Weedcraft Inc

Weedcraft Inc

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Kacper Kwiatkowski  [developer] Apr 13, 2019 @ 8:49am
Ideas for updates
Thank you very much for such a warm welcome! This has been a long and complex project and we're excited like crazy for being able to finally share it with you. All the comments and reviews tell us we did a pretty good job, but also that there's still much that we can do to make the game even better. Which is exactly the plan! And we want to invite our community to the process.

So let's brainstorm together - share with us all your ideas and comments on what you'd like to see changed or added in the future. We don't give you any promises yet, but we'll do what we can to make you guys happy.

PS
Only ideas please, bugs go here:
https://steamcommunity.com/app/622720/discussions/0/2605804632880013463/
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Showing 1-15 of 169 comments
Mille Apr 13, 2019 @ 9:03am 
Magic Mushrooms update!!

J/K... or maybe not :p

Honestly i'd like to see different cities in several countries where legislation is different, and all the system works differently. Like an European setting, with some city where it's legal like in the Netherlands, some that is going toward legalization like Spain and other that are still very closed like Italy. Maybe a scenario with Amsterdam, Barcelona and Rome.
Last edited by Mille; Apr 13, 2019 @ 9:04am
Nex Apr 13, 2019 @ 9:23am 
Guys you need a competition difficulty slider.

And Sandbox mode.
tracknumberseven Apr 13, 2019 @ 10:09am 
After finishing both scenarios in 25 hours there are a few things I'd like to suggest:

1. More options in settings:
Such as disable notifications or a scaleable UI (halfway through scenario 2 on full speed they were just filling up the screen, when I got to new jersey it was frustrating to play with them just constantly there, competition moving in, competition moving out etc.)

2. Sandbox mode: where all the cities are unlocked in one playthrough, however I can understand if that might be hard as at the end of SC.2 my computer was lagging a fair bit just processing all of the sales.

3. Tooltips: So many times when I'd research or create strains and engineer a growing room for them, I'm constantly having to click through and find the temperature and humidity because it can be quite hard to remember all of them, especially if you have multiple grow houses starting up in quick succession. It would be nice to just hover the mouse over a plant or setup and see the required humidity and temperature even if you can't achieve it with the equipment you have installed.

4. Replayability: Would be nicer to see more Scenarios!


5. In scenario 2, I had already blackmailed my way to complete minimum on a recreational bill in Boston, made it pretty funny to see the last objective (wont spoil), so maybe make it harder or impossible to achieve in Boston?


I don't have a lot of time right now but these are the things I thought of straight from beating the whole game.

Great game! Just wish there was more to play!

Thanks, totally worth the price, I'd pay a dollar an hour to play it fo sho' ;)
AzBo Apr 13, 2019 @ 12:59pm 
For me I would like the above things as well as more Tycoon aspects as i feel it does not do the advertising of the game justice,

Also i would like better Balancing in game with Competition and Employee's

plus better optimisation as my GPU (R9 390) & CPU (Ryzen 1700) goes to 60c and above and that does not even happen with Arma 3. (My system is fully watercooled with two 420mm radiators and a 240mm radiator)

When will the GOG release be updated from V1.0?

Will update more when i can think of anything..
Last edited by AzBo; Apr 14, 2019 @ 9:54am
USG Ishimura Apr 13, 2019 @ 3:20pm 
Why this game doesn't have a plot?
2 brothers become drug deallers and that's all.

They are 2 character for whole game.

Plot can be cliched and simple, but it could still exist.
Here is just Nothing.
You just Doing stuff for Doing more stuff.
It's like a German Simulators.

Even with Black old man you could have made TYPICAL, but still Some story.

Like i don't know. He's comeback from prison. He's has childrens, which hate him and he trying reunite with them. And for protect them he should earn money and begin fight against other gangsters. And he doing it only one way whiche he knew.

It's typical and cliche. But still it's SOMETHING.

+ srsly. I didn't expect from game some realistic cruelty.
But Scenario about 2 brothers just kindergarten story. Without consequences and horrible decisions.


Look at Omerta City Gangsters.
Each mission you doing same stuff, in 95% of time. But you still have Plot and idea for What and Why you doing this.
Last edited by USG Ishimura; Apr 13, 2019 @ 3:28pm
Nonstop Apr 13, 2019 @ 4:04pm 
Hey;
i have just seen this game by a friend an in some lets plays (i want to wait till the game gets better) but here some ideas, maybe some of them will help:

1. Sandbox mode (with adjustment how many enemies etc.)
2. Create your own "Gang" with own look...there more influence you have in a area, the area gets more coloured in your gang colour...or you see more of your guys with bandana walking there...whatever. :D
3. Update the workers -> currently too expensive and too slow; more type of workers (currently just 3 types) more types: thugs (defend/attack + upgrade weapons), suppliers (from stock to salesarea)
4. Add possibility to buy equipment for your stuff
5. stocking system with upgrades (to hide the stuff from police and enemy)
6. Possibility to attack enemies or defend your territories (do you remember the very old game Dime City?)
7. Add a tutorial for the products: For my opinion a bit hard to understand for newcomers how to get ur product better as the enemy...and when you should get a new product ect. I understood very quickly how to get ur quality better but didnt understand it how to get the right taste for the customers, right price etc.
8. Add a overview of demand and ur own production for a better management
9. Update the research window f.e. add possibility to research specific tastes what ur customer demands (easier for noobs)
10. If a game gets to repetitious it gets boring...the most time what i see is watering and cuting the plants...add stuff where you can manage your "company" without mass micro management.
LCD Apr 13, 2019 @ 4:42pm 
My main complaint is the ability to unlock everything from the beginning of the game. sandbox is cool but i like to be able to have the challenge still without like having things be free like typical sandbox mode does. also customizable games like. sliders to choose how hard we want the AI to be or how fast we can grow weed relative to a global grow setting etc.
Last edited by LCD; Apr 13, 2019 @ 4:43pm
AzBo Apr 13, 2019 @ 5:42pm 
Ability to hire smugglers for a one time job, instead of having to talk to them and fire them degrading the relationship and there moral.

EDIT:

Ability to section off rooms to grow multiple strains either that or more buildings or both, or some other way... perhaps warehouses.

Also (Just found out) a way to move staff from city to city without smuggling, if its in game already i cant find it. :P
Last edited by AzBo; Apr 13, 2019 @ 7:37pm
Landru Apr 13, 2019 @ 8:26pm 
Echoing those calling for a sandbox and difficulty sliders, or at least something beyond the start-from-the-very-beginning scenario. I work myself into a hole, and it's a long way to dig out when you have to start with everything locked. This one will turn out to be a dealbreaker if you don't improve it.

The friendship dynamic seems off. You invest a lot of time in getting to know people well, and the payoff is slim or nil for employees or police, for instance. I cultivated a grower through the game, with fanatic motivation and high familiarity, and raises that made her very happy--and she quit because I couldn't throw her $300 because I had a negative cashflow.

In the same vein, the economics of employees seem a little off. The marginal value of increased skills seems out of balance with what the employees want in raises.

I do like the scarcity balance of available space against the number of things you want to do with buildings.

Good game, generally, and reasonable value, I think.
Anapoda Apr 14, 2019 @ 1:15am 
Rethink the interface please.
Davu Apr 14, 2019 @ 3:51am 
first of all thank for doing this amazing videogame is so adictive!!, here some ideas.

Updates Fixes:

1. Scalable UI for widescreen.

2. Better organization and look of the strains in the stock. (no longer scroll to right or left)

3. the possibility of changing the temperature and humidity two or three times in the same building at the same time. (to make products of epic or legendary quality in the same building)

4. If have a strain with +4 to religious (God Strain) people for a long time ends up not liking (think is false) for fix that or add new mechanic, You can make in each building change a social group every (time range)

5. Stocking system for stock different qualitys of the same strain (not merging the quality of them)

6. Some quest are confusing and have little explanation.

Maybe FreeLC?:

0. WORKSHOP compatibility?

1. Sandbox Mode: Different States, many citys, legal and ilegal , start with with a few strains (all strains unlocked) , some money, building at least 1 laboratory the PlantMaster is unlocked.

1. Moar M0ar MOar!: In general I would like to see the ability to acquire more buildings per city, more workers on each, new business cover, more strain flavors, effect levels

2. A new building where workers can create objects such as bongs, smoking pipes, grinder, lighters, vulcanos, and sell them.

3. The HASHISH EDITION, when you have a high quantity the product that social groups do not like to have the ability to make different types of hashish depending on which gases or grids are used in the process.

3.1 On the other hand have the ability to create new products using 3 or 4 of existing products. (example: 10kg Amnesia Haze "Epic" + 10l BHO "Rare" + 1kg Kief Pollen "Uncommon" = 4 kg of Moonrock or Sunrock "Common")

3.2 The 420 WORLD CONGRESS, a competitive event where you have to create a new product and this will be valued by a jury.

4. The new neighbors factor, It will affect your points of sale or cultivation depending on the general acceptance of the people and the marketing campaigns

5. Maybe a sponsorship mechanic of fertilizer liquid companies or substrates companies.

I feel that this game have a lot of potential , thx for launch this game in many languages!!
Kacper Kwiatkowski  [developer] Apr 14, 2019 @ 4:18am 
Originally posted by Anapoda:
Rethink the interface please.
Do you have any specific suggestions on what we could improve?
kingjames488 Apr 14, 2019 @ 4:38am 
so far my biggest issue is the lack of explanation. I didn't feel like the game really told me how to play it well enough and I spent a while just figuring out how to do basic things. it was fairly intuitive so it wasn't a huge issue, but still.
Shoï Apr 14, 2019 @ 5:52am 
Originally posted by Kacper Kwiatkowski:
Originally posted by Anapoda:
Rethink the interface please.
Do you have any specific suggestions on what we could improve?
Some kind of smart order in your product list, IE : the stuff you are currently selling in town should take the first spots in your inventory so it will be easier to adjust the production. Or maybe a button to enlarge the product list to see all in one view and the one that are growing and selling will be highlighted. At the end of the first scenario this was confusing and tedious for me to always rearrange my lists and click my way through it when I bred a new one. May have been said a gazillion times before but a setting to turns off notification will be appreciated.
The Mogician Apr 14, 2019 @ 8:03am 
Sandbox Mode, the ability to remove strains from the list, increase building slots by paying would be nice.
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