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I also dont like how you cant track them in a consistent manner, this means you have to kill them before they escape, wich inst hard if you have a dedicated hunter character however, and know how to stalk your prey.
I will say however that there is a animal behaviour overhaul update coming, not sure if it is the next one, but it might adress this hunting issue.
Overall i dont find hunting hard, just use the cover of trees to get closer, and use a bleeding acuracy shot to kill them quick, its still satisfying to hunt, even with this animal teleportation inconvinience.
This is the correct answer.
Once an animal exits the map where the player is, it no longer exists.
Animals like wolves or bears who are close enough can follow the player onto the next map square because they are stored in a sort of "buffer" and load with the player.
Animals that exit the map disappear because only the area where the player is active is loaded.
That's a general idea of how it works.
It is extremely unlikely that he wrote a procedure that saves the animal to the next tile then heals and randomly moves the animal elsewhere on the map.
If you're going to bother to write all that code, you're going to save the HP and move the animal to the correct edge.
- When I´m not using my bow or crossbow, I use trees and bushes to sneak up on animals.
- I also make sure to try and not scare the birds away, as this... might? affect positioning of animals or even their spawning.
In other words, I´m saying you should try watching where you walk, tile by tile. I find it challenging and fun.