this game is going to be finished at some time in the future (and theres no reason to believe otherwise), than all things will have to be put together in due time.