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But its rly weird.. never had an issue like that in so many years... that input lag.. Oo
r.AOQuality=2 does what exactly? You do realize not every game uses the same AO and by using this you could potentially turn off or totally ruin the AO in-game, IF it even does anything at all?
r.ScreenPercentage=104.000000 .... lol. An extra 4%. BIG difference
r.VSync=0 Less smooth for no reason! Success! Or... wait
80% of these commands will do nothing noticeable, and if they do anything, I am 100% sure that you likely have no idea what they do and are just blindly putting them in your INI file for a better game.
Want an actual INI tweak that works? Here you go:
r.Tonemapper.Sharpen=0.5
r.TemporalAADynamicSharpen=0.8
r.TemporalAASharpness=0.5
Literally just sharpening the blurry anti-aliasing, no other tweaks. Use with the max AA setting in-game and you still get the great AA but without as much blurriness.
Need more performance? Here:
r.TemporalAA.Upsampling=1
r.ScreenPercentage=70
r.ScreenPercentage sets the screen rendering res. 70 is 70% of your native res. Use this at 4k, use 80 at 1440p, and use 90 and 1080p. TemporalAA.Upsampling activates UE4's temporal upsampling, which heavily increases the quality of the image when upscaling. It can transform that 70% res scale from looking extremely blurry to looking very close to native 4k (especially with sharpening).
What is important :
[/script/engine.renderersettings]
rhi.SyncInterval=0
r.GTSyncType=0
r.OneFrameThreadLag=0
r.VSync=0
; BELOW up to you if your GPU is not a decent one
But thanks Dionysus for your help on fixing what was the most important on that vanilla failure ...
IMPORTANT NOTES :
After Cyberpunk, Outriders and I pass on many other games, I'm amazed by the lazyness of some developers when I'm still very respectfull for those behind RDR2 Solo part, Days Gone, Death Stranding and anything by Monolith Studios.
Dark Alliance is trying to copy the excellent Vermintide without any success. It's a failure on Keyboard & mouse controls with tapping mechanics tied to console controllers. It is a failure on tweaking an Engine obviously whithout proper knowledge ( it's a very unique and common feature since few years ).
Now you can add as much FX as you want and tweak them, It won't make your game being a playable one so honestly you should orientate yourself to series or movies.
The way it's meant to be played !
What you do here is upscaling plus an attempt to "fix" the resulting blurry image with sharpening. Sorry, but it's not even close to the native resolution. Your parameters produce a blurry image, to some degree better than vanilla up close, but very noticeably blurry at mid to long range.
Upscaling will never produce anything close to the native resolution no matter all the nvidia wishful thinking. If the information is missing - it is missing. Point. All the attempts to restore the missing information (i.e. upscaling) can only produce an approximation. Depending on the method chosen it can be a decent one, but it will never be an exact one. It's a good compromise for those who own a GPU which is unable to keep up with the desired framerate/resolution, but it's never a replacement for a native resolution if you've got a high-end GPU.
And yes, RX 6800 is a high-end one, so yes, obviously for less powerful GPUs performance hit will be too severe. Hence, the warning. Hence, the need to read and think before applying.
For me lowering motion blur to 0 worked a lot for reducing input lag. The only problem I don't understand how to correct (or if anyone else is having that) is a very low fps on cinematics. At least on the first mission, I did't saw another yet