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So in the end of the day its just you vs your psyche.
I like the thought of perma death, but having easy exploits to maneuver around death make it feel less perma-death. I think deleting your save every time you load it, and exiting every time you decide to save would fit quite well. I guess that would require an option of "do you want to save" whenever you rest.
I woundt call ALT+F4 and "ingame mechanic". I know its not as "easy" to back up your file instead of ALT+f4 (although you could create a script to automatically do it everytime you save), but again in the end of the day you can still do it if you whish.
The problem of auto-deleting the file if you alt-f4 is that it can delete the file if occurs a crash.
I personaly dont like permadeth that much, and usually dont play it, so i am really glad that it is just an option here.
It's a single player game, do whatever you want in your own game.
Although, if you're going to be tempted to do this, you should probably just not play in permadeath.
Personally, I kinda feel like it's a waste of time and resources to devote to something like this.
Maybe if permadeath was the only mode, it'd make more sense.
But hey, maybe the devs might feel differently.
You can play "true permadeath" even without a native permadeath if you want. Why add a problematic feature just so a small few can be ok with their conscience?
Your solution would actually just force people like me that plays "true permadeath" without conscience issues to backup my file in fear i loose the char for a ctd. Or i would just have to play normal mode and abandon the char if i die.
Games crash, people lose power, and if it was to go the cloud save route, and you lost connection, you wouldn't be able to continue your game until the connection returned.
Steam has achievements for a reason, bragging rights. If you want to secure ironman mode, the only way is to force players to use a cloud save system that saves on exit, or lost connection. Players have no access to the save. T.O.M.E. has this feature, and distinguishes between those that use the cloud save or not for rogue mode, one life. As a matter of fact, TOME, imo, is the best save system out there. You can save scum if you want by going native saves, or use them for multiple skill routes for experimentation, I have done this plenty to see what was best. However, if you want that achievement for bragging rights you have to maintain an internet connection and use cloud saving. No way to cheat it.
There are ways it has been done in the past, but I think the way the foundation of this game is set up it eliminates a lot of the possible solutions to this issue. I know pillars of eternity has a save feature for when you atl-F4, but that is save on exit. The devs for stone shard have mentioned this is off the table. Darkest Dungeon saves the game every time you do any action. Again, off the table according to the devs. I think the solution I mentioned would be the best solution for the issue. Loading at all while playing perma death defeats the purpose of the mode.
How are you patronized? Either you play it on permadeath and don't cheat or you do.
The only point of playing on permadeath is the sense of accomplishment. You know if you cheated or not.
Nobody else cares what mode you play on, this is purely for your own enjoyment.
You either play permadeath the way it's intended and feel good about yourself or you don't and.. don't. If you didn't use alt+f4, how is it any less enjoyable?
A workaround will always exist, because you can just backup your saves anyway. There is no way for the devs to make permadeath airtight, and it really just sounds like a complete waste of time doing so.
Again, nobody cares what mode you play on. It's purely for your own enjoyment. If you want to play on permadeath, then go ahead. If you don't want to lose your save, then just play normal.
It sounds like what you're really saying here is that you want the devs to devote time and resources to something so that OTHER people can't use alt+f4, because if you know you aren't using it, what does it even matter in the end?
T.O.M.E. system is the best indeed, although even i already had problems with corrupted saves there, and theres is nothing you can do about it when it happens.
No fun loosing a strong character when its not your fault. Specially when you are playing against the odds with a "bad" race like a ghoul when it did. This is the reason that let me drop that game a long time ago.