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Nah it making sense that you find something in your "pocket" faster then in backpack. And managing your inventory is seems to be part of the mechanics so I'd say get over it. Put loot in backpack. And it should be easier to check your inventory before heading out instead of opening inventory and checking backpack like one click easier ;)
Given the devs have stated that they are looking at introducing other 'holders', I'd love to see a med kit. 'Straps' on, for quick access, and can hold the essentials without cluttering your inventory. Main inventory should be used to easily compare and discard loot for optimal dungeon runs, IMO.
It can be convenient/inconvenient depends on how the user use it.
Cannot really blame the creator if you pick to use it in an "inconvenient" way due to your personal preference .
Unless you tell me you can somehow access your backpack faster than your pocket in real life :P
So you telling me in real life you have a way to leave money/wallet/purse in your backpack and have full access to it without the need to reaching your hand/s in the backpack to take out the money/wallet/purse when you pay for something?
All this talk about realism makes no sense either. You talk about how fast you can access things in you pockets vs ur backpack completely ignoring the fact that apparently you have five times the space in you pockets than a backpack.
Alternatively (no idea how hard this would be to code) I could see the backpack not bring accessible during combat w/o spending a turn to open it, but otherwise it should count as part of your inventory for simplicity sake.
Alright let's put aside those part and put it this way...especially ppl like you who call others "stupid, make no sense etc"
Currently
- You "know" the backpack need more time to access
- You "know" item cannot be use unless you take them out
Solution is simple and there's multiple ways also:
- Don't put all the essential items in there
- Always have 1set of "essential items" in inventory and leave the less important ones in backpack
There's plenty more ways to make the backpack useful in an effective way and Dev team was
design backpack with game balance in mind
"meant to encourage players to plan and optimize their equipment"
in other word for anyone that complaint about that they got rekt because they put all the "essential items" in backpack, that is the result of you did not plan well.
Straight from Dev:
During the closed beta, many players complained that inventory space is too limited and is too fast to get cluttered with gold. We’ve fixed this problem with the addition of purses - special containers, which can only hold crowns. A purse only takes up two inventory spaces, while being able to hold up to 2000 coins, saving lots of space.
Backpacks are equipped in the cloak slot, adding 12 extra spaces, which increases your inventory capacity by almost 25%. Why just 12 spaces? Because that’s the exact amount of space taken up by a backpack if you put it in your inventory. We wanted to avoid the situations when players fill their inventories with many backpacks to maximize their inventory capacity. In our game the small inventory size is vital for balance and is an important tactical element, meant to encourage players to plan and optimize their equipment.
We don’t plan to add item stacks, as they interfere with the sense of size for each individual item. However, we plan to add more bag types for different items, such as tubes for storing scrolls, alchemy pouches for potions and ingredients and so on.
Solution is even simpler. Dev eventually gets more important things out of the way and just addresses this QoL issue. "effective way" and "rekt" has nothing to do here, I did not lose anything from this. It is just annoying extra 3 mouse clicks that just wastes time and is pure busy work. It has nothing to do with gameplay.
No idea what you wanted to say with that dev quote, it proves none of your points and has nothing to do with issue at hand.