Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a fan of bows missing non-stop without the correlating skill to increase accuracy+picking up all the arrows. I also loot all the gear in the armory and sell all of it for some extra cash initially. If there is no War Scythe available at the smith you can always restart/sleep for 3 days to have the merchants restock.
Also everytime you start a new playthough the map is different, so you might no always have forest so readily available next to the starting town.
Early is very rough no matter the build from what I've tried so far, you have to pick your fights and be smart about pulling enemies and avoid bears at all costs. They are sure fire run enders early if they get on top of you. Kiting and spacing/using chokes is paramount to success early on.
Something to keep in mind is all merchants buy things for higher prices that they sell. IE: Tailor buys pelts/cloth/leather gear for more. Smith buys metal weapons/jewelry for more. Carpenter buys wood items like bows/shields for more etc.
Before you get some decent gear you primarily want to be fighting wolves/bandits one at a time for exp and hunting deer/moose/rabbits/boar for pelts for the money.
The run I'm doing now is with Arna and this time I've mixed Geomancy in with the Greatsword skill set, which has been pretty fun and surprisingly good. I can wait till an enemy engages me, push them into me with Runic Boulder to get a stun off, Petrify an enemy if I'm getting overwhelmed + I have extra defensive options with Stone Armor.
This has been a Perma-Death run as well. So I think build diversity is very high, I'm sure if you play your character properly you could make many different build types work. Game is more about knowing what you can handle and when and how to utilize your build to its best.
Also, I never bothered to repair her starting armor, its not worth the repair cost imo. Better to just save up the coin and buy something beefier if you're going the melee route.
However, it's all kinda meaningless if there's a level cap, since that would lock you into a very specific build - and would completely waste the sorceress' unique skill.
Does anyone know if there is a level cap ?
Her only real flaw is that she will fumble spells (I'm sitting at 19.5%). Fumbling is a non-issue with greatsword though, as feast of steel guarantees crits at the cost of 25% damage and crit effectiveness, but your crit efficiency is really high anyway. I'm currently at 164%. As a result, I consider agility and perception dump stats for her. Strength and Willpower are your main stats (Willpower will affect your Geomancy cc and all your cds), and Vitality is important as a secondary stat to give you higher hp/energy and restoration. Mostly the energy imo because fumbling spells is expensive energy-wise. You could make a case for dumping vitality and using agility instead, but your dodge and stealth are going to be bad no matter what, and you can buy crowbars for traps.
Yes. LVL 30
When I bought block and shield bash it was much harder.
I saw the backstep skill just now, and you're right, it's really cool. However, i wasn't talking so much about shield bash, but about the passive that auto-bashes per block.
Any way to remove the cap? I surely hope the cap is here just to have players within a limit as they add new stuff. It's a bit counter-intuitive to have a cap in such a game.
I mean, i completely understand you have to impose limitations, otherwise the game might break, or become extremely easy. But there are 10000 skill trees, so 30 seems a bit low imho. I'd say 100 is more proper. But meh, that's just me, i hate level caps in single-player games.
There is no need to as the skill system will be revamped anyway.
Lol i also use a 2h / geomancer hybrid build.
Screenshot[i.imgur.com]
Well, now that savegames have become obsolete, i think i'm gonna go that route too. The thing is that if you max the entire shield tree, and get the passive that grants raise shield, you can pretty much have free "raise shield" and "shield bash" in an entire fight.
Also, what happened with achievements? I can't find mine anywhere.