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If so, you can surely make potions for mana with plants.
Also determination is probably the most unimpressive ultimate skill in the game, it's a mostly worse version of a tier 2 sword ability.
It is true that the demand for mana is extremely high.
I think a crossbow is not enough, reloading lowers your guard plus the change of weapon consumes one turn, a total of 3 turns to immobilize, equip the crossbow and then equip the spear again.
Keeping this in mind and knowing that enemies generally come in groups of 3 or 4, he leaves the spear with enormous restrictions for the necessary mana.
This could be solved by increasing the range of the spear and its basic hit 1 space for a range of 2 spaces in total. Make the ranged strike do half the damage and the close range strike be the normal damage.
Has anyone looked into a combat mastery/spear combination? I feel as though that may be a better use of skill points rather than dumping them all into spear skills that are pretty lackluster beyond the first skill book
There's an herb that recovers energy atm, but you're right hopefully with the addition of alchemy energy isn't such a big problem.
I feel like the tree itself needs tweaking imho tho
There will be other skills later on with 2 attack range.
However I do actually like more athletic tree for spear, mostly because of the dash skill, but leg sweep on the other part gives you both a free attack and extra means to immobilize your enemies en masse
Well, Defensive Tactic also offers energy return, which was one of the key issues you listed for Spears.
The most fun I've had with the build is three enemies in a 1 tile hallway and nailing one after another with crits that make then bleed and shove them into the enemy behind them damaging both, so rewarding.
Of all the weapons I've used so far the spear has taken the most time to feel decent and also required the most foreplanning.
Defensive stance is great for it and offers a little bit of survivability, definitely what I'd go with. Hold your ground syncs with it amazingly. But ya archers are your worst enemy and harder than some bosses if youre in an open area.
Anyone looking for help prioritizing enhancements I'd crit, fumble chance, and energy/energy regen
crit because the last passive of the spear tree doing % health on crit makes for GIANT damage against enemies with a large health pool (Bears, bosses, etc)
I'm sure other crit builds are higher numbers, I havent tried a dual wielding tree build yet, but the extra 4% of their MAX hp, and stacked crit efficiency, AND Jorgrim's passive that adds crit efficiency, it can get up there in extended fights.
None of the active skills are helpful at fighting the troll, and I mean none of them. Pikeman's stance and the maneuver buff is a waste of energy, the two attack skills are literally useless against the troll. Don't even mention determination since the troll is literally immune to the very idea of what the spear is supposed to do.
How you defeat the troll is to get close it, hit it with seize initiative and then just hit it six times (or 3 if you spent the energy on offensive/defensive tactics) so that shockwave is now a CD 4 skill, which means you can just spam elusiveness after every shockwave and dodge every attack the troll throws at you. Repeat until dead.
After trying out the spear build, I can say with confidence the correct way to play a dodge spear is to take only enough skills in the spear tree to get all the passives, get seize the initiative, ignore tactics and stance training unless you really like pikeman's stance and just get athletics tree to max your dodge out.
Also sad that the governor doesn't have a spear reward.
I also don't find spear very controlling either. Sure, you get a couple skills that can immobilize them but then what ? Your normal attack is range 1 so you have to move into cqc to continue fighting or stand still until a skill pops back up or immobilize runs off. I don't see why spears normal attack isn't range 2, it does way less damage than other weapons, you choose it for the range/control!
The Troll being the end game of the game as of now is just impossible to kill with a spear using spear skills. The low damage, lack of range 2 normal attacks, high energy cost and immunity to the core use of spears is super apparent (as stated above by Cookie).
I dunno, overall I found spear frustrating. It should be good for survival but I found myself using every corner, tree and cheese tactic I could muster to survive.
This was just the way I used the spear tree build with as it also grants you access to a passive skill that gives you bonus damage when you dont move away.