Dungeons & Dragons: Dark Alliance

Dungeons & Dragons: Dark Alliance

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Jul 2 @ 4:17pm
Patch Notes – Dark Alliance V 1.16
Updated July 2, 2021

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Showing 1-15 of 132 comments
[零]D3kim Jul 2 @ 4:20pm 
free OST for who do preorder. JUST DO IT.
Bury Tomorrow Jul 2 @ 4:22pm 
-Boss and enemy aggro/behaviour.

Nekatus Jul 2 @ 4:33pm 
Balance changes without exact patchnotes? Come on ....
Originally posted by Nekatus:
Balance changes without exact patchnotes? Come on ....

^ Yeah, this is sweaty y'all
Draconusx Jul 2 @ 4:41pm 
Any chance of adding the ability to change keybinds in a future update in the near future?
Fix . The . Lore . Objects. Trophy
Dark Jul 2 @ 4:46pm 
OK, why was the keybindings not addressed? why devs???

Come on already!!
Balowin Jul 2 @ 4:51pm 
I appreciate you guys finally released another patch but please work on the crossplay features....I mean for ♥♥♥♥ sakes my friends and I just want to play together... We're online co-op players in every game we play, we have an entire community which is being stifled to death by theses specifics issue. Sorry for sounding like a ♥♥♥♥ but too many games have pulled this ♥♥♥♥♥♥♥♥ and its not an acceptable standard k thanks cya on the next one.
what of the respawn radious in boss room? I mean it's kind of silly that we respawn so close to end boss that kill you/ we should be given time to load in at the very least. rofl
Warsign Jul 2 @ 5:18pm 
Keep it coming guys, really having fun with the game.
Remember to report them the errors but using this link: https://darkalliance-support.wizards.com/hc/en-us

LOTS of changes but no mention of it in the patch notes? Shame
orpheus Jul 2 @ 5:44pm 
Originally posted by Bury Tomorrow:

This. Please. Thank you :)
leovic Jul 2 @ 5:57pm 
Tried this patch real quick on a CR6 The Goblin Tower solo. The new lock on is a lot better. It retains the FOV you have set while making your camera circle your target. The rough thing about it when locked on to a target at different elevations. It goes back to the old narrow FOV lock on at launch.
The tethering changes also is great. Enemies are a little bit more aggressive especially the ranged enemies. Enemies still have a tendency to be passive and wait for you to attack them. But at least now on CR6 I found myself surrounded by enemies more often than before.
Big deal breakers are still the loot drop chances are messed up despite the loot bonus from short rest skips. I got three commons but 1 legendary at the end. There's still a little bit of input delay but not much compared to launch. But then again most of the input delay I experienced was with multiplayer sessions and I've yet to try that.
Originally posted by Draconusx:
Any chance of adding the ability to change keybinds in a future update in the near future?
what do you mean? like on controller, because i have my keybinds all changed
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