Within the blade

Within the blade

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Bermud Oct 5, 2019 @ 5:56am
Pixel Shinobi 2
Hi

Do you have any plans for Pixel Shinobi 2 or maybe new campaigns(DLCs) for Pixel Shinobi 1?
Originally posted by Shinobi:
Originally posted by Bermud:
For me this game is top game about shinobi of all time, no jokes.
I hope it will take high rating on steam and you will get a lot of customers.

If you decide release DLC or Pixel Shinobi 2 please check list bellow.
There are few small ideas to make gameplay even more superior.

List

1. Ability to use attack, items and stealth kills when hanging on a rope(Utikagi).

For example:
LEFT or RIGHT and press attack button
LEFT or RIGHT and press item button
Assassination can be activated if you right above target or under the target and close enough.

2. Ability to climb on tree trunks.

For example:
UP and DOWN buttons

3. Ability destroy or turn off light sources.

For example:
Destroy with Attack or Item.
Turn off with UP button if you close to light source.

4. Ability to look around.

For example:
Right stick to look left, right, up, down(at this moment work only up and down)

5. Ability to increase field of view (observable area) via settings.

Usefull on TVs and big monitors.

6. Targeting(concentration) for items.

For example:
Hold Block and press Item button.
Game paused and give you ability to specify where to throw item(s).
Scope moved by Right stick, target(s) marked by Jump button.
Press Attack to unpause game and throw item(s).

7. Global map where you can revisit previous locations(respawn enemies).

8. Day night cycle or ability to chose time of mission(morning,day,evening,night).

9. Enemy reacts if saw fresh dead body.

10. More missions outdoors with trees, grass, woods, mountains, water, waterfalls, camp fires, Moon.
Nature in your missions looks cool and it perfectly fits to 15th century Japan.

For example:
Missions in wood with few small camps, each camp has wood fence, guards, few buildings, camp fire, chest.

11. Repeatable side missions from NPCs in village.

For example:
Kill bandits in nearest forest, receive reward for their heads.
Defend village from bandits, receive reward from villagers.
Steal resources(wood, steel, weapons, explosive) from enemy camp, receive part of resources.
Make a diversion kill officer, poison water, etc.

12. Few armor sets, give some bufs and debuffs to Shinobi skills.

For example:
Shinobi - bonus to stealth
Samurai - bonus to defence
KungFuMan - bonus to speed
Ronin - bonus to attack

13. Ability to take armor from enemy, wear it and be able to walk near enemies for some time.

For example:
Hold UP near dead enemy.

14. Different trainers for different skill tree branches.

For example:
Taijutsu master asks you to finish mission with fists to unlock new tier on skill tree.
Sword master asks you to finish mission with sword.

15. Network coop dream :)

Developer if you saw this message please say OK :)
Wish you luck!
The game was originally conceived so, a huge world with a global map and almost everything you wrote, such a skyrim about a ninja)))
But I worked alone and just physically could not cope with such volumes of work. and 70% of the plan had to be deleted.
Now I'm starting to work with the team(another project), if we work well together, then maybe someday we will make Shinobi 2
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Showing 1-5 of 5 comments
i would be interested in some dlc as well, maybe more clothing options.
Bermud Oct 5, 2019 @ 1:34pm 
For me this game is top game about shinobi of all time, no jokes.
I hope it will take high rating on steam and you will get a lot of customers.

If you decide release DLC or Pixel Shinobi 2 please check list bellow.
There are few small ideas to make gameplay even more superior.

List

1. Ability to use attack, items and stealth kills when hanging on a rope(Utikagi).

For example:
LEFT or RIGHT and press attack button
LEFT or RIGHT and press item button
Assassination can be activated if you right above target or under the target and close enough.

2. Ability to climb on tree trunks.

For example:
UP and DOWN buttons

3. Ability destroy or turn off light sources.

For example:
Destroy with Attack or Item.
Turn off with UP button if you close to light source.

4. Ability to look around.

For example:
Right stick to look left, right, up, down(at this moment work only up and down)

5. Ability to increase field of view (observable area) via settings.

Usefull on TVs and big monitors.

6. Targeting(concentration) for items.

For example:
Hold Block and press Item button.
Game paused and give you ability to specify where to throw item(s).
Scope moved by Right stick, target(s) marked by Jump button.
Press Attack to unpause game and throw item(s).

7. Global map where you can revisit previous locations(respawn enemies).

8. Day night cycle or ability to chose time of mission(morning,day,evening,night).

9. Enemy reacts if saw fresh dead body.

10. More missions outdoors with trees, grass, woods, mountains, water, waterfalls, camp fires, Moon.
Nature in your missions looks cool and it perfectly fits to 15th century Japan.

For example:
Missions in wood with few small camps, each camp has wood fence, guards, few buildings, camp fire, chest.

11. Repeatable side missions from NPCs in village.

For example:
Kill bandits in nearest forest, receive reward for their heads.
Defend village from bandits, receive reward from villagers.
Steal resources(wood, steel, weapons, explosive) from enemy camp, receive part of resources.
Make a diversion kill officer, poison water, etc.

12. Few armor sets, give some bufs and debuffs to Shinobi skills.

For example:
Shinobi - bonus to stealth
Samurai - bonus to defence
KungFuMan - bonus to speed
Ronin - bonus to attack

13. Ability to take armor from enemy, wear it and be able to walk near enemies for some time.

For example:
Hold UP near dead enemy.

14. Different trainers for different skill tree branches.

For example:
Taijutsu master asks you to finish mission with fists to unlock new tier on skill tree.
Sword master asks you to finish mission with sword.

15. Network coop dream :)

Developer if you saw this message please say OK :)
Wish you luck!
Last edited by Bermud; Oct 5, 2019 @ 1:42pm
Most of what you mentioned i think would be a fine addition, with exception of killing light sources, and maybe coop, since players would just play independent from each other, it could be very fun tough but i dont think this game was build with coop in mind, hopefully shinobi will see this thread and give his opinion.
The author of this thread has indicated that this post answers the original topic.
Shinobi  [developer] Oct 6, 2019 @ 3:07am 
Originally posted by Bermud:
For me this game is top game about shinobi of all time, no jokes.
I hope it will take high rating on steam and you will get a lot of customers.

If you decide release DLC or Pixel Shinobi 2 please check list bellow.
There are few small ideas to make gameplay even more superior.

List

1. Ability to use attack, items and stealth kills when hanging on a rope(Utikagi).

For example:
LEFT or RIGHT and press attack button
LEFT or RIGHT and press item button
Assassination can be activated if you right above target or under the target and close enough.

2. Ability to climb on tree trunks.

For example:
UP and DOWN buttons

3. Ability destroy or turn off light sources.

For example:
Destroy with Attack or Item.
Turn off with UP button if you close to light source.

4. Ability to look around.

For example:
Right stick to look left, right, up, down(at this moment work only up and down)

5. Ability to increase field of view (observable area) via settings.

Usefull on TVs and big monitors.

6. Targeting(concentration) for items.

For example:
Hold Block and press Item button.
Game paused and give you ability to specify where to throw item(s).
Scope moved by Right stick, target(s) marked by Jump button.
Press Attack to unpause game and throw item(s).

7. Global map where you can revisit previous locations(respawn enemies).

8. Day night cycle or ability to chose time of mission(morning,day,evening,night).

9. Enemy reacts if saw fresh dead body.

10. More missions outdoors with trees, grass, woods, mountains, water, waterfalls, camp fires, Moon.
Nature in your missions looks cool and it perfectly fits to 15th century Japan.

For example:
Missions in wood with few small camps, each camp has wood fence, guards, few buildings, camp fire, chest.

11. Repeatable side missions from NPCs in village.

For example:
Kill bandits in nearest forest, receive reward for their heads.
Defend village from bandits, receive reward from villagers.
Steal resources(wood, steel, weapons, explosive) from enemy camp, receive part of resources.
Make a diversion kill officer, poison water, etc.

12. Few armor sets, give some bufs and debuffs to Shinobi skills.

For example:
Shinobi - bonus to stealth
Samurai - bonus to defence
KungFuMan - bonus to speed
Ronin - bonus to attack

13. Ability to take armor from enemy, wear it and be able to walk near enemies for some time.

For example:
Hold UP near dead enemy.

14. Different trainers for different skill tree branches.

For example:
Taijutsu master asks you to finish mission with fists to unlock new tier on skill tree.
Sword master asks you to finish mission with sword.

15. Network coop dream :)

Developer if you saw this message please say OK :)
Wish you luck!
The game was originally conceived so, a huge world with a global map and almost everything you wrote, such a skyrim about a ninja)))
But I worked alone and just physically could not cope with such volumes of work. and 70% of the plan had to be deleted.
Now I'm starting to work with the team(another project), if we work well together, then maybe someday we will make Shinobi 2
Bermud Oct 6, 2019 @ 6:28am 
Originally posted by Shinobi:
Originally posted by Bermud:
For me this game is top game about shinobi of all time, no jokes.
I hope it will take high rating on steam and you will get a lot of customers.

If you decide release DLC or Pixel Shinobi 2 please check list bellow.
There are few small ideas to make gameplay even more superior.
...
Wish you luck!
The game was originally conceived so, a huge world with a global map and almost everything you wrote, such a skyrim about a ninja)))
But I worked alone and just physically could not cope with such volumes of work. and 70% of the plan had to be deleted.
Now I'm starting to work with the team(another project), if we work well together, then maybe someday we will make Shinobi 2

Thank you for reply! Your game is already awesome!
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