Battlezone: Combat Commander

Battlezone: Combat Commander

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Some of the new MPI maps while excellent are screwed up regarding bomber
It is frustrating to play any race against ISDF because nothing stops the bomber. The jammer doesn't work (unless the AI has it) and rocket turrents and other turrents start ignoring the bomber after getting one or two. VERY frustrating. I am in awe of the amount of work that must have gone into creating these maps but there are not always other folks to play with.
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Showing 1-9 of 9 comments
Katherlyn Apr 2, 2019 @ 2:11pm 
The bomber is relatively easily to counter with rocket units tho, but you have to have ~3-4 of them together. With Scions you're reliant on the rocket spires to combat it, aside from archers with poppers (which i've never used)
Might try archers with poppers. Rocket turrnts and towers get one or two but then one just gets through and wastes everything
Katherlyn Apr 3, 2019 @ 2:16pm 
Originally posted by cannonfodder:
Might try archers with poppers. Rocket turrnts and towers get one or two but then one just gets through and wastes everything

Multiple bombers? What?
Not multiple at the same time but after several are shot down I have watched as the defenses just don't shoot at the bomber. Archers with poppers seem to be the answer though.
Katherlyn Apr 4, 2019 @ 2:30pm 
Originally posted by cannonfodder:
Not multiple at the same time but after several are shot down I have watched as the defenses just don't shoot at the bomber. Archers with poppers seem to be the answer though.

Never had them just randomly stop shooting at it. They might also be stuck on trying to shoot another unit somewhere.
Red Spot Apr 5, 2019 @ 2:56pm 
They used to give priority to air units, if they do not any more than that also has been broken.

Do not use archers unless it is a second layer of defense kind of thing. Standard response from the AI is to send APCs at your archers, and those APC are gooet at killing archers. Use simple turrets when playing as scion, they are your first defense vs air units. All the scion rocket stuff is effectively fluff and just takes away from simply kicking the AI's butt instead of making thick layers of defenses. And as the scion are the offensive faction, play them as such ...

As ISDF, make a cluster of R-tanks and use them to help you push forward, spreading R-tanks around is just going to make you loose more assets as single units R-tanks are quite vulnerable.

That said, imo some mods are not that great in actual gameplay. Having to fight endless large waves of mere assault units and constant streams of air-units that will try to win from you by sheer bulk becomes stale very quickly. Partly cause most players are not good/coördinated enough to deal with it unless 2 hours of gametime is spend reinforcing the recycler. As such I rather play vanilla and start a second match after we/I won the first.
Katherlyn Apr 5, 2019 @ 3:05pm 
Originally posted by Red Spot:
They used to give priority to air units, if they do not any more than that also has been broken.

Do not use archers unless it is a second layer of defense kind of thing. Standard response from the AI is to send APCs at your archers, and those APC are gooet at killing archers. Use simple turrets when playing as scion, they are your first defense vs air units. All the scion rocket stuff is effectively fluff and just takes away from simply kicking the AI's butt instead of making thick layers of defenses. And as the scion are the offensive faction, play them as such ...

As ISDF, make a cluster of R-tanks and use them to help you push forward, spreading R-tanks around is just going to make you loose more assets as single units R-tanks are quite vulnerable.

That said, imo some mods are not that great in actual gameplay. Having to fight endless large waves of mere assault units and constant streams of air-units that will try to win from you by sheer bulk becomes stale very quickly. Partly cause most players are not good/coördinated enough to deal with it unless 2 hours of gametime is spend reinforcing the recycler. As such I rather play vanilla and start a second match after we/I won the first.

That's fair, IMO, vanilla is very boring, and the stock AIP is extremely boring, it's easily predictable what the AI will send to you but... that's me (well this is true for just about any AIP but).
Red Spot Apr 5, 2019 @ 3:10pm 
If you build a line of guntowers it is easy. We used to do MPI (Greenheart maps with insane AI) starting as pilots. By the time your team is in an empty scout the first wave enters your base-area ... deal with that and see how predictable it is when you have an uncoördinated team :)

I used to toy with AIPs and DLL-driven AI's and made a lot of flavoured AIPs and even then it becomes predictable if you scout around and know how to spot certain routines. But yes, in vanilla when you see the first wave of Atanks or Mbikes you pretty much know what you will be facing for the rest of the game. :)
Katherlyn Apr 5, 2019 @ 3:12pm 
Originally posted by Red Spot:
If you build a line of guntowers it is easy. We used to do MPI (Greenheart maps with insane AI) starting as pilots. By the time your team is in an empty scout the first wave enters your base-area ... deal with that and see how predictable it is when you have an uncoördinated team :)

I used to toy with AIPs and DLL-driven AI's and made a lot of flavoured AIPs and even then it becomes predictable if you scout around and know how to spot certain routines. But yes, in vanilla when you see the first wave of Atanks or Mbikes you pretty much know what you will be facing for the rest of the game. :)

Still predictable, and I cba to start as pilots to begin with. To each their own.
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