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"Mighty Swing" is always worth using, especially if you also got "Striker Stance", "Forceful Slam" and for Energy Replenishment "Revel in Battle"
Imho all 5 Skill Trees with two-handed Weapons are pretty good. Spear is better for Defence and Staffs are good for Energy Replenishment. Swords, Axes and Hammers are more concetrated on high Damage. The only interesting aspect is about the Two-Handed-Sword Ability Parry, because Two-handed-Axes and Two-handed-Maces don't have such a Defence Ability.
When I think about it a bit more, every Two-handed-Sword/Axe/Mace Skill Tree is made for a specific opponent. Maces are good for Undead and Mages. Swords against Living Enemies and Axes against Opponents with shields.
If someone uses a Two-handed-Weapon as main Weapon it would be wise to gain "Agains The Odds" from Combat Mastery and "Elusiveness" from Athletics.
Two-handed axes are fun and the hook move is excellent in that you can hook enemies around corners and pull them into walls to daze them, also the perk that lowers enemy block chance is pretty nice.
You just described the biggest problem starting out with a mace though.
Buying one.
The giant hunk of wood the guard gives you for free is nothing compared to the axe he offers.
Meanwhile if you want a decent two-handed mace, you'll need to hope either shops are carrying one period, much less one you can afford.
Oh but afterwards? Yeah it's bonk city of course.
The axe the guard can give tho is definitely strong since its free I will give you that.
On a side note here is a funny bug(?) I had with my big mace against troll
https://steamcommunity.com/sharedfiles/filedetails/?id=2719426107 Close
2H maces get foes to come to them, then hits them with a powered up super attack.
2H axes pull foes close from 2 tiles away, causing injuries in the process.
Both effectively cripple the foe that just got into melee, so that said foe cannot fight back.
Both suffer from multiple opponents and ranged attackers in the very early game, 2h mace continues to have issues with spear users, while becoming much better at multiple target fights. 2h Axes on the other hand are great against spear and shield users, and destroy single targets.
Both are offensive styles, maiming foes before you get maimed. The high stun on some of the hammers can effectively lock down foes, while the axes cause serious injury and bleeds.
Staff and spear are both more fun in my opinion, but both are more defensive builds than axe/mace.
After further play, my opinion is reversed. I think 2h mace is pretty great, while the 2h axe is pretty meh. This analysis applies mostly to levels 1-11. Everything can be OP at higher levels when fully geared.
I find spear to be maybe the most OP, especially at killing the Troll, but for some reason I also find it a bit dull.
Personally, I think 1h axe and buckler is both incredibly strong and one of the most fun builds.
Hence why I'm looking into a 2h-weapon build next. 2h-weapon build might be a bit safer than DW, due to being able to spec into Combat Masteries and Athletics more. I also have a Dirwin ranged build that is s-l-o-w-l-y coming along, lol...