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What about a live service game is something you enjoy?
What does a live service game give you as a player that a single player game with co-op not give you?
Nothing, it's just a boogie man phrase because EA said it so much.
Avengers is a hybrid as it does allow offline single player.
They are often designed with the mindset of making the normal gameplay loop a grindfest, where spending additional money will benefit the grind by reducing it. IE: how long it takes to level, or how long it takes to get that cool new costume for your character.
These games are also typically "always online" so things can be easily monitored and controlled (ie: less chance of cheat mods to skip the grind.).
To quote something I read awhile ago:
"Basically, they are psychological traps designed to keep players in the game even if they aren't necessarily enjoying the game, while simultaneously attempting to manipulate them into spending more money in the game on top of whatever the base price of the game is."
Live Service titles offer cooperative play of varying sizes across consumable chunks of episodic content. This may or may not include a persistent world affected by player actions. Examples are Marvels: Avengers, Destiny, Anthem, and all of the current Battle Royale games.
- these are games you can pick up and play with friends or play alone for manageable excursions/time constrains.
- these games are often plagued by pay to win monetization or excessive costmetics
Massive Multiplayer Online games are also titles that offer cooperative play of varying sizes, but where they differ is that the content is not in episodic chunks (now, of course there are exceptions here, but these are the general delineations between the sub genres) - rather, content in the persistent world is epic and narrative in scope and involves long sequences where the players interact with repeatable structured challenges that generally have a single solution (as opposed to the intentionally dynamic gameplay of Live Service titles).
- these games you can play with friends or alone, but often require significant time commitments
- these games are often plagued by pay to win monetization or excessive cosmetic.
All that babble being said, there is very little practical difference to players outside of the actual genres that these types of games inhabit. ie: MMO does not have to be RPG, and Live Service does not have to be Action Oriented, as it were.
But alas, marketing departments and shareholders prefer labels and clear definitions and need to further exacerbate the differences.
I am hoping its more like War in the North myself.. that may be worth it.
best description I've heard so far.
sadly it probably will be that
https://www.pcgamesn.com/dark-alliance/release-date-dnd
"this is not a live-service game."
https://kotaku.com/dark-alliance-is-a-d-d-loot-brawler-that-doesnt-have-mu-1846485655
"it’s not a live service, but we do have plans for new content post launch"
This comment says more about you than it does me.