World of Speed

World of Speed

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GhostRider Apr 20, 2018 @ 9:32am
DevBlog #14
Hello everyone! It’s Developer Blog #14 time!

The Update 0.3 is already out and that means that we are only a few steps away from the release. We are happy to see that most of you liked the update and new features, however we received some important critical feedback and took it into the account.

Right now the next milestone in the development is the change to Ranked Races, which is already in making. We’ve collected a lot of useful feedback on this topic from many players, posts and commentaries. Right now we are tweaking rating-earning and matchmaking rules. Though it’s a bit too early to share the details, we think it would be good for you to know that we hear your requests.
That being said, let’s talk about the Player Profile we mentioned earlier. You’ll get a special profile tab with the most important statistics like won races percentage, highest reached speed and others plus a possibility to choose one of the avatars from your collection. And of course we’ll add more additional avatars.
The ability to track your progress and overall performance is an important part of every game and we plan to expand the functions of this feature as we improve the game and add more possible interactions between players.

As we mentioned the Release topic, I think it would be nice to inform you that preparations for the time when World of Speed leaves the Early Access and goes totally free-to-play are in full motion. We keep improving our servers and seek ways of providing a stable connection for every player and preventing lags and disconnects.

Recently, due to unavoidable circumstances, some players experienced the inability to launch the Random and Ranked races. This issue mostly affected the players from CIS countries, but we made changes in our infrastructure, and this should not happen again, guys.

As you might remember from one of our previous DevBlogs, we are working on the way to improve in-game physics. Right now someone who tries to side-bump you while being in front of you doesn’t get penalized in speed hard enough and the same goes for so-called “wall riding”. At this moment our designers are revising a set of game parameters, such as weight, drive and others, as well as their impact on handling.

That’s it for this Friday, folks, stay tuned and have a nice weekend!
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Showing 1-6 of 6 comments
Пивоварз Apr 20, 2018 @ 11:08am 
Релиз гоночной игры где нельзя толком настроить внешний вид машины, малоэтих машин и трасс, убогая менюшка которая похоже на заготовку к альфа версии будет провалом.
Old-Skool Apr 20, 2018 @ 11:38am 
Still need a list of players who are online, feels like a single player game atm... ?
kwikrthnu Apr 20, 2018 @ 11:46am 
You dont need to restrict axcess to players entering different leagues. If you give at least 1 point to every entrant in each race there will be enough players playing to stop the chance that 2 or 3 of the elite will be in one race. Also with more people advancing you will have more people racing in the higher leagues so the sharks will race there and not in the bottom leagues. At the moment you have so few people entering ranked races you only have 1 queue every 15 mins or so.
UИЯЕАL Apr 20, 2018 @ 11:58am 
Another victim of cars "rebalance" = Lancer EVO X FQ400. Totally junk even on lvl6 + parts.
I really like the update with new challenges system, but about car rebalancing? - Sorry, it doesn't looks like as it should. That's my opinion.
Last edited by UИЯЕАL; Apr 20, 2018 @ 5:40pm
JAST Apr 21, 2018 @ 7:25am 
How do you think about releasing a half-finished game? really now
kwikrthnu Apr 21, 2018 @ 8:35am 
Originally posted by CZARO:
Another victim of cars "rebalance" = Lancer EVO X FQ400. Totally junk even on lvl6 + parts.
I really like the update with new challenges system, but about car rebalancing? - Sorry, it doesn't looks like as it should. That's my opinion.
Yeah they fixed the GTR and ruined the lancer lol
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Date Posted: Apr 20, 2018 @ 9:32am
Posts: 6