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I also enjoy for various reasons The Dark Planet, The Wormhole, Snow Blind, Fanning the Fire, Ambush, and Core. Damn, there's quite a few cool things across all missions really...
All the Pluto and Dark Planet missions are tutorial, and I think there were some definite missed opportunities. I'm not really a fan of any of them. If you compare how fun Mars was in BZ1 to how annoying the Dark Planet is in BZ2 you can see why it looks pretty bad.
The Mire missions are okay, but they have issues. Through the Looking Glass is fun but way too easy and short.
Get Help sucks.
Rumble in the Jungle is a bit unreasonable. In the original game Gun Spires were way easier to kill so it was less of an imposition to assault the Scion base. If you get Shabayev first by flying over the mountain the mission is a cakewalk.
Let me also say that the Battlezone 2 Demo is FAR better than any of the Mire missions, and honeslty is probably my favorite mission and it isn't even in the game. I mention it because it uses the same map as all three Mire missions.
Snow Blind is basically a non-mission.
On Thin Ice is pretty fun but again way too easy.
Counterattack is fun, but holy God do APCs lag the everloving ♥♥♥♥ out of the game in this version.
Both of the Rend missions are decently fun. Fanning the Fire is a bit random in difficulty though so I definitely prefer Payback.
All of the post-split ISDF missions suck horribly. Traitor's fate is the best of the bunch but it's slow and boring, and it's entirely too easy to lose all of the ships in the ambush so you better have sinped some of the enemies.
Hole in One is my least favorite mission in the game by far, it's long and boring if you don't cheese it and it's designed to have Archers kill your Recycler from behind. You WILL lose the mission to this the first time it happens since if you are away from the base it's literally impossible to defend against that attack in BZ2.
Core is boring ass mortarspam. That mission could have been WAY shorter, no idea why they thought you needed to fight 20 of the same boring Laser Tank.
The Scion missions are more of a mixed bag. Transformation is pretty good for what it is, but nothing really amazing.
Ambush has been broken ever since 1.2, and it's just slow and monotonous. Originally you could build an Archer from the Kiln and a Jammer without building any buildings so it was a simple and quick mission. Now you have to build the entire tech tree.
Crystals is pretty fun, but again it's a bit too easy. The ISDF never sends any real meaty challenges your way.
Escort is okay, but it is REALLY frustrating how dumb the AI is in this mission. I always savespam constantly because I can't trust the AI to actually FIGHT the units that are fighting me even when directed to and the often end up killing themselves with lava or sitting there getting destroyed.
An Unlikely Rescue is really boring. Nothing happens for 10 minutes+ and then you defend a base from Walkers. Also there are some ♥♥♥♥♥♥♥♥ triggers that cause you to lose for no reason.
The AAN is a lot easier in this version. This is the only mission in the game where you fight a Bomber. Thankfully, Rocket Tanks are a LOT better about shooting it down before it drops the bomb than they were in past versions so this mission isn't too bad. Being able to link the weapons on your Warrior is nice.
Braddock is kinda lame. The whole early part when you get Scrap Pools is super weak, and the later part isn't a challenge since there is nothing stopping you from amassing a huge force to take Braddock down.
Honestly writing this all out... I kinda hate the missions in the campaign. If I had to give a favorite, it would actually just be the Demo mission. Seriously, the Demo mission was SO much cooler than any mission we got in the game. As for missions we actually got in the finished product, I guess it comes down to The AAN and Payback.
But seriously, look at how cool the Demo was, especially the voice acting in the opening cutscene. It almost seemed like it was an ACTUAL WAR. Also of note is that the end credits of the Demo show you the designs for Braddock, Shabayev and Manson.
https://youtu.be/RK71bt4KYJI?t=25
yeah the one where you're dropped in at a base under attack and with no recycler.
I managed to save every unit and snipe 80% of the scions attacking. via jump sniping. just hopped from ship to ship to ship with the sniper rifle.
The AAN (in v1.3, in BZCC its lame/easy).
The mission where you loose Shab is probably my absolute favorite. You can aproach the mission any way you want, pretty much ignore what you're told, or do exactly so. Chase after Shab and trigger a responce or hug your recy, etc etc.
All mission are a bit too easy to be really impressed by but those that make you fight and build at the same time early game, those are the best imo. Like the opening minutes of Crystals, awesome, then the real fun is quickly over :)
I always just walked over the hill on the side of the map lol