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This is purely my opinion though.
Oh its not that I dislike pvp, I just dislike the item loss more than getting ganked.
Some of us like interacting with other people?
The PvP in MMOs is weak sauce, why not play an FPS or MOBA?
One of the best mmorpgs i've ever played was final fantasy 11 back when the level cap was 75, nothing else compares. I liked hwo community based it was, as you couldn't do much on your own. It forced interaction.
In RPG's, what's in it for me is building a character tailored to your playstyle and testing your build against other people.
(i havent played arcfall and not sure how the character progression works)
Which is why i have always enjoyed games that allow you to do that like PoE and Diablo 2.
but in other mmos i like the option of killing players. It's a thrill. When you are in a specific zone grinding mobs or doing quests and another player comes along trying to KS all of your mobs i like haveing the option of cutting them down to get them away from my spawn.
I also like pking players in mmos that have consequences like the criminal system. Where if you get caught you lose your stuff and bounty hunting those same pkers is a blast.
PvP is always a huge focus for me if i am looking at an mmo. Not many mmo's do it well if even at all.
PvE is just a means to to an end.
FPS game are ok but get boring as you never get the "overpowered" feeling from them and there is no drama other than 12 year olds screaming in the mic. I also like feeling like i am in a "world" not a single session arena.
As for moba's i have about 1500 hours on Dota 2, i have also played many other mobas including the original Dota on Wc3.
Your website http://www.arcfall.com/index.php/game-menu states the following
"With certain areas being full PvP combined with a full loot drop system, combat is very competitive."
This seems to be contradictory. If players can opt of pvp entirely then there are no full PVP zones. Also as a current alpha pvp alpha player, your karma system implies that i must be inherently evil for lack of a better term. I have zero interest in stealing but i have 100% interest in pvp. pvp is not inherently bad, pvp provides better game play than pve AI.
as you stated on your website, pvp provides more competition that pve AI.
So if you want me to steal solely to pvp, i will. again, no interest in stealing but if thats what it takes, im all in. If this is the case please do not charge skill points for stealing. Not only am I possibly at a disadvantage since I cannot enter town, since i steal, now I am at a disadvantage since I now have a skill which in no way fits into my template. So I get double punished for seeking competition?
Just so the community knows, there are lot of games where you can be just and still pvp. Where you can be virtuous and a paladin and still pvp. personally, i really dont care how I am perceived but i just get bored of mob AI after about 10 mins, I just want to pvp. In this case, villian or champion is up to Arcfall.... looks like i am forced to be a villain... so be it....
Just wanted to point of being a bounty hunter is pseudo pvp lite. I know who my target is, I can mule all of my important gear, I have the element of surprise and if I simply choose not to engage my target because he is a group of banditos or just too strong, I can opt out.
If I am the hunted, this seems closer to full pvp. I can be attacked anytime, anywhere. I can be trust killed, attacked while hunting, attacked by multiple targets, looted of my best gears since I am unaware an attack is coming, scouted, etc. I cannot opt of pvp because an opponent is too strong.
Depending on your goals, these are two different gaming experiences.
But the main thing about being a bounty hunter, if no one has bad karma, you cannot pvp. And there are no options for pvp. If I am the hunted, perhaps there also is no pvp but everyone is an option for pvp.
Bounty hunter = you v a select handful (if we are lucky). Hunted = you possibly v everyone
I like it for precisely the reason many players hate it. So it's always been the case I tend to like MMORPGs that most players don't. The ones I like tend to have low populations because they're unpopular. FFA PvP in Open World is about as extreme as an MMORPG can be. It's not fair. It's not balanced. Is being griefed by somebody 100 levels higher than you with a superior PvP class fair and balanced? It's not just most of hte time. Almost all the bad ones get away with everything. Psychopathic players rule the throne and the just players are few and mostly unable to stem the tide of mass murder. Evenso, for a just player there's no real competition in tersm of its challenge, its closeness to the real thing. Fair balanced games don't even come close to what you find in FFA. A full range of emotion and experience. You have to go into it expecting the worst, and wanting to experience the good and bad. Lots of players go into these MMO's expecting to do well or avoid the pitfalls. They leave almost immediately once they hit the first couple walls. They just have the wrong expectaitons.
However I want to say it doesn't matter ALL the time. I've played MMORPGs without (or with very weak) open world FFA PvP. Like DDO, non-PvP servers (like in Everquest), Anarchy Online and a few others. But for many many years I have. Some examples of MMORPGs or MMO's I've played or might like to play or try: Wurm Online (pvp servers), Darkfall: Rise of Agon, Conan Exiles, Rust, Mortal Online, Xsyon, Albion Online, Legends of Aria, Gloria Victis, Life is Feudal.
Ultimatley not every player is the same. Sometimes another player can like something that most don't, or is commonly considered bad game design. I'm sorry burst anybody's bubble, but it's just the truth. And if anyone actually reads this you might think of some kind of creep, some sort of person with a dark past or scary closet, or something worse, but truth is I've probably played with you somewhere and you had no idea because I was just like anybody else. Just earning my keep in some virtual world somewhere, having fun exploring. I mostly play these MMO's for the same reason as anybody else.
My advice to the people working on Arcfall is stay away from FFA PvP or in the open world at least, if you care about population. Look for examples, like Eve Online, to reduce griefing and increase fair play. Mostly it's better to not have any at all then to try and discover soon after you got yourself into a big mess. I'm offering this advice on real experience. Most players are PvE-oriented and desire fair play in all cases, so try to embrace those things to bolster population, and not ruin your chance to create a MMO you'll be proud of. Because frankly, it's very hard to implement PvP in PvE-focused MMORPGs. It can be done, but you'll save yourself a lot of trouble avoiding it. PS: And do remember players can PvP in economy too, or other areas of the game. Don't think of PvP as purely a combative process resulting in death of another player, instead think of it as them exerting their will on the conditions of another player. In economic matters, it's common for players to exert themselves on others. Be aware of this.