Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) press ctrl + ` (key left of 1, possibly depends on keyboard layout) to open the console
2) type "game.cheat bzeditor" to enable the editor (type it again to disable it)
3) press ctrl + E to open the editor (this will pause the game while it's open)
try not to edit the map accidentally; the editor controls are a little cumbersome. It's also critical that you get as many scrap pools as possible as quickly as possible, and prevent the AI from getting their own if you can; there's nothing worse than fighting an uphill battle with a resource shortage. You can use your starting units to guard them until you get better defenses up.
You can always give the computer a disadvantage too via the computer/player force settings; you can call it levelling the playing field if it makes you feel better seeing as the AI usually starts with free gun spires or turrets guarding a lot of the pools :P
The "high and low" and "chill" maps are fairly easy, I think because they're symmetrical and the AI doesn't get too much of an advantage from the gun spires. There are definitely some harder ones though like alien dunes or iceberg
Funnily enough I find the campaign considerably harder than IA. Especially Payback and Fanning the Fire, just because you get attacked with heavy units fairly early before you really get a chance to establish your base. I guess it depends on how you approach them. They definitely seem harder than in the original game though.
-You can distract enemy units with scavangers as you destroy them.
-Getting out a gun tower quikcly is a good idea if you are not that skilled.
-Late game you can perhaps make assult tanks instead of more gun towers. A lot of them will be a good defense and offense. This way you can counter enemy assult tanks and walkers, more gun towers might not be the best option in those cases.
As for those Rend ISDF missions if I am correct then the difficulty of the game solely depends on where you set up your recycler. I think if you set it up at the back, then it confuses the AI and it doesn't attack you with heavy units. This has been consistent in multiple playthroughs in the old version.
Second one seems weird compared to the one in original version. In the old version it consistently sent a hauler and an escort to get the guy. In this one it just sends a hauler (in my case). I think it was only one time somewhere in between where I saw two sentries near it.
In the instant action, I am constantly attacked by Archers, or by Mortar Bikes, which is very frustrating and time consuming (its a great CPU enemy tactic).
Yeah I've noticed the same behaviour for most of them. The particular issue with those missions is being hit with heavy units before you're really in a position to deal with them, and then you're stuck desperately trying to prevent your defenses being blown up while building more, without having the resources to do it quickly. On my first run on payback I actually had archers shelling my base from the very top of the huge mountain there. Since you can't "fly" anymore (or at least, I can't figure out how to do it in the remaster; the old way doesn't work), you can't get to the top to deal with them; not handy when there's also titans attacking the same part of the base :(. Moving the gun towers back a couple tiles fixed that by forcing the archers to go somewhere I could actually get to them.
Archers can be a pain but rocket tanks are pretty good at shooting them down if you position them along their flight path. Mortar bikes go down super easily with a pair of well-placed guardians though, and gun spires make mincemeat of them if you can afford to build them. Depending on placement and terrain of course.
And the units I mentioned arrive to outside of the scion base to the center of the map where the scrap pools are. The enemy sends turrets there too.
In payback I never got attacked by a single Titan (they just hung out at the rec spawn) and no Maulers either, just Archers and swarms of Warrior/Lancer/Drone. I also had no trouble climbing the big mountain by the scrap field to take those Archers out - in fact I have no trouble climbing anywhere really with a Scout, Bike or Tank.
As for Fanning the Fire they were definitely very interested in getting to Burns in my playthrough. It was wave after wave of Sentry/Warrior/Lancer and the occasional hauler going for the crash site.
And I swear there used to be Titans in Counterattack (last Bane mission) in classic BZ2. Yet I didn't encounter a single one this time around.
Hmm okay. When I did that mission a builder comes and builds a spire pretty quickly, certainly before I've even got the recy deployed. I still think that's kinda cheesing it but eh, if it works whatever.
Hmm, the titans may be dependent on difficulty settings I guess; I played it on medium. It definitely sent lots of them; I watched it build several while sitting in the relay bunker once I'd secured the 3 pools in the middle, and before that they just kept coming every few minutes.
It took me several attempts to beat that one (titans and maulers wrecking my gun towers mainly). In one of them they did send several waves to attack the scout and tank I'd stationed beside Burns, but other than that they sent hardly anything. Maybe it depends on the precise placement of the units? e.g. if they're on the spire's radar they'll send more units, but ignore them otherwise? When I finally got to trashing their base I did find their units had gotten stuck against the cliff going in the general direction of Burns, so maybe it was just a pathing issue.
It's been too long since I played the original to remember if there were titans or not, but I didn't see any on my run either for that one
About sending units to Burns, that is probably it. I didn't send any units there this time and only encountered haulers.
And also in the old version I remember succesfully killing archers with pulse gun, quickly and on max difficulty. Difficulty is a joke in this campaign, all missions are too easy. Cannot wait for the FE mod. Now that was actually very hard (or just very challenging maybe, the main difficulty came from the fact that the game would crash if you would try to save it on later missions).
Imo the campaign needs to be completely redone.
That's after emptying the clip once. It's not viable to kill them that way on medium difficulty, and I'd expect it to be worse on higher difficulty. (Test setup: ISDF playground map, spawned it in on team 5 via the editor. I also tested setting a group to make it turn red, but that made no difference besides the fact it started shooting back as expected).
As far as difficulty in general goes, it seems like there's some disparity in how difficult people are finding it and what is and is not occurring during the campaign levels - even outside of this thread. With a few exceptions it seems like the difficulty is about right for me; reasonably challenging but not so much so that it becomes an exercise in frustration min-maxing the setups to find one that works. From what I can tell it seems like the difficulty options mainly affect the damage dealt and received by player owned units, and some minor behaviour changes in which units the AI sends your way (not sending lancers as much on easy, for example)
Regarding campaign missions, it definitely seems that the AI gets hung up sometimes. During my playthrough on hard I never fought Titans during Fanning the Fire, only Lancers and Warriors, and only a handful of Haulers attempted to pick up the Scion.