Stoneshard

Stoneshard

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Rabid Dec 26, 2020 @ 2:41am
Wraith warrior seems excessively strong
"grave chill" does magic damage and gives you +5 turns cooldown on all your abilities. The unit also has seize the initiative so it's quite possible to be put into a position where the cooldown is less than 5 turns, meaning that you can't remove any of the enemy's stacks of seize the initiative which makes the fight essentially impossible because you have a huge penalty to hit an already high dodge enemy
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Showing 1-11 of 11 comments
taitomagatsu Dec 26, 2020 @ 3:26am 
Second that. For mages it might be even worse. They don't have a meaningful way to damage the wraith warrior, besides spells. So the mage has to take 5 attacks, until they can start to fight back. For squishy mages 5 attacks are a lot.
Wayfinder  [developer] Dec 26, 2020 @ 5:58pm 
Seize the Initiative was replaced by Cleaving Strike in the last hotfix. Should make fighting him a bit more managable.
Last edited by Wayfinder; Dec 26, 2020 @ 5:58pm
tcmots Dec 26, 2020 @ 7:28pm 
Why am i dying now at level 11 in the low danger dungeons to these new and improved ghost warriors.......this is b**lsh*t!!!!
Wayyyy to strong for that level dungeon..can't run..can't fight... just dying ...damn..don't want us to finish a dungeon now??????
Last edited by tcmots; Dec 26, 2020 @ 7:30pm
Saint Carver Dec 27, 2020 @ 1:49am 
Yeah wraith warriors are now a run-ender. Getting frozen for 4 turns while they spam life drain is not pleasant at all. I'm scared of sarcophagi again! I just wish there was a special anti-ghost tactic you could use, but there really isn't anything available.
taitomagatsu Dec 27, 2020 @ 1:53am 
The cooldown time seems a bit much. I think with a 3 turn cooldown to all abilities, after a "grave chill", it could still be challenging but not unbeatable.
Rabid Dec 27, 2020 @ 3:45am 
Originally posted by taitomagatsu:
The cooldown time seems a bit much. I think with a 3 turn cooldown to all abilities, after a "grave chill", it could still be challenging but not unbeatable.
I did manage to kill one today but yeah fighting with all of your abilities on CD from the start is really just not very fun or interesting
tcmots Dec 27, 2020 @ 7:14am 
I actually have killed 2 wraith warriors now, i tried netting one didn't work but all in all guess it's okay. must have just been a stroke of bad luck!
Last edited by tcmots; Dec 27, 2020 @ 7:14am
bert Dec 30, 2020 @ 9:15am 
It's not very great with level 12 Bowman, Bow and dagger just to die in every dungeon, and the Net that doesn't help either.
I can't wait until level 20 to finish the dungeon and open a coffin
N20 Games May 24, 2021 @ 5:00am 
I have to agree that the wraith is too strong. I don't play permadeath but I can imagine that encountering a wraith for players who do is simply aggravating.

The reason I think it's too strong is that victory over a wraith is completely luck. There might be some skills that are more effective against a wraith but not all character have all skills.

I like the idea of a vengeful spirit that ambushes greedy tomb raiders I just feel like encountering a wraith doesn't give me any tactical options at all. Just click (and use all healing potions) until one of you is dead.

I hit it with 2H sword for 5 - 7 damage. When I was about to die, it still had 78% health. I've battled a few wraiths now and it just always seems to go the same way.

The wraith appears at random when opening a tomb, so it's not like we have the option to face them or not.

We can't even run away because when the wraith appears, it's adjacent. So, not only are we forced to fight it, we don't have the option of bailing out and running home to cry in our pillows at the tavern.

Dear developers, please consider the feedback about the wraith. Thank you.
DacianDraco May 24, 2021 @ 1:34pm 
I don't agree. No luck involved, has tactic, it's not random appearance and you can run away. I have not tried all the ways but once i found my way and it works they are not much of a problem anymore. I place myself at the feet or bottom of the Sarcophagus (sometimes i break a vase to get there) and if it's a horizontal Sarcophagus i stay at the left narrow end. Maybe i'll take some screenshots and come back to show if i did not make myself clear. And there if i open it i have at least 1 turn advantage to run or whatever i have to do. With most builds if i get 2 turns i usually wait 1 turn and hit the next, or if it's just 1 turn advantage i hit. Before he disappears i try and put Seize Initiative on the Wraith, and Wait 5 turns, then start to activate Tactics and a Stance and again Wait until he reapers, so i have at least some buffs and can kill it easier. Or if i am ranged or a mage i Dash away and hit it from range, and i just walk the Dash timer cooldown until i can use it again.

Also it's best to be close to max LIFE and have NRG before you open these types of Sarcophagi. Not right after you fight something. They don't have much LIFE but you have some 100 LIFE, maybe the problem is not enough Accuracy or too much Fumble so you just don't do much dmg and eventually die, maybe gear is whatever and does not provide enough Protection or Dodge chance. I don't know, i really don't see them as a problem now.

Screenshots:
https://ibb.co/0n5wxY1
https://ibb.co/QM6zvKD
https://ibb.co/DbJp8Lh
https://ibb.co/yhfN0T6
https://ibb.co/ynZ3c4z
https://ibb.co/5MDw78g
https://ibb.co/b3D2rDG
The red square is the fixed appearance location, 0 is where it walks immediately as you open the Sarcophagus, this is very important in the boss room if you want to have the first action (if you are on the red square or next to the red square it will attack of course) and 1 2 are extra turns that you have in other situations.
Last edited by DacianDraco; May 27, 2021 @ 1:02pm
Psojed May 25, 2021 @ 2:19am 
You don't need any special skill or tactic to defeat Wraiths.
Yesterday I met the Wraith Warrior and killed him with normal attacks using a lvl 8 Spear character. He got the jump on me and instantly used Dispersal, so that's two free hits for the Wraith. I still pwned him easily. The only thing I really do is heal up to full HP, then start opening the sarcophagi.

Ghosts are resistant to Physical and Nature damage and have decent Dodge Chance.
You can counter the Dodge Chance by getting rid of any Accuracy debuffs you might have (broken arm, weapons with negative Accuracy) and using your own Accuracy buffs (Hornet Honey drug, potion of precision and skills like Take Aim or Offensive Tactic).
Any skill that reduces their resistances helps too, which is why Pyromancers have an EASY time dealing with Ghosts (Scorch, Magma Rain, Ring of Fire all reduce their % Fire Resistance). Geomancers also have an easy time, Ghosts are weak to Arcane damage.

Using the positioning described by DacianDraco gives you a free turn.
Originally posted by DacianDraco:
I place myself at the feet or bottom of the Sarcophagus (sometimes i break a vase to get there) and if it's a horizontal Sarcophagus i stay at the left narrow end.

    As I mentioned, you can kill him with just normal attacks, but here are some specific tips you can use:
  • Using a bow/crossbow with small Accuracy penalty and Bodkin Arrows/Bolts gives the highest chance to hit.
  • Blocking his attacks partially reduces even the magical melee damage he deals.
  • You can also get Drunk and grab the Blessing buff from the Mannshire Church (Jorgrim will refuse to pray). These buffs both reduce the damage you take from Ghosts. Blessing lasts for 1440 turns.
  • Any characters with a Dash like skill can use it to Dash away from the Ghost.
  • If you feel like he's dealing too much damage, you can abuse the dungeon entrance. The Ghost won't follow you outside.
  • High Counter Chance helps to kill it faster too.
  • Just bring a Vivifying potion, lol.

You can't throw a Net or catch him in a Claw trap, because duh, it's a ghost.
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Date Posted: Dec 26, 2020 @ 2:41am
Posts: 11