Arcfall

Arcfall

Scyris Jul 11, 2017 @ 5:38pm
Any plans for pve servers? I hate free for all pvp in todays mmo community
Topic, I dispise the mmorpg community today and all the greifing that goes on, so is there plans to add a pve only server? with maybe arena's for pvp matches? Guild wars would be fine too. Or, remove corpse looting entirely and that removes most of the draw towards greifing I mean it'll still happen but now they don't get anything out of it item wise.

Because you know this will become greifing the game, if its not changed. Then again, if you can hit max skills/level etc in the safe zone then I don't really mind as much. I am kinda intersted in the game, but the whole open pvp zone with corpse looting is a major drawback for me, I like pvp, but not when I can lose my entire inventory to it, and 3 mins is not enough of a timer to get your corpse, make it maybe 60 mins.
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Showing 1-15 of 15 comments
Neojac  [developer] Jul 11, 2017 @ 8:52pm 
The PvP system we are planing to implement will allow PvE players to play the full world without any worry of being killed. It will be based on your Karma Level, if you are above 80% good Karma you can not be killed with PvP nor can you kill others. If you are below 80% good Karma you are open to bad Karma activities like stealing and so forth till you are open for full PvP. When a player does bad karma things he gains bad Karma and when he does good Karma things he gains good Karma. So it really depends on what type of game you want to play and if you are pure PvE player all you have to do is keep your Karma good. If you like to mix it up you can dabble in the middle and if you are pure PvP then you just keep your bad Karma up.
Scyris Jul 11, 2017 @ 8:55pm 
Thats a very intersting way of doing it, What kinds of things would generate "Bad Karma" that your planning? Same question for good karma? I like this, that fact I can go out into the pvp zone if I keep my karma above 80% and can't be killed is great.
Last edited by Scyris; Jul 11, 2017 @ 8:57pm
☩Sparrow421 Jul 11, 2017 @ 10:23pm 
I have never understood the mindset of playing an mmo and not wanting to pvp. I mean why even play an mmo? Why not play a single player game? The pve is always really limited in a mmo and usually really grindy.

This is purely my opinion though.
Last edited by ☩Sparrow421; Jul 11, 2017 @ 10:26pm
Scyris Jul 12, 2017 @ 2:18am 
Originally posted by ☩Sparrow421:
I have never understood the mindset of playing an mmo and not wanting to pvp. I mean why even play an mmo? Why not play a single player game? The pve is always really limited in a mmo and usually really grindy.

This is purely my opinion though.

Oh its not that I dislike pvp, I just dislike the item loss more than getting ganked.
Hefutoxin Jul 12, 2017 @ 6:15am 
Originally posted by ☩Sparrow421:
I have never understood the mindset of playing an mmo and not wanting to pvp. I mean why even play an mmo? Why not play a single player game? The pve is always really limited in a mmo and usually really grindy.

This is purely my opinion though.

Some of us like interacting with other people?

The PvP in MMOs is weak sauce, why not play an FPS or MOBA?
Neojac  [developer] Jul 12, 2017 @ 7:14am 
We hope this will work for both sides and have a nice balance. Below 80% good Karma and above 80% bad Karma players will have a different type of game play as they are not hard core PvP player nor Hardcore PvE players but has a bit of a risk but also can play a bit of a bad character as well. Some things that can increase bad karma will be like the stealing skill, and some thing that can increase good Karma will be killing wanted criminals so there will still be some interaction between very good Karma players and very bad Karma players.
Scyris Jul 12, 2017 @ 11:15am 
Originally posted by Hefutoxin:
Originally posted by ☩Sparrow421:
I have never understood the mindset of playing an mmo and not wanting to pvp. I mean why even play an mmo? Why not play a single player game? The pve is always really limited in a mmo and usually really grindy.

This is purely my opinion though.

Some of us like interacting with other people?

The PvP in MMOs is weak sauce, why not play an FPS or MOBA?

One of the best mmorpgs i've ever played was final fantasy 11 back when the level cap was 75, nothing else compares. I liked hwo community based it was, as you couldn't do much on your own. It forced interaction.
☩Sparrow421 Jul 12, 2017 @ 12:34pm 
Originally posted by Hefutoxin:
Originally posted by ☩Sparrow421:
I have never understood the mindset of playing an mmo and not wanting to pvp. I mean why even play an mmo? Why not play a single player game? The pve is always really limited in a mmo and usually really grindy.

This is purely my opinion though.

Some of us like interacting with other people?

The PvP in MMOs is weak sauce, why not play an FPS or MOBA?

In RPG's, what's in it for me is building a character tailored to your playstyle and testing your build against other people.

(i havent played arcfall and not sure how the character progression works)

Which is why i have always enjoyed games that allow you to do that like PoE and Diablo 2.

but in other mmos i like the option of killing players. It's a thrill. When you are in a specific zone grinding mobs or doing quests and another player comes along trying to KS all of your mobs i like haveing the option of cutting them down to get them away from my spawn.

I also like pking players in mmos that have consequences like the criminal system. Where if you get caught you lose your stuff and bounty hunting those same pkers is a blast.

PvP is always a huge focus for me if i am looking at an mmo. Not many mmo's do it well if even at all.

PvE is just a means to to an end.

FPS game are ok but get boring as you never get the "overpowered" feeling from them and there is no drama other than 12 year olds screaming in the mic. I also like feeling like i am in a "world" not a single session arena.

As for moba's i have about 1500 hours on Dota 2, i have also played many other mobas including the original Dota on Wc3.
Last edited by ☩Sparrow421; Jul 12, 2017 @ 12:46pm
Scyris Jul 12, 2017 @ 7:00pm 
Well I like what the devs plan, btu imma wait till its closer to release myself, especally as i've seen many mmo early access titles end up falling over on itself and just never coming out or being abandoned.
Sneaux Jul 16, 2017 @ 11:03am 
As a current Alpha Pvp player this is confusing...

Your website http://www.arcfall.com/index.php/game-menu states the following

"With certain areas being full PvP combined with a full loot drop system, combat is very competitive."

This seems to be contradictory. If players can opt of pvp entirely then there are no full PVP zones. Also as a current alpha pvp alpha player, your karma system implies that i must be inherently evil for lack of a better term. I have zero interest in stealing but i have 100% interest in pvp. pvp is not inherently bad, pvp provides better game play than pve AI.

as you stated on your website, pvp provides more competition that pve AI.

So if you want me to steal solely to pvp, i will. again, no interest in stealing but if thats what it takes, im all in. If this is the case please do not charge skill points for stealing. Not only am I possibly at a disadvantage since I cannot enter town, since i steal, now I am at a disadvantage since I now have a skill which in no way fits into my template. So I get double punished for seeking competition?

Just so the community knows, there are lot of games where you can be just and still pvp. Where you can be virtuous and a paladin and still pvp. personally, i really dont care how I am perceived but i just get bored of mob AI after about 10 mins, I just want to pvp. In this case, villian or champion is up to Arcfall.... looks like i am forced to be a villain... so be it....
Neojac  [developer] Jul 16, 2017 @ 7:43pm 
Currently this is basically how we want to role out, tat being said everything is still in testing phase. Even though you can really roam around as a murderer in the main city you can grab a bounty deed for another player which will make it possible to go to both good and bad city's as in where murderess hang out and where the good people hang out to hunt for the person on the bounty.
Sneaux Jul 17, 2017 @ 9:30am 
I appreciate the response..ty... and it is a great game so I will be playing at release...

Just wanted to point of being a bounty hunter is pseudo pvp lite. I know who my target is, I can mule all of my important gear, I have the element of surprise and if I simply choose not to engage my target because he is a group of banditos or just too strong, I can opt out.

If I am the hunted, this seems closer to full pvp. I can be attacked anytime, anywhere. I can be trust killed, attacked while hunting, attacked by multiple targets, looted of my best gears since I am unaware an attack is coming, scouted, etc. I cannot opt of pvp because an opponent is too strong.

Depending on your goals, these are two different gaming experiences.

But the main thing about being a bounty hunter, if no one has bad karma, you cannot pvp. And there are no options for pvp. If I am the hunted, perhaps there also is no pvp but everyone is an option for pvp.

Bounty hunter = you v a select handful (if we are lucky). Hunted = you possibly v everyone
Rhyken Aug 5, 2017 @ 9:45pm 
Some of us that play mmos play for the purposes of social etc. In the old days in Everquest, you didn't pvp, you grouped, dungeoned, raided, crafted etc. I personally tend to be a dabbler, I usually do a bit of PVP but prefer PVE for the most part. My wife never PVPed unless I drug her into it. She usually won't play a game long if it forces her to PVP. I'm glad this game will have a way to not have to pvp. Maybe I can talk her into trying this one out :)
Amadan Nov 27, 2019 @ 8:02pm 
I'm a bit of a weird player. I like to play in PvP FFA open world MMORPGs. but yet I'm not a aggressor. I almost never start PvP. I worry too much about how my actions negatively impacts others. I'm primarily PvE. In sandboxes I like to build. Oftentimes I get flack from other players because they jsut don't understand why I love PvE so much. It's odd because I like the danger of FFA PvP. It can strike at anytime. It's uncontrolled. It's wild and unpredictable. Enemies in FFA PvP open world are smart enemies, using every possible trick to defeat you. it's AS REAL AS IT GETS in a game.

I like it for precisely the reason many players hate it. So it's always been the case I tend to like MMORPGs that most players don't. The ones I like tend to have low populations because they're unpopular. FFA PvP in Open World is about as extreme as an MMORPG can be. It's not fair. It's not balanced. Is being griefed by somebody 100 levels higher than you with a superior PvP class fair and balanced? It's not just most of hte time. Almost all the bad ones get away with everything. Psychopathic players rule the throne and the just players are few and mostly unable to stem the tide of mass murder. Evenso, for a just player there's no real competition in tersm of its challenge, its closeness to the real thing. Fair balanced games don't even come close to what you find in FFA. A full range of emotion and experience. You have to go into it expecting the worst, and wanting to experience the good and bad. Lots of players go into these MMO's expecting to do well or avoid the pitfalls. They leave almost immediately once they hit the first couple walls. They just have the wrong expectaitons.

However I want to say it doesn't matter ALL the time. I've played MMORPGs without (or with very weak) open world FFA PvP. Like DDO, non-PvP servers (like in Everquest), Anarchy Online and a few others. But for many many years I have. Some examples of MMORPGs or MMO's I've played or might like to play or try: Wurm Online (pvp servers), Darkfall: Rise of Agon, Conan Exiles, Rust, Mortal Online, Xsyon, Albion Online, Legends of Aria, Gloria Victis, Life is Feudal.

Ultimatley not every player is the same. Sometimes another player can like something that most don't, or is commonly considered bad game design. I'm sorry burst anybody's bubble, but it's just the truth. And if anyone actually reads this you might think of some kind of creep, some sort of person with a dark past or scary closet, or something worse, but truth is I've probably played with you somewhere and you had no idea because I was just like anybody else. Just earning my keep in some virtual world somewhere, having fun exploring. I mostly play these MMO's for the same reason as anybody else.

My advice to the people working on Arcfall is stay away from FFA PvP or in the open world at least, if you care about population. Look for examples, like Eve Online, to reduce griefing and increase fair play. Mostly it's better to not have any at all then to try and discover soon after you got yourself into a big mess. I'm offering this advice on real experience. Most players are PvE-oriented and desire fair play in all cases, so try to embrace those things to bolster population, and not ruin your chance to create a MMO you'll be proud of. Because frankly, it's very hard to implement PvP in PvE-focused MMORPGs. It can be done, but you'll save yourself a lot of trouble avoiding it. PS: And do remember players can PvP in economy too, or other areas of the game. Don't think of PvP as purely a combative process resulting in death of another player, instead think of it as them exerting their will on the conditions of another player. In economic matters, it's common for players to exert themselves on others. Be aware of this.
Last edited by Amadan; Nov 27, 2019 @ 8:27pm
Neojac  [developer] Dec 4, 2019 @ 12:11pm 
For PvP we are looking into something like faction Wars, where in the main world players can align then self's with a faction and then join faction war zones which will grant other items. These war zones will be done over a period of weeks and you can always return the the PvE world anytime or jump between them. If a faction wins the battle that faction will receive extra goodies for those who participated.
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