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Although I question the squirrel pelt. According to the description its a very hard pelt to come by and its supposed to be very expensive. But even after the devs reworked the value of pelts, the squirrel pelt still sells for peanuts.
Personally I think that squirrel pelts should have the same value as bear pelts considering how hard it is to get them.
My first successful run, I didn't encounter a single moose or snake. And I only found 2 beartraps out in the wilds. Current run, I've encountered countless beartraps, 2 snakes and at least 3 moose. It's all the luck of the die I guess.
As for collecting coin, I am partial to selling pitchforks to the blacksmith. They're pretty common, and I get a decent return (More so than other weapons, save perhaps the lumberjack axes?). And I can carry far more than I can wolf pelts.
@shadowspawn
I've played the fire sorcerer character in a previous patch as well as the archer range guy and I've got to say hunting with melee is pretty hard. I'd need to spend point on the aiming skill so early just for hunting is kind of, a bad trade off in my opinion. And yeah the squrrels don't fetch much. So I just go for those don't run away like the wolves.
@berserker
Guess I'm lucky. I do try to explore like at least 50% of a forest map tile until I encounter at least something though.
@dr hammer
Thanks for mentioning the pitchforks they do sell pretty well.
Pitchforks do well because the base value per inventory square is high. It's true of most early game spears and they are fairly common. In practice you get 25% of weapons value provided you sell them appropriately to the blacksmith/carpenter. At least that's the % value until you get higher rep.
For items with a Valuable label, you get 80% if sold to the appropriate salesman. The guy that sells a bit of everything will always give you 80% and for valuable metals, blacksmith will also give you 80% whereas for pelts and other similar leather based valuables, the tailor will give you 80%. It's mostly useful to know when you start dungeons and run a salesman dry before the 3-day reset.
Once you know that it is fairly easy to figure out whether a 25% weapon will earn more than an 80% low end valuable (like oil or hourglass, etc.).
As for the original topic, I agree wolf/boar pet farming is easiest and rather safe since the animal spawn changes. The occasional triple wolf pull and frequent double wolf pull before patch was a liability for many builds.
Another question for the thread too is I'm only level 5 right now but is it worth it to carry around the shovel to dig? I haven't dug anything valuable to justify carrying the shovel yet.
It's been added to a tab accessible from the quest journal interface a few patches ago if I remember correctly. I did not launch the game to verify but I'm almost sure.
And no, don't carry a shovel. You can always dig by hand. It damages your hands for like 2 health points worth and its annoying to click about 30 times but it's really not worth losing this much bag space.
You can get thousands of gold per run, even with low reputation.
"Gravediggin's a good job mate. Challenging work, indoors, I guarantee you'll not go hungry. Cause as long as there's two people left on the planet, someone is going to want someone raised from the dead."