BAJA: Edge of Control HD

BAJA: Edge of Control HD

Chevy-Man Sep 21, 2017 @ 7:25am
Multiplayer is a mess.
Where shall I begin. Me and my friends are having so many problems with the Multiplayer portion of this game. It's laggy, cars are teleporting forward with a 5 second delay, Hillclimb simply does not work, as the Client gets put back into last place when the race starts (supposably for cutting the track) and as soon as you try to reset your position it will put you somewhere off track on the map, resetting every 5 seconds. So in other words, it works for the Host, but not for anyone who wants to join your game. Also the landing spots of the helicopter won't show for the Clients in the Baja or Rally modes.

Please look into the Multiplayer part of this game and fix it. Such a shame for a game that worked flawlessly on the consoles about 9 years ago.
Last edited by Chevy-Man; Sep 21, 2017 @ 7:29am
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Showing 1-8 of 8 comments
PieceKeeper Sep 21, 2017 @ 7:50am 
Aw jeez

I'm setting up a session tonight for random races and there is a Baja 1000 tomorrow night.

Check out the group thread down the list and join if you want for the list of events.

We'll see how it goes. If the MP part if broken as well they will need to fix it.

The devs are watching the forums, I would post in the bugs thread as well.

If the netcode is broken this is a huge bummer
Hiten Sep 21, 2017 @ 3:48pm 
Surely they would have tested the online multiplayer before release...? Lol.

Report back with your findings please...
PieceKeeper Sep 21, 2017 @ 4:05pm 
I got an open lobby going for free roam. Friend me if you want to try it out.
PieceKeeper Sep 22, 2017 @ 6:06am 
We tested it out yesterday.

Played a bunch of games with one guy, then a few others in 3 players.

- One of them could never host a game. "Game not available" "This session is no longer available". His security was up at first, down after 2 tries. Still no go. He could join my game no problem. 3rd player could host games and join games no problem.

- Lag was very acceptable for us, but then again I got my ass handed to me by everyone I played against, so I was on my own a lot, looking out for chupacabras.

- Searching for games is hit and miss. I was in an open lobby for 45 minutes and the first player could not find my game. Had to invite him. This will be fun tonight for the 1000 test run.

Annoyances :

- For some reason, I assume because different types of events have different player limits, you can't do a circuit race and then just say let's do rallies. You have to start all over again and reinvite everyone in a new lobby. If there is a simpler way to do it, it's not readily apparent. When you're in the lobby waiting for players you should have complete freedom on event selection, just like when you're setting up for hosting. Once the lobby starts all you can do is change the track within the type of event you're in.

- The only option you have after a race is "restart". there is no option to return to lobby and set something else up keeping the same players. You have to start a new lobby for the new type of event you want and reinvite everyone all over again.

- You can fill slots in hill climbs and rally with AI, but not circuit races. Why?

- Once you finish your race, you cannot spectate.

- Rallyes and Baja events are limited to 6 players, everything else 15 players. Come on now....every type of event should be 15 players.

- Rally Races do not have an option to restrict only player classes and let AI drive whatever they want. If you restrict player classes, it appears it restricts AI classes to. Ironic since one of the loading screen text says that rallyes are fun because you have different types of vehicles on the track. AI should have their own class restriction options, completely independent from player class restrictions. The workaround to this is to NOT restrict classes and players must agree to choose same class vehicles, then AI is not restricted.

- Rally starts are not staggered, and there is no option to do it. Everyone starts at the same time and it can be a clusterfuzz with AI and/or other players and wreck time slips very early in the race.


Overall it was super fun but I find options can be lacking, and there is no fluidity between events, it's a hard quit and you set it up all over again and send invites.

This would benefit from a slight revamp.
Last edited by PieceKeeper; Sep 22, 2017 @ 6:10am
PieceKeeper Sep 23, 2017 @ 8:51am 
I was wrong on one thing : Hitting Restart after a race will send you back to the lobby, and you can change the track there.

It would be cool to also see the player's names above the truck.

How the lobbys work is great by the way, it's good to be able to mess around on the course before the race starts while waiting for players

There was definitely more star trek ♥♥♥♥ going on yesterday with teleporting trucks, but not on all tracks. The net predictions are pretty dramatic too, you'll see trucks holding 200 ft drifts when in fact the guy is just cruising on a straightaway.
Last edited by PieceKeeper; Sep 23, 2017 @ 8:55am
Caboose Sep 24, 2017 @ 2:13am 
hum was waiting for feedback regarding the online before a purchase. i may wait for a patch or two i think.
michi.eisner Sep 24, 2017 @ 6:55am 
I wonder if there is anyone at the company anymore, who wrote the netcode almost ten years ago.
Would be great though if they invested some money developing a reasonable online mode.
Caboose Sep 24, 2017 @ 7:00am 
actually it would have made sense for the same netcode to work better with the faster connection we have nowadays
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