Arcfall

Arcfall

 This topic has been pinned, so it's probably important
Shinigamit82 May 18, 2017 @ 3:59am
Changes that are needed
Hi,

just to get this in a list :

- repair should not costs more than to craft new item
- all items give 1 Copper, at least the end product should give more
- crafting queue would be nice
- stack splitting
- more sheeps and co :D
- short cuts for menue ( I for Inventory etc. )

Just post your ideas below
Last edited by Shinigamit82; May 18, 2017 @ 4:03am
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Showing 1-15 of 46 comments
ZeroSplint May 18, 2017 @ 4:09am 
Originally posted by Shinigamit82:

- stack splitting

Is in already but u can't specify the exact amount to split only in halfs and single.

Shift + Left click for Half / Shift + Right click for single
Last edited by ZeroSplint; May 18, 2017 @ 4:10am
Shinigamit82 May 18, 2017 @ 4:09am 
oh nice thy
Risenzealot May 18, 2017 @ 5:11am 
There is an inventory shortcut. It's "B" for Backpack.

I agree on repair prices though. Hell tbh I feel like stuff breaks way to fast, at least the first tier, wood does.
dmbeauf May 18, 2017 @ 6:37am 
like to see more character customization...such as body size and shape. such as fat or skinny, musclar or weak or tall or short.
would like to see display when attributes increase as well as skills.
MSQ Ganner May 18, 2017 @ 7:38am 
- more quests
- a tutorial for new players
- adding player, specific buildings indicators on map
- more recipies
- attribute, experiencfe, and other pertinent character info
- bartering
- more backpack slots
The ability to setup a player 'store' which you can leave (however things may be stolen) for people to shop at while you go about. Secondly I'd like to be able to place my own map markers.
MassivelyIndie May 18, 2017 @ 8:01am 
Originally posted by Shinigamit82:
Hi,

just to get this in a list :

- repair should not costs more than to craft new item
- all items give 1 Copper, at least the end product should give more
- crafting queue would be nice
- stack splitting
- more sheeps and co :D
- short cuts for menue ( I for Inventory etc. )

Just post your ideas below

Shift RMB and LMB will split stacks in inventory.

The sell price of items is meant to encourage player economy. This game will center around it.

Shortcuts are in game, perhaps a mouse over tool tip or letter indicator on icon could help.

A crafting Q would be very nice.


Originally posted by TwistyShape:
The ability to setup a player 'store' which you can leave (however things may be stolen) for people to shop at while you go about. Secondly I'd like to be able to place my own map markers.

Player merchants are coming eventually.



Originally posted by MSQ Ganner:
- more quests
- a tutorial for new players
- adding player, specific buildings indicators on map
- more recipies
- attribute, experiencfe, and other pertinent character info
- bartering
- more backpack slots

I think an initial objective system is great for beginner tutorials. Like collect 3 rocks and 3 wood and take to see Boris the Blacksmith.

Mounts increase carrying size and stack size will be changing to let us carry more. I think having to decide what to travel with is part of the gameplay. You might have to make choices with what to bring and store.
RyuLang May 18, 2017 @ 8:22am 
As for those asking for map markers, in the skill list, there is a skill named Cartography. That might be what is needed for that.
Melyssa May 18, 2017 @ 8:50am 
Make it easier to skin a small chicken than an entire sheep. Bigger animals should require higher skills, don't you think?
Azazar May 18, 2017 @ 4:41pm 
Im a bit annoyed about stacks. For example, when u have 47 whool in your inventory and then loot 4 whool, they will be placed in different inventory slot, because max items for one inventory slot is 50. So the game system cant add 3 whool from your loot to 47 stack slot and another 1 to different slot. Not a big deal but with this small inventory and grindy type of game the space in bag ends very fast and u have to manually shift+lmb/rmb every time to make 50 pieces stack.

Also when u place items to bank with lmb/rmb they dont add to existing slot of the same item but are placed to another free slot.

I prefered to play a mage and faced a really terrible ♥♥♥♥. Idk if it's ping problems or not, but i think not. So, the problem: in any other game when u press attack button on enemy while moving, your character stops all actions but attacking. If the range is not enough he comes closer and attack. In Arcfall he continues moving! As a mage i want to kill enemies from distance but when i attack mob while moving the character continues moving towards enemy in melee range. Not a big deal while killing sheep but with harder enemies its pain in the ass.

For shortcuts, u say there are shortcuts but not for everything. Yes B is for inventory, but what is for character sheet? Speaking of it btw, would be nice to have any description of your stats. Well, dexterity and co are pretty obvious (but still i would like to have the precise info about their influence) but what is potential? As far as i understood it increases manapool but the same does intelligence. Inteligence though doesent increase my magic autoattacks strength.
So the description of the stats impact would be very cool.


And ofc crafting queue as the guys have already said.
kithaj May 18, 2017 @ 10:19pm 
I would like to find the NPC Shops on the Map, perhaps even the Housing plots as shapes, and yes, own markers would be awesome. Found the Towns House-seller once, and never again...
Last edited by kithaj; May 18, 2017 @ 10:20pm
Andyfrom93 May 19, 2017 @ 1:16pm 
A few ideas that would NOT break the game's economy:

1. You should not have to buy recipes per use in a crafting area that you high enough level in or enable players to buy permanent recipes.
2. Rotating camera
3. Allow movement actions from clicking on minimap
kithaj May 19, 2017 @ 3:15pm 
Totally agree on buying recipes only once when you are high enough on the level. The whole Idea of crafting stations in your own house for working at home doesn´t function, when you always have to go back to the NPC´s for getting tons of recipes...
MassivelyIndie May 19, 2017 @ 3:21pm 
Originally posted by kithaj:
Totally agree on buying recipes only once when you are high enough on the level. The whole Idea of crafting stations in your own house for working at home doesn´t function, when you always have to go back to the NPC´s for getting tons of recipes...

But then what do you do after you've maxed out your skills and gotten permanent tools and all your stations at your house?

How do we keep people playing? Not saying I disagree but that isn't a good solution for a game in development. It needs people to continue play so there is going to be somethings that force it and others that are basic gate mechanics.
Last edited by MassivelyIndie; May 19, 2017 @ 3:23pm
Azazar May 20, 2017 @ 6:39pm 
Guys u seriously need to smth with targeting...its totally retarded! Firstly, i cant target my teammates through party window. Secondly when i target a teammate and than move, the target drops! Its a nightmare for a healer! Pls do smth with it :S
Not mentioning i need to change target to myself during the battle in order to heal myself... alt+skill as selftargeting would be nice too
Last edited by Azazar; May 20, 2017 @ 6:41pm
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