Football Manager 2018

Football Manager 2018

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Injuries still a problem?
I havent bought this game yet due to all the reports of injuries being a huge problem in this game.
Literally every second negative review wherever i look mention half the team being injured all the time.
So my last FM was 2016. I skipped 2017 since we all know SI is just releasing a patch and db update every year calling it a new game.
But I thought I'd maybe get fm 2018 on sale. But its not something I'd do if the injury "feature" is still there.
If you are a hater or havent played the game recenly, then Im not interested in your comment :P
Im just after a honest comment on whether this "feature" is still very well in the game or if the injury rate is down do a more reasonable level. Thanks you.
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Showing 1-15 of 21 comments
HUNT3R Jul 4, 2018 @ 6:25am 
Injuries aren't an issue at all. It's never been an issue, apart from one update a few years ago. Injury rates are still below real life levels.
Furry Beaver Jul 4, 2018 @ 6:42am 
Hmm ok so the people who names FM2018 "injury simulator 2018" is unlcuky or something?
Just wondering since I see people giving reviews from only a few days ago talk about number of injuries being bad. btw i dont think this was years ago for only saw this issue come up for fm 2018.
HUNT3R Jul 4, 2018 @ 6:46am 
Originally posted by Akatsuki:
Hmm ok so the people who names FM2018 "injury simulator 2018" is unlcuky or something?
Just wondering since I see people giving reviews from only a few days ago talk about number of injuries being bad. btw i dont think this was years ago for only saw this issue come up for fm 2018.
Every year there are 3 complaints. Games are rigged/AI cheats. Superkeepers. Injuries.

Injury levels are below real life levels and days lost to injury lower than FM17, so either people aren't taking enough care or they're underestimating what's realistic.

Especially with the addition of the Medical Centre, we can see what's expected injury wise and also who's high risk and why. etc. We're also told that we're experiencing higher or lower injury rates than what was expected. I've never been higher than 25% below expected levels.
Last edited by HUNT3R; Jul 4, 2018 @ 6:48am
Furry Beaver Jul 4, 2018 @ 6:49am 
ok, thanks for the clarification :)
IvanChe Jul 4, 2018 @ 6:53am 
I don't have injury problems. But you can have injuries very easy if you want. Force high intesity traning always, force players to play with low fitness and match sharpness 2 match per week , and force them in tactic
Furry Beaver Jul 4, 2018 @ 12:06pm 
so i bought the game. i havent even played a single match yet (still in pre season and having my first friendly coming up) and already have 5 players out injured in training. training intensity is has been on low/average and the entire squad wants me to put it to high. cant imagine what happens if i do what the squad wants me to do. lol
one got injured for "kicking the ball". really?
i dont know what to believe but already starting to regret this purchase.

Last edited by Furry Beaver; Jul 4, 2018 @ 12:06pm
HUNT3R Jul 4, 2018 @ 12:08pm 
Originally posted by Akatsuki:
so i bought the game. i havent even played a single match yet (still in pre season and having my first friendly coming up) and already have 5 players out injured in training. training intensity is has been on low/average and the entire squad wants me to put it to high. cant imagine what happens if i do what the squad wants me to do. lol
one got injured for "kicking the ball". really?
i dont know what to believe but already starting to regret this purchase.
Jesus. Don't overreact? Maybe just play the game for a while instead of a knee-jerk reaction without any thought?

https://community.sigames.com/faq/football-manager-2018/156_gameplay/injuries/

to help/
Furry Beaver Jul 4, 2018 @ 12:17pm 
Jesus. Don't fanboying. You said it wasnt a problem. 5 injures in such a short time isnt normal. And while im typing this i see in my windowed game that injury number 6 happened in the first friendly. but ok, i guess its normal for teams to have 6 players out on training and 1 friendly match in the pre season. what was the last team that happened to? must be easy to mention one since its normal, right? :)
HUNT3R Jul 4, 2018 @ 12:20pm 
Ok. I'm done. You have a link to read and help you. Try and actually think instead of a stupid moan. You mentioned training injuries, so the very, very basic logical thinking is - What are you doing with training with players lacking condition and especially match sharpness?
Last edited by HUNT3R; Jul 4, 2018 @ 12:29pm
Furry Beaver Jul 4, 2018 @ 12:28pm 
yeah a link that says this should be normal. After the friendly 3 more injuries. so in all i now have 9 injured players and played only 1 friendly... again, mention one team this happened to in the pre season. must be easy since its supposed to be normal.
HUNT3R Jul 4, 2018 @ 12:31pm 
Originally posted by Akatsuki:
yeah a link that says this should be normal. After the friendly 3 more injuries. so in all i now have 9 injured players and played only 1 friendly... again, mention one team this happened to in the pre season. must be easy since its supposed to be normal.
Totes amazeballs. It's the game. Don't mention anything you're doing or not doing.
Furry Beaver Jul 4, 2018 @ 12:54pm 
Did only do what the game (advicers) told me to do. Maybe a bad idea. Maybe I should ignore advices. But then the problem is the AI and that doesnt make it better. I dunno. I stopped playing before getting injury number 10. Bet it would happen if I clicked on proceed one more time.
If only the injuries was the very short term ones. like 1-3 days. But no. 1-4 weeks on everyone. lol
Maybe my game was bugged for me and it would be better restarting. I dunno.
But I always do a "test" run for any new game and if its not what I expected then I have to decide on whether I want to keep it before the refund limit kicks in.
However Im not going to keep discussion with you. What happened happened and theres nothing you or I can do about it.
Snorks Jul 4, 2018 @ 2:46pm 
Originally posted by Akatsuki:
Did only do what the game (advicers) told me to do. Maybe a bad idea. Maybe I should ignore advices. But then the problem is the AI and that doesnt make it better. I dunno. I stopped playing before getting injury number 10. Bet it would happen if I clicked on proceed one more time.
If only the injuries was the very short term ones. like 1-3 days. But no. 1-4 weeks on everyone. lol
Maybe my game was bugged for me and it would be better restarting. I dunno.
But I always do a "test" run for any new game and if its not what I expected then I have to decide on whether I want to keep it before the refund limit kicks in.
However Im not going to keep discussion with you. What happened happened and theres nothing you or I can do about it.

Yep - ignoring advice from your staff is often a good idea - you are the manager,, you make the decisions.

I have never had a real problem with injuries either, so, early in the pre-season, you have players who are unfit and low-condition and they are probably more likely to pick up injuries - you don;t give us any info on what the injuries are, but I would hazard a guess at pulled muscles, ligaments etc, impact injuries tend to happen during games rather than training but it's not unheard of - so look at what your players are being asked to do in their training sessions.

Use the medical centre information as well - that will give you an idea of injury susceptibility.

In a squad of 25 players, in the EPL, they expect around 75-80 injuries per season. Say the season is 40 weeks, thats roughly two injuries a week on average. FM18 has fewer than that but you have to manage the squad training/match load and monitor fitness levels.
Furry Beaver Jul 4, 2018 @ 3:11pm 
2 injuries would be fine. 9 injuries in bascially 3 weeks of pre season training and a friendly is not fine, normal or whatever you people want it to be. Doesnt matter if I followed advices. In fact if the advices given from staff in a top club in this game leads to 9 injuries (to key players) something is fundemental wrong with the ai in the game. These are not day to day injuries but injuries from 1 week to over a month. I have never seen this in any of the previous FM/CM games I've played and that is going all the way back to the CM era. Im not new to the series. Im just someone who doesnt pay full price for rooster update and a patch every year.
I even went back in and started a new season with a new team just to see. First training in the pre season and someone got injuried. I just started to laugh and quit the game.
But no need to give me more advices. Game is being refunded and I can just install FM2016 again and download an updated DB. Probably not that different anyways and FM2016 never gave me 9 injuries to key players during pre season.
Snorks Jul 4, 2018 @ 5:00pm 
Originally posted by Akatsuki:
2 injuries would be fine. 9 injuries in bascially 3 weeks of pre season training and a friendly is not fine, normal or whatever you people want it to be. Doesnt matter if I followed advices. In fact if the advices given from staff in a top club in this game leads to 9 injuries (to key players) something is fundemental wrong with the ai in the game. These are not day to day injuries but injuries from 1 week to over a month. I have never seen this in any of the previous FM/CM games I've played and that is going all the way back to the CM era. Im not new to the series. Im just someone who doesnt pay full price for rooster update and a patch every year.
I even went back in and started a new season with a new team just to see. First training in the pre season and someone got injuried. I just started to laugh and quit the game.
But no need to give me more advices. Game is being refunded and I can just install FM2016 again and download an updated DB. Probably not that different anyways and FM2016 never gave me 9 injuries to key players during pre season.

All good, glad you got where you wanted, but blaming the game for something you have some control over. As I explained, 2 per week on average over the whole season. You have averaged 3 per week in the first three weeks, slightly above average, but your players are unfit and unconditioned in pre-season.

FM18 = fewer days lost through injury than FM17 but more detailed reporting = a perception of more injuries.
FM18= fewer injuries than in real life based on averages.

Yet you still haven't specified what kind of injuries they are which would suggest you maybe realised they could have been avoided with better management.

I have never had more than four players unavailable for matches due to injuries in FM18, so I would suggest you have approached training and player workloads the same way you did in FM16 and blame the game because it hasn't worked the same.

But it's up to you, i hope for FM19 you try the demo first before spending your cash, and that it doesn't change anything, or update, or get more realistic or anything for you.
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Date Posted: Jul 4, 2018 @ 5:40am
Posts: 21