The Painscreek Killings

The Painscreek Killings

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SPOILERS! Ending Discussion
Did the ending ruin this game for anyone else? I was completely in love until the chase sequence at the end. It doesn't fit with the rest of the game and the load screens make it frustrating and choppy. Does anyone else feel this way? I'm disappointed because it was a great game otherwise.
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Εμφάνιση 61-75 από 307 σχόλια
EQ Studios  [δημιουργός] 5 Μαρ 2018, 10:56 
Αναρτήθηκε αρχικά από Hotel:
Something I didn't get about the ending, though: The ghost at the end. It's Sofia, right? Not Trisha? Why are Sofia present at the hospital? Does she "spawn" in the other parts of the town as well?

@Hotel Thanks for playing our game and we're glad that you enjoyed it. Thank you also for your detailed input. Regarding loading times, we have found the cause of the problem and are currently fixing it. Its something that the community has mentioned frequently and has been tough for us to fix, so we ask the community to be patient while we resolve this issue.

Yes, the ghost at the end is Sofia, not Trisha. As developers, we had multiple reasons for implementing Sofia in the way we did. But at the same time, we left space for players to come to their own conclusion of her. Indirectly, she is linked to the people responsible for her death, hence you see her at the hospital, outside Andrew's House, and behind the gate at the Mansion. At the same time, we used her sightings to give players the curiosity to search specific locations. For example: One of the sightings of Sofia is behind the metal gate at the mansion. There is no written explanation of that area. So we used Sofia's appearance to create an incentive to explore there and create a mental note of the area, since Sofia appearing is a rare occasion. Her appearance also gives a haunted atmosphere to game.
Αναρτήθηκε αρχικά από Hotel:
Something I didn't get about the ending, though: The ghost at the end. It's Sofia, right? Not Trisha? Why are Sofia present at the hospital? Does she "spawn" in the other parts of the town as well?


Αναρτήθηκε αρχικά από Hotel:
Something I didn't get about the ending, though: The ghost at the end. It's Sofia, right? Not Trisha? Why are Sofia present at the hospital? Does she "spawn" in the other parts of the town as well?

when you exit the burned house she on the other side of the river looking at you. also at the gate behind the mansion with the well. the first time you go there shes standing there looking at you.
Αναρτήθηκε αρχικά από EQ Studios:
Αναρτήθηκε αρχικά από Hotel:
Something I didn't get about the ending, though: The ghost at the end. It's Sofia, right? Not Trisha? Why are Sofia present at the hospital? Does she "spawn" in the other parts of the town as well?

@Hotel Thanks for playing our game and we're glad that you enjoyed it. Thank you also for your detailed input. Regarding loading times, we have found the cause of the problem and are currently fixing it. Its something that the community has mentioned frequently and has been tough for us to fix, so we ask the community to be patient while we resolve this issue.

Yes, the ghost at the end is Sofia, not Trisha. As developers, we had multiple reasons for implementing Sofia in the way we did. But at the same time, we left space for players to come to their own conclusion of her. Indirectly, she is linked to the people responsible for her death, hence you see her at the hospital, outside Andrew's House, and behind the gate at the Mansion. At the same time, we used her sightings to give players the curiosity to search specific locations. For example: One of the sightings of Sofia is behind the metal gate at the mansion. There is no written explanation of that area. So we used Sofia's appearance to create an incentive to explore there and create a mental note of the area, since Sofia appearing is a rare occasion. Her appearance also gives a haunted atmosphere to game.

I think I'm glad I never had a Sofia sighting until the end scene...I think if I had I would have shelved that game b/c it would have scared me too much! lol
Αναρτήθηκε αρχικά από EQ Studios:
Αναρτήθηκε αρχικά από Hotel:
Something I didn't get about the ending, though: The ghost at the end. It's Sofia, right? Not Trisha? Why are Sofia present at the hospital? Does she "spawn" in the other parts of the town as well?

@Hotel Thanks for playing our game and we're glad that you enjoyed it. Thank you also for your detailed input. Regarding loading times, we have found the cause of the problem and are currently fixing it. Its something that the community has mentioned frequently and has been tough for us to fix, so we ask the community to be patient while we resolve this issue.

Yes, the ghost at the end is Sofia, not Trisha. As developers, we had multiple reasons for implementing Sofia in the way we did. But at the same time, we left space for players to come to their own conclusion of her. Indirectly, she is linked to the people responsible for her death, hence you see her at the hospital, outside Andrew's House, and behind the gate at the Mansion. At the same time, we used her sightings to give players the curiosity to search specific locations. For example: One of the sightings of Sofia is behind the metal gate at the mansion. There is no written explanation of that area. So we used Sofia's appearance to create an incentive to explore there and create a mental note of the area, since Sofia appearing is a rare occasion. Her appearance also gives a haunted atmosphere to game.

Thank you for your response! I think that makes perfect sense. I guess I missed Sofia in various places, I only saw her on the roof of the hospital. It's a nice feature and approach to the supernatural that you use her actively to guide the player. I cannot wait for your next game :)

Regarding the load times: I am happy to hear that. And also for you listening to your playerbase. I wish more devs would do the same.
I liked it. I felt it would have been better with a little more production values but the devs probably already know that and with the small team they made a game I enjoyed for hours so it's still super impressive.

One suggestion if you ever go back and change stuff I feel it would have been more effective: if the chase started once you see the front door is locked. and put a book case or somthing in front of the stairs to the basment that the ghost or killer knock over beacuse that would create more panic beacuse you would feel compleatly safe and then you'd feel traped before an exit opened up It would have felt hollow if there wasn't some sort of shock at the end and while it lacked as much punch as I'd like from all the tension that had been building up all game I feel it caped the game off nicely and I'll be picking up whatever they make next.
EQ Studios  [δημιουργός] 13 Μαρ 2018, 1:35 
@The Pr0tagonist Thank you for your support! We will learn from what fell flat in TPK so we can make our next game better.
"next game better" haha good luck with that. this is my fav for the last so many years and probably some years to come...
EQ, well done!! I have very, very rarely been this immersed in a game and this one blew me away.

I streamed my playthrough and it was fantastic for that because it allowed for a lot of interaction and discussion with my viewers who also enjoyed the story and being able to participate and help me figure things out.

Since we're talking about the ending, they LOVED watching me play that sequence haha! I'm a big baby so there was a lot of screeching and swearing involved and lots of laughs for them. While it definately changed the pace, I really liked it and I felt it closed out the game well. Although I was frantic, I managed to complete it on my first try ... with very minimal health left haha! So much fun!

I CAN'T WAIT to see what you come out with next and whenever that is, I'll stream it too!! Keep me in mind if you need game testers!
EQ Studios  [δημιουργός] 13 Μαρ 2018, 12:52 
@Tommy Thanks! You’ve always been very supportive right from the beginning :)

@Scoobster Thank you for streaming it and we’re glad to hear about your ending experience with your viewers!
Hello developers! Thank you for such a good game! I gave you the first review on russian language, i hope it will help to sell your wonderful game)
I enjoyed it all the time, ending is great and made my heart pumping crazy!

My suggestions for your next games:
- more music (i really tired from same music in the city)
- maybe to slightly light the objects that you can pick
- i always wanted to jump but couldn't. It's better feels when character can jump
- Walking and crouching should be faster

what i wat to say about this game:
- it was REALLY hard to find a key in drain. I walked through all the city 3 times and it was the only drain that I didn't noticed - near the chirch. Frustrating)
- Thanks for the little scary moments: knocks at mansion, power off, ghost. It adds a spicy in game
- at the end, when we choose who killed VR, ne do not mention other killings. especially strange that we do not talk about Scott , because it's was a different killer after all . it would be better if reporter mention his killer too.

Again. thank you for the immersive game with great storyline!
in my case the train was the first i tried coming right out of the building acorss from it. haha

Αναρτήθηκε αρχικά από lena-push:
Hello developers! Thank you for such a good game! I gave you the first review on russian language, i hope it will help to sell your wonderful game)
I enjoyed it all the time, ending is great and made my heart pumping crazy!

My suggestions for your next games:
- more music (i really tired from same music in the city)
- maybe to slightly light the objects that you can pick
- i always wanted to jump but couldn't. It's better feels when character can jump
- Walking and crouching should be faster

what i wat to say about this game:
- it was REALLY hard to find a key in drain. I walked through all the city 3 times and it was the only drain that I didn't noticed - near the chirch. Frustrating)
- Thanks for the little scary moments: knocks at mansion, power off, ghost. It adds a spicy in game
- at the end, when we choose who killed VR, ne do not mention other killings. especially strange that we do not talk about Scott , because it's was a different killer after all . it would be better if reporter mention his killer too.

Again. thank you for the immersive game with great storyline!


in my case the drain was the first i tried coming right out of the building acorss from it. haha
Τελευταία επεξεργασία από Tommy; 19 Μαρ 2018, 11:38
EQ Studios  [δημιουργός] 20 Μαρ 2018, 5:00 
@lena-push Thank you for your support! We really appreciate it. If time permits, we hope to tie up a few of the loose ends, one of them being Scott’s death.
@Tommy, that's just not fair)) It was the first drain i checked too, and it was empty! like all the others, except the last one near chirch!) Seriously, the last one))))
@Lena :D try getting those last few achievements. the 'youre fired' one was funny to me lol not the achievement but the idea of people doing what is needed to get that achievement haha
Τελευταία επεξεργασία από Tommy; 21 Μαρ 2018, 2:22
I didn't mind the idea of a final chase as a showdown but a few things bug me with the execution.
1. not really a problem but you find the murder weapon earlier, does Matthew has like a few spare weapons?
2. The murder was scary until you looked closely at the animation. I know how hard such things can be but I am sure you understand the problem.
3. Why didn't the player checked who the murder was after he died ? I am sure as a jounalist one would have been able to aquire pictures of all suspects and identify the (obvious) murder. Especially after finding the tape a good guess would have solved the case.
In my opinion the murder should have just fell down a waterfall or something similar. Maybe get buried in the cole mine? Just so the body can't be found.
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