Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is in already but u can't specify the exact amount to split only in halfs and single.
Shift + Left click for Half / Shift + Right click for single
I agree on repair prices though. Hell tbh I feel like stuff breaks way to fast, at least the first tier, wood does.
would like to see display when attributes increase as well as skills.
- a tutorial for new players
- adding player, specific buildings indicators on map
- more recipies
- attribute, experiencfe, and other pertinent character info
- bartering
- more backpack slots
Shift RMB and LMB will split stacks in inventory.
The sell price of items is meant to encourage player economy. This game will center around it.
Shortcuts are in game, perhaps a mouse over tool tip or letter indicator on icon could help.
A crafting Q would be very nice.
Player merchants are coming eventually.
I think an initial objective system is great for beginner tutorials. Like collect 3 rocks and 3 wood and take to see Boris the Blacksmith.
Mounts increase carrying size and stack size will be changing to let us carry more. I think having to decide what to travel with is part of the gameplay. You might have to make choices with what to bring and store.
Also when u place items to bank with lmb/rmb they dont add to existing slot of the same item but are placed to another free slot.
I prefered to play a mage and faced a really terrible ♥♥♥♥. Idk if it's ping problems or not, but i think not. So, the problem: in any other game when u press attack button on enemy while moving, your character stops all actions but attacking. If the range is not enough he comes closer and attack. In Arcfall he continues moving! As a mage i want to kill enemies from distance but when i attack mob while moving the character continues moving towards enemy in melee range. Not a big deal while killing sheep but with harder enemies its pain in the ass.
For shortcuts, u say there are shortcuts but not for everything. Yes B is for inventory, but what is for character sheet? Speaking of it btw, would be nice to have any description of your stats. Well, dexterity and co are pretty obvious (but still i would like to have the precise info about their influence) but what is potential? As far as i understood it increases manapool but the same does intelligence. Inteligence though doesent increase my magic autoattacks strength.
So the description of the stats impact would be very cool.
And ofc crafting queue as the guys have already said.
1. You should not have to buy recipes per use in a crafting area that you high enough level in or enable players to buy permanent recipes.
2. Rotating camera
3. Allow movement actions from clicking on minimap
But then what do you do after you've maxed out your skills and gotten permanent tools and all your stations at your house?
How do we keep people playing? Not saying I disagree but that isn't a good solution for a game in development. It needs people to continue play so there is going to be somethings that force it and others that are basic gate mechanics.
Not mentioning i need to change target to myself during the battle in order to heal myself... alt+skill as selftargeting would be nice too