Stoneshard

Stoneshard

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Lane Feb 10, 2020 @ 7:55am
Unable to use items from backpack until you manually open it
Soo I decided to move my medical items to the backpack to clean up main inventory and have a nice reminder when I am missing out on some supplies before heading out. Well unfortunately you can't apply healing items from character health page unless you have the backpack opened up from inventory. For whatever reason you cant use bandages even directly from the backpack until you move them to main inventory...
Last edited by Lane; Feb 10, 2020 @ 7:58am
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Showing 1-15 of 19 comments
WearyPilgrim Feb 10, 2020 @ 8:13am 
That makes sense to me. Just keep medical supplies in your inventory and put loot in the backpack as you go.
Lane Feb 10, 2020 @ 8:54am 
How is it making sense? Why not just make the game treat backpack as part of inventory...
loganjamesalex Feb 10, 2020 @ 8:57am 
It takes an entire turn to "search" your backpack (say if you want a health potion in combat you have in there) and your backpack cannot be open while you have a container open. From this I can deduce that it is literally a chest or container that you carry around, not part of your inventory.
Lane Feb 10, 2020 @ 8:59am 
Originally posted by loganjamesalex:
It takes an entire turn to "search" your backpack (say if you want a health potion in combat you have in there) and your backpack cannot be open while you have a container open. From this I can deduce that it is literally a chest or container that you carry around, not part of your inventory.
Yeah I am guessing the same thing. Game does not treat backpack as part of inventory and that is why I made this thread to suggest they change that...
loganjamesalex Feb 10, 2020 @ 9:04am 
Originally posted by Lane:
Originally posted by loganjamesalex:
It takes an entire turn to "search" your backpack (say if you want a health potion in combat you have in there) and your backpack cannot be open while you have a container open. From this I can deduce that it is literally a chest or container that you carry around, not part of your inventory.
Yeah I am guessing the same thing. Game does not treat backpack as part of inventory and that is why I made this thread to suggest they change that...
if you play any other game like this, you get a storage container that you carry around. You are asking them to go against the genre and the style of gameplay. . . consider this a vote against.
Lane Feb 10, 2020 @ 9:07am 
Originally posted by loganjamesalex:
Originally posted by Lane:
Yeah I am guessing the same thing. Game does not treat backpack as part of inventory and that is why I made this thread to suggest they change that...
if you play any other game like this, you get a storage container that you carry around. You are asking them to go against the genre and the style of gameplay. . . consider this a vote against.
I must be really dense because I have no idea what are you talking about. What does going against genre and style has to do with anything here? I am not asking them to expand inventory with additional slots instead of carrying backpack around. I am asking that when you try to heal up your character from health menu, game check if you have necessary items not only in inventory but backpack too...
Usikava Feb 10, 2020 @ 9:09am 
Originally posted by Lane:
Originally posted by loganjamesalex:
It takes an entire turn to "search" your backpack (say if you want a health potion in combat you have in there) and your backpack cannot be open while you have a container open. From this I can deduce that it is literally a chest or container that you carry around, not part of your inventory.
Yeah I am guessing the same thing. Game does not treat backpack as part of inventory and that is why I made this thread to suggest they change that...

Nah it making sense that you find something in your "pocket" faster then in backpack. And managing your inventory is seems to be part of the mechanics so I'd say get over it. Put loot in backpack. And it should be easier to check your inventory before heading out instead of opening inventory and checking backpack like one click easier ;)
Last edited by Usikava; Feb 10, 2020 @ 9:12am
Kleptomjc Feb 15, 2020 @ 2:54am 
Can see both sides. Personally, as a bit of a neat freak, the backpack is a perfect size for all your medical needs, (2 x Splint, 2 x Bandage, 2 x Healing Salve and a surgeons kit), so it makes sense to store them there. The extra turn is annoying.

Given the devs have stated that they are looking at introducing other 'holders', I'd love to see a med kit. 'Straps' on, for quick access, and can hold the essentials without cluttering your inventory. Main inventory should be used to easily compare and discard loot for optimal dungeon runs, IMO.
Pochy Feb 15, 2020 @ 12:02pm 
Dev is trying to make the general system as "real life" as possible, which "backpack" is harder to access than "inventory (pocket)" while having more storage for items

It can be convenient/inconvenient depends on how the user use it.

Cannot really blame the creator if you pick to use it in an "inconvenient" way due to your personal preference .

Unless you tell me you can somehow access your backpack faster than your pocket in real life :P
Cameron Hall Feb 15, 2020 @ 12:57pm 
Except the issue extends beyond needing a turn to open it. Money in your backpack, for example, doesn't even register until you open it. You can't even use the veracity argument for that. It's just obnoxious.
Pochy Feb 15, 2020 @ 1:51pm 
Originally posted by Cameron Hall:
Except the issue extends beyond needing a turn to open it. Money in your backpack, for example, doesn't even register until you open it. You can't even use the veracity argument for that. It's just obnoxious.

So you telling me in real life you have a way to leave money/wallet/purse in your backpack and have full access to it without the need to reaching your hand/s in the backpack to take out the money/wallet/purse when you pay for something?
Last edited by Pochy; Feb 15, 2020 @ 1:53pm
Lane Feb 15, 2020 @ 2:08pm 
Originally posted by Pochy:
Originally posted by Cameron Hall:
Except the issue extends beyond needing a turn to open it. Money in your backpack, for example, doesn't even register until you open it. You can't even use the veracity argument for that. It's just obnoxious.

So you telling me in real life you have a way to leave money/wallet/purse in your backpack and have full access to it without the need to reaching your hand/s in the backpack to take out the money/wallet/purse when you pay for something?
Who cares about how fast can you access things, let it take extra turn if needed. There is no point using bandages, splints, leeches etc midfight... its just stupid. Only thing you might use is health potion and I am not even trying to fit it in the backpack. Only issue here is about convenience of game recognizing all the items in your inventory when you try to access them from character health menu.

All this talk about realism makes no sense either. You talk about how fast you can access things in you pockets vs ur backpack completely ignoring the fact that apparently you have five times the space in you pockets than a backpack.
Ira Feb 15, 2020 @ 2:33pm 
Personally I agree w/ OP. I did the same thing storing my water, medicals, and coinage in my backpack to only discover I had to open an extra window. This seems more like a QoL thing than a balance issue.

Alternatively (no idea how hard this would be to code) I could see the backpack not bring accessible during combat w/o spending a turn to open it, but otherwise it should count as part of your inventory for simplicity sake.
Pochy Feb 15, 2020 @ 2:35pm 
Originally posted by Lane:
Who cares about how fast can you access things, let it take extra turn if needed. There is no point using bandages, splints, leeches etc midfight... its just stupid. Only thing you might use is health potion and I am not even trying to fit it in the backpack. Only issue here is about convenience of game recognizing all the items in your inventory when you try to access them from character health menu.

All this talk about realism makes no sense either. You talk about how fast you can access things in you pockets vs ur backpack completely ignoring the fact that apparently you have five times the space in you pockets than a backpack.


Alright let's put aside those part and put it this way...especially ppl like you who call others "stupid, make no sense etc"

Currently
- You "know" the backpack need more time to access
- You "know" item cannot be use unless you take them out

Solution is simple and there's multiple ways also:
- Don't put all the essential items in there
- Always have 1set of "essential items" in inventory and leave the less important ones in backpack

There's plenty more ways to make the backpack useful in an effective way and Dev team was
design backpack with game balance in mind

"meant to encourage players to plan and optimize their equipment"

in other word for anyone that complaint about that they got rekt because they put all the "essential items" in backpack, that is the result of you did not plan well.

Straight from Dev:
During the closed beta, many players complained that inventory space is too limited and is too fast to get cluttered with gold. We’ve fixed this problem with the addition of purses - special containers, which can only hold crowns. A purse only takes up two inventory spaces, while being able to hold up to 2000 coins, saving lots of space.

Backpacks are equipped in the cloak slot, adding 12 extra spaces, which increases your inventory capacity by almost 25%. Why just 12 spaces? Because that’s the exact amount of space taken up by a backpack if you put it in your inventory. We wanted to avoid the situations when players fill their inventories with many backpacks to maximize their inventory capacity. In our game the small inventory size is vital for balance and is an important tactical element, meant to encourage players to plan and optimize their equipment.

We don’t plan to add item stacks, as they interfere with the sense of size for each individual item. However, we plan to add more bag types for different items, such as tubes for storing scrolls, alchemy pouches for potions and ingredients and so on.
Last edited by Pochy; Feb 15, 2020 @ 2:36pm
Lane Feb 15, 2020 @ 2:45pm 
Originally posted by Pochy:
Originally posted by Lane:
Who cares about how fast can you access things, let it take extra turn if needed. There is no point using bandages, splints, leeches etc midfight... its just stupid. Only thing you might use is health potion and I am not even trying to fit it in the backpack. Only issue here is about convenience of game recognizing all the items in your inventory when you try to access them from character health menu.

All this talk about realism makes no sense either. You talk about how fast you can access things in you pockets vs ur backpack completely ignoring the fact that apparently you have five times the space in you pockets than a backpack.


Alright let's put aside those part and put it this way...especially ppl like you who call others "stupid, make no sense etc"

Currently
- You "know" the backpack need more time to access
- You "know" item cannot be use unless you take them out

Solution is simple and there's multiple ways also:
- Don't put all the essential items in there
- Always have 1set of "essential items" in inventory and leave the less important ones in backpack

There's plenty more ways to make the backpack useful in an effective way and Dev team was
design backpack with game balance in mind

"meant to encourage players to plan and optimize their equipment"

in other word for anyone that complaint about that they got rekt because they put all the "essential items" in backpack, that is the result of you did not plan well.

Straight from Dev:
During the closed beta, many players complained that inventory space is too limited and is too fast to get cluttered with gold. We’ve fixed this problem with the addition of purses - special containers, which can only hold crowns. A purse only takes up two inventory spaces, while being able to hold up to 2000 coins, saving lots of space.

Backpacks are equipped in the cloak slot, adding 12 extra spaces, which increases your inventory capacity by almost 25%. Why just 12 spaces? Because that’s the exact amount of space taken up by a backpack if you put it in your inventory. We wanted to avoid the situations when players fill their inventories with many backpacks to maximize their inventory capacity. In our game the small inventory size is vital for balance and is an important tactical element, meant to encourage players to plan and optimize their equipment.

We don’t plan to add item stacks, as they interfere with the sense of size for each individual item. However, we plan to add more bag types for different items, such as tubes for storing scrolls, alchemy pouches for potions and ingredients and so on.
I did not call you stupid. I said what you say makes no sense and outlined why it makes no sense. Something you conveniently ignored and did not address with this wall of text.

Solution is even simpler. Dev eventually gets more important things out of the way and just addresses this QoL issue. "effective way" and "rekt" has nothing to do here, I did not lose anything from this. It is just annoying extra 3 mouse clicks that just wastes time and is pure busy work. It has nothing to do with gameplay.

No idea what you wanted to say with that dev quote, it proves none of your points and has nothing to do with issue at hand.
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Date Posted: Feb 10, 2020 @ 7:55am
Posts: 19