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Andronius May 17, 2018 @ 9:44am
Kickstarter Stretch Goals Summary
As everyone else I've been following closely the project for a very, very long time, and all these days I've been dreaming of the wonderful Stretchgoals, and of how awesome the final game would be if the Kickstarter reaches, if not the Top Goal, at least $160K...

For $160K we'd be getting TONS of content right from the beginning, meaning UPON RELEASE (without having to die of old age while waiting for several expansion DLCs to get a polished game). These stretchgoals alone, while super hard to implement, would add incredible game variety, and almost limitless character customization.

If I read correctly (and I did), Devs have promised most of the Kickstarter income will go to expand the team (mainly Programmers and Artists), to get them working on the stretchgoal content RIGHT AWAY, so they have it ready before release, and thus deliver prompt quality results to such an incredibly nice and supportive fanbase as we are FROM DAY 1 (seriously devs, many indie studios would kill to have a fanbase at least half as enthusiast)!

So, if we reach $160K we would be getting in total, right upon release, the following...
  • 3 New Races (Veerlings, Yohara, Qarids)
  • 2 New Archetypes (Summoner, Skirmisher)
  • 24 New Classes!
  • 3 New Weapon Types (Relics, Throwables, Firearms)
  • 3 New Magic Branches (Naturmancy, Witchcraft, Morphomancy)
  • 4 New Dungeons (Overgrown Dens, Cursed Tombs, Ancient Labyrinth, Lost Vaults)
  • 1 New Biome (Barrens)
  • 1 New Major Activity (Divine Trials to gain different Gods favors)
  • 1 New Mega Feature (Factions, Dynamically generated and changing independent armies)
  • +Tons of New Monsters, items, quests, followers, events, locations, NPCs...
Fingers crossed!

https://ksr-ugc.imgix.net/assets/021/238/961/0ede1f3defa10518bb9f98067356f77c_original.gif?w=680&fit=max&v=1526398987&auto=format&gif-q=50&q=92&s=13a1b696368b3bc136f2a92b7ea9ae40
Last edited by Andronius; May 17, 2018 @ 9:59am
Originally posted by Wayfinder:
I guess you've misunderstood the delivery part. We really need to clarify everything on our KS page, I suppose.

I doubt we'll be able to release those stretch goals immediately after hitting Early Access, because the base game would still need a lot of polishing and playtesting, and having everything from our stretch goals being ready straight on EA release is very unrealistic.

Base game features like Divine Trails and Factions would be most likely introduced during the EA though. But listed expansions would be released after the v.1.0 finally arrives, and the base game works fine enough to add additional content.

Funding them ensures we'll take those features into cons ideration immediately, allowing us to lay a foundation for their arrival in the future. We'll probably post a roadmap of our development pipeline to clarify everything after the campaign's end.
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Wayfinder  [developer] May 17, 2018 @ 10:29am 
I guess you've misunderstood the delivery part. We really need to clarify everything on our KS page, I suppose.

I doubt we'll be able to release those stretch goals immediately after hitting Early Access, because the base game would still need a lot of polishing and playtesting, and having everything from our stretch goals being ready straight on EA release is very unrealistic.

Base game features like Divine Trails and Factions would be most likely introduced during the EA though. But listed expansions would be released after the v.1.0 finally arrives, and the base game works fine enough to add additional content.

Funding them ensures we'll take those features into cons ideration immediately, allowing us to lay a foundation for their arrival in the future. We'll probably post a roadmap of our development pipeline to clarify everything after the campaign's end.
Andronius May 17, 2018 @ 10:44am 
Thanks for the quick answer as usual @Wayfinder :steamhappy:
O_o Oops! :steamfacepalm: As usual I indulged too much in wishful thinking- But now that I think about it, you're right: Base Game mechanics, testing, balancing stuff, translations, skill animations, enemy AI, getting the new art done and everything working perfectly 'as a clock' is and should be top priority, and to deliver everything else right away in Early Acces would be virtually impossible (not even with a huge workaholic team and AAA multi-million budget would be feasible). Oh, well, Here's hoping for the best anyway! ^_^
Last edited by Andronius; May 17, 2018 @ 10:52am
Alukat May 20, 2018 @ 11:36am 
I sure hope this gem is going to hit the 200k mark and that we get all of it :D
As it goes for me, i'm gonna buy it once it's in EA here on steam ^^ (even though i'd like to have the finished game right now lol)
Last edited by Alukat; May 20, 2018 @ 11:37am
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Date Posted: May 17, 2018 @ 9:44am
Posts: 3