Stoneshard

Stoneshard

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Any thougts for a necromancy magic tree?
id tink itd be a cool idea, like turning killed enemies into temporary companions

i also think itd fitt into the whole theme of the game
Originally posted by Beholder:
There are no plans to add a Necromancy skill tree, as it would contradict the lore and the story.
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Beholder May 7, 2021 @ 7:52am 
There are no plans to add a Necromancy skill tree, as it would contradict the lore and the story.
Originally posted by Beholder:
There are no plans to add a Necromancy skill tree, as it would contradict the lore and the story.
then why are there other people that can bring people back?
Berserkr May 7, 2021 @ 8:57pm 
There not people their undead, your a Mercenary not an undead
Last edited by Berserkr; May 7, 2021 @ 8:58pm
Beholder May 7, 2021 @ 9:23pm 
Originally posted by Scott The Human:
Originally posted by Beholder:
There are no plans to add a Necromancy skill tree, as it would contradict the lore and the story.
then why are there other people that can bring people back?
Just because there are enemy necromancers in the game, it doesn't mean that there should be a Necromancy skill tree.
Last edited by Beholder; May 7, 2021 @ 9:25pm
Seftak May 8, 2021 @ 2:06pm 
I would say "necromancy is evil and you are not" but since they want to put in factions, crimes and reputation then i guess you can be evil. So i would also ask "why no necromancy then?".
Wayfinder  [developer] May 8, 2021 @ 2:41pm 
Because it’s not about your alignment. Being a necromancer means your mind is altered and you are quickly slipping into utter insanity.

In that regard question “why no playable necromancer” is very similar to “why no playable zombie”.
Last edited by Wayfinder; May 8, 2021 @ 2:42pm
Seftak May 8, 2021 @ 2:58pm 
Originally posted by Wayfinder:
Being a necromancer means your mind is altered and you are quickly slipping into utter insanity.
Which is also part of the game, with the moral mechanic... Don't take it wrong, i'm not ♥♥♥♥♥♥♥♥ on the game or the way you want to develop it.

Just it is a common thing in most RPGs. There could be a necromancy tree but without summons. Summoning is not the only thing in necromancy.

Could be a magic using health and mana combined, spells with life steal and moral damage, summoning bone walls / pillars kinda like the stone ones, using the bone (that are useless right now) as some sort of reagents for some spells.
Last edited by Seftak; May 8, 2021 @ 3:00pm
Wayfinder  [developer] May 8, 2021 @ 3:08pm 
Being low on sanity in terms of game mechanics and being universally hated, completely deranged cultist with altered appearance and without any freedom of will are very different things.

Diet necromancy doesn’t exist lore-wise. All possible dark magic variations lead to the same outcome if you dabble in them, so they won’t be available for players.
Last edited by Wayfinder; May 8, 2021 @ 3:09pm
Seftak May 8, 2021 @ 3:14pm 
Originally posted by Wayfinder:
Being low on sanity in terms of game mechanics and being universally hated, completely deranged cultist with altered appearance and without any freedom of will are very different things.

Diet necromancy doesn’t exist lore-wise. All possible dark magic variations lead to the same outcome if you dabble in them, so they won’t be available for players.
I guess yeah if you say so. But Kyle Katarn could say otherwise. Lol

Everything is not all black or white. That's what moral balance is.
Last edited by Seftak; May 8, 2021 @ 3:15pm
Drokmon May 8, 2021 @ 3:44pm 
Looking back at the original Kickstarter campaign for the game, I know that a Summoning skill tree was a stretch goal. I also know that the development of Stoneshard has deviated dramatically from that KS campaign in terms of mechanics. Still, the summoning skill pitch seemed to be more nature-themed, so maybe animal companions or nature spirits would fit better.

Regarding necromancy and mechanics, I think having a Sanity cost to using such skills would actually be pretty neat. It's not easy to recover Sanity so it'll make players consider the consequences of long term skill use.
Seftak May 8, 2021 @ 4:06pm 
This is a good idea. But i would also like to be able to influence enemies (maybe only humans?) Sanity. So you can frighten them or make them go berzerk / insane / paranoiac and attack other enemies.
Wayfinder  [developer] May 9, 2021 @ 5:30am 
Originally posted by Seftak:
Originally posted by Wayfinder:
Being low on sanity in terms of game mechanics and being universally hated, completely deranged cultist with altered appearance and without any freedom of will are very different things.

Diet necromancy doesn’t exist lore-wise. All possible dark magic variations lead to the same outcome if you dabble in them, so they won’t be available for players.
I guess yeah if you say so. But Kyle Katarn could say otherwise. Lol

Everything is not all black or white. That's what moral balance is.
Different settings have different worldbuilding laws so they shouldn’t be comparable. If someone is possible in some other fantasy universe doesn’t mean it should be possible in Stoneshard as well.

Some things are undoubtedly black though, even in the real world. And In our setting necromancy is inherently evil, no exceptions, pitch blackness. So a man using necromancy for a good cause is as feasible as a man shooting large doses of desomorphine for health benefits.

Summoning is planned, yes, it just won’t feature necromancy.
Last edited by Wayfinder; May 9, 2021 @ 5:39am
Og-the-Trog May 9, 2021 @ 2:57pm 
Well it's definitely not a good use of dev-time, *but* some games ~do~ let the players make horrible decisions. Donning the Amaranthine Prism in Caves of Qud comes to mind- it's a cursed (unremovable) story-related object that slowly increases your psionic power while simultaneously decreasing your willpower, and eventually it *will* cause your death when that willpower stat reaches 0. It's obviously a bad idea, and the player sees the results first-hand and gets warnings, but they still let it happen for ♥♥♥♥♥ and giggles.
So hypothetically it *could* be added as a secret "DON'T READ THIS BOOK" skill-tree that quickly shunts you down a path of no return!
I mean uh, just saying, it could be..lol
Seftak May 9, 2021 @ 3:11pm 
This would add a whole new level of depth to the game. Kinda like the brotherhood in Oblivion.

The main story and population can be against necromancy all they want but what tells you I want to be part of those...?

Add hidden undergrounds / secret acces inside the evil dungeon that you can only access if you become part of it by reading said forbiden book, assassinating a lord, having a super bad reputation with the "good cities".

This game as a lot of potential with the mechanics it has in place. Why limit it's potential.

Baldur's Gate 2 also had a good bad / evil branching path.
Drokmon May 9, 2021 @ 9:26pm 
Originally posted by Wayfinder:
Summoning is planned, yes, it just won’t feature necromancy.

Oooh neat.
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Date Posted: May 7, 2021 @ 6:47am
Posts: 29