Stoneshard

Stoneshard

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Glamorpuss Mar 12, 2020 @ 6:44pm
Pyromancer equipment?
The pyromancy staff seems like it's got less total stats for its price, compared to other high-end staves. (All of them are sold in the second town?) The hermit and wizard staves seem like they've got better magic-power for a slightly cheaper cost (and less of other stats), and the geomancer staff seems to have much better overall stats (especially melee-combat) for the same price as the pyro. The priest staff seems to be about half-way in-between, but still overall better (for the cost) compared to the pyro staff. Since I'm focusing on overall spell-stats, I'm sticking with the witch staff for now (mana regen, cooldowns, magic power). Is there another staff that would be good for a pyromancer?

Also, where do I find the pyromancxer's cowl, and what would be some good jewelry? I found the pyro cloak randomly at the first village, but I've only seen the geo cowl so far. Also, gold-ruby rings seem a bit weak for magic-power (gold) and fire resistance + fortitude (ruby), compared to the stats for other gold + gem rings. For example the gold sapphire ring I'm wearing now has better power, and the silver-ruby I saw in the shop one had better fire resistance, I think. Advice for rings and/or amulat to look for? I've got the fang amulet (seems better than silver ruby amulet to me) for now.
Last edited by Glamorpuss; Mar 12, 2020 @ 7:03pm
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Showing 1-14 of 14 comments
Atma Mar 12, 2020 @ 7:03pm 
Pyro power is more effective for pyro spells than generic magic power. Same for geo power and geo spells.

20 magic power =/= 20 pyro power.
Glamorpuss Mar 12, 2020 @ 7:04pm 
Oh dang. It would be nice if the displayed numbers were on the same scale, or if the tool tip explained that. ^^;
Last edited by Glamorpuss; Mar 12, 2020 @ 7:05pm
Event Horizon Mar 12, 2020 @ 7:38pm 
Originally posted by Atma:
Pyro power is more effective for pyro spells than generic magic power. Same for geo power and geo spells.

20 magic power =/= 20 pyro power.
That's just not true. Generic magic power boosts all spells just as much as dedicated m. powers do. There are no shennanigans involved, no different scaling from equal values.
Last edited by Event Horizon; Mar 12, 2020 @ 7:52pm
Atma Mar 12, 2020 @ 8:02pm 
Originally posted by Watcher:
Originally posted by Atma:
Pyro power is more effective for pyro spells than generic magic power. Same for geo power and geo spells.

20 magic power =/= 20 pyro power.
That's just not true. Generic magic power boosts all spells just as much as dedicated m. powers do. There are no shennanigans involved, no different scaling from equal values.

Actually, you are correct.

I found this post w/ an answer from a dev saying the same:

https://steamcommunity.com/app/625960/discussions/0/1743392703804131515/

Sorry for the misinfo, I guess I read some bad info somewhere and it stuck.
Berserkr Mar 12, 2020 @ 8:09pm 
Originally posted by Atma:
Originally posted by Watcher:
That's just not true. Generic magic power boosts all spells just as much as dedicated m. powers do. There are no shennanigans involved, no different scaling from equal values.

Actually, you are correct.

I found this post w/ an answer from a dev saying the same:

https://steamcommunity.com/app/625960/discussions/0/1743392703804131515/

Sorry for the misinfo, I guess I read some bad info somewhere and it stuck.

You must have heard it on CNN lol
Glamorpuss Mar 13, 2020 @ 6:38am 
So...does anyone have tips on where to find equipment, or what equipment is good for a pyro?
Last edited by Glamorpuss; Mar 13, 2020 @ 6:41am
Reeves Mar 13, 2020 @ 6:49am 
Originally posted by Atma:
Same for geo power and geo spells.

20 magic power =/= 20 pyro power.
Just wanted to say that for Geo it's incorrect half of the time.
For Phys dmg and spell's special procs MP = GP.

For magic damage on spells it's Basic * MP/100 * (1+School_power)/100
For Pyro this always works for dmg, but for ignites and -Fire resistance - it's the sum.
Last edited by Reeves; Mar 13, 2020 @ 6:56am
Reeves Mar 13, 2020 @ 7:18am 
Ah, and for Pyro gear Magic Power or Pyro Power... Nothing matters as much as getting your CD durations to 87%.
That's top priority.
Atma Mar 13, 2020 @ 12:29pm 
Is there someplace that we can see these equations?
Reeves Mar 13, 2020 @ 1:12pm 
You mean open game files and read the line or what?
Or you just want to count a spell?

If the second one - go to the wiki, we updated it a bit. Though we didn't mark the scaling and non-scaling effects yet.
https://stoneshard.gamepedia.com/Pyromancy_(skill_tree)
https://stoneshard.gamepedia.com/Geomancy_(skill_tree)
Last edited by Reeves; Mar 13, 2020 @ 1:19pm
Reeves Mar 13, 2020 @ 1:21pm 
Originally posted by Atma:
Pyro power is more effective for pyro spells than generic magic power.
This is usually true, if it's said while choosing a piece of equipment, having a lot of MP and little PyroP. That's just math.

Fundamentally they are equil.
Last edited by Reeves; Mar 13, 2020 @ 1:23pm
Atma Mar 13, 2020 @ 1:21pm 
Oh, is that all I have to do to look at the coefficients for all the different skills?

Good to know, thanks for the tip!
Drokmon Mar 13, 2020 @ 11:03pm 
Robes and cowls (pyro, geo, arcanist) can all be found at the tailor's shop, as early as level 1 in the first town. Pyro cowl isn't anything special beyond magic/pyro power, but the pyro robes has a bunch of crit chance and fumble chance reduction, which makes it awesome.

The pilgrim staff makes for a decent weapon before finding the witch's staff at her hut. Beyond that, the second town blacksmith or carpenter can carry Enchanter's staff, which has the most generic magic power along with cooldown reduction, spell cost reduction and energy restore. Keep in mind that due to its price, it is much more expensive to repair than the witch's staff.

Gold sapphire rings are probably your best bet for jewelry. For an amulet, get a pagan amulet (it's almost two gold sapphire rings put together) from one of the graveyard contracts. Normally, you'd have to turn it in to complete the contract; however, you can run the mission more than once without turning in the amulet by sleeping and reloading after you get it the first time. That way, you get to complete the contract AND keep the amulet.

Glamorpuss Mar 14, 2020 @ 6:16am 
Oh neat, I hadn't seen an Enchanter's Staff in this game, but looking at the image in the wiki, I've seen it occasionally in other runs. The stats look better than my Hermit's Staff I'm currently using, so I'll keep an eye out for it!
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Date Posted: Mar 12, 2020 @ 6:44pm
Posts: 14